Amazing work as usual my man, I could think of a few simple additions to such a cool script if I thought about it long enough, I'll get back to you after some play time. One thing that could be simple to add-in however, is the ability to buy newspapers from these stands ingame, perhaps done through some sort of check to see if you're near the ingame versions:
(...)
If you could press E near these and it'd deduct some money and feed the player a simple subtitle headline like "BAWSAQ REPORTS MARKET DOWN TWENTY PERCENT" that'd be cool. I could write up dozens of headlines if you'd want to go further with this idea.
Yeah, why not. I just need the model names of these stands and the headlines.
Another thing that'd be cool (unsure if it's planned already) is people getting jumped and beaten up by gangs. Perhaps you could come across a lone woman trying to fend off numerous gang members and you could decide if you want to jump in to save her or not.
Its a nice idea, but I first need to figure out how to script these kind of situations.
Instead of the mugger immediately gripping your wallet (which should have a chance to happen as well) there should be a chance a group of thugs approach you and prompt the player with a Yes/No to give them all your money. If you say no, then they all turn hostile. If you say yes you can pay them off and they'll go on their way.
Yep, planned, just change that "yes/no" to a "Press E to pay the thugs", and a few hidden interactions which should prompt different outcomes, where the action you performed (aim at them, flee from them) and the details of the situation (your gun, police presence, number of thugs, number of people on your own gang) will decide what outcome will happen.
Bums and homeless people should be able to be given money, and maybe have a chance they could attack the player for more, be temporarily recruited as a bodyguard or nothing at all.
Recruiting bums and homeless people as bodyguards sounds like something that could happen in a shithole like Los Santos. I like it.
You should be able to approach police peds and be able to offer them a "bribe" which will for a few minutes grant you immunity to getting wanted as they should turn a blind eye in exchange for the bribe. Maybe five minutes or so of no-wanted?
Its a nice idea, but it would surprise me if there isn't a script that already does that yet.
Assign random people the street-performer animations (bongos or guitar) and make them annoy you for money more. There's only like two of these in the vanilla game and they'd be way cooler if you saw them more often.
Yep, planned. The only issue I foresee is managing to find appropiate places to spawn them, dinamically. I'll probably need to resort to a list of locations.
@ShakeZone
- the carjacking script: the stealer spawn directly in the car when he approaching to it.(not trying to unlock it)
Not on my game, they break the window and break in. Do you have any script that locks vehicles or something?
Is the carjacker blipped in yellow? Maybe you're confusing it with the normal driver ped, which enters normally, but teleports to the car if it takes too much to get to the car.
I can't fix GTA AI. However, if you have my Towing Service script, another towtruck will come get it out of the way. 