@jtgibson Everything, everything optional. You guys don't know how hard it is to code something knowing you have to also be able of disabling half the thing (and manage to still have it working).
Eddlm
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Posts made by Eddlm
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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
I use the Mod Real Airbag Suspension a lot, would it be possible to include the suspension status in the drivers.xml file?
Https://www.gta5-mods.com/scripts/airbag-suspensionProbably not, because its Airbag Suspension who applies the suspension changes, not Drag Meets.
Drag Meets doesn't know how to apply them.And I saw that you are going to change the file, please tell me that I will not lose the competitors I have already created.
Shifting/Reaction times are saved in a different attribute, so that will need to be updated to look like this:
<Driver Name="Eddlm" Shifting="35" Reaction="350">
Shifting its now a number between 0 and 100, representing their average shifting skill. Reaction is another number which represents their average reaction time in miliseconds.
Keyword average, as its going to be a little randomized around the original number each time the Racer uses it.Some info that can be helpful when you update them: shifting skill now allows for slowdowns and even engines being broken if the shift is a bad one (< 25). Good shifting (> 75) gives the usual boost.
If this info is missing, it will be randomized when loading the Racer.The vehicle itself loads exactly the same way for now, unless I find a better way to store/load vehicle information.
Still, I'm currently developing the thing and Racers will need to save and load persistent stuff (Read: money, statistics) from Racers.xml, so their xml Items will change some more.Here is a Racer example gotten from the current Racers.xml I'm using, you may find it helpful.
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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
What about manual transmission?
Not happening, mainly because an awesome script for that already exists.
I'll probably add an optional minigame for shifting, but nothing complex.@Akila_Reigns said
Would love to have a drag parachute option.
That's an interesting suggestion, I'll look if its possible.
Any update on when the WIP will be released?
It should be ready this week. A lot of things are already done, but not finetuned. Also way too much debug info for a release, even an alpha/beta one. I have to clean the code.
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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
@DiMiD777 Do not worry, it will be optional.
You can make some riders came and others left, not to chase with the same participants. When the machine will be changed regularly, be a lot more interesting to play.
This will be included.
#1.Cut down on the female participants. (This is a mans game lol.)
HAHAHAHAHA
This one caught me by surprise. You see, ped models for this script are chosen at random, mostly picked by the game and not the script. This will change in the future (to prevent grandmas appearing) but I doubt I'll care to check the man/woman ratio.However, the Drivers.xml file (which stores car and ped models) can be edited to your likings if you don't like too much womyn in your meet. Just add a model and it will use that instead of a random ped.
Drag Meets 2.0 will use a Racers.xml file instead, but the information is going to be stored/loaded the same way.
#2.All Meets are active when driving to its location. (Me personally, I only like racing by the LS Airport so i have to wait for the notification to pop up letting me know I can go there. Could take a while.)
Yeah, that was one of the main fuckups of the old Drag Meets. Already fixed, Meets will now be able to be spawned manually, with an option to allow them to spawn by themselves.
#3.Option to choose Self Radio. (I tried to add it but clearly I didn't know what the hell I was doing lol)
No idea if this is possible, I'll look into it.
#4. And if anyone's going to host these races and shoot the flair gun, it should be Lamar LOOL. He's the only person in the game that's ginuinely about "speed" and that active figure. Even online.
The Lamar ped model is bugged, although I've added it as a Racer if you look into Drivers.xml. I still prefer the stereotypical girl.
However, I'm going to try and have Lamar appear more, either by using its ped or use Notifications to comment of the races.
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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
@tmvbr said in [SCRIPT] [WIP] - Drag Meets 2.0:
About the waiting area
I mean to try to organize the cars in some way, to be parked so that they do not crash into each other when the number of cars is bigger, sometimes the drivers who are outside their cars disturb the exit of the other cars, You have the automatic allocation on the starting line but in my opinion it is something that makes it very artificial, as I had already shown you, if you put the waiting area behind the starting area the cars go straight and do not need to be maneuvering To enter there.
I can make separate Waiting Areas, but I can't make them actually park like a parking. That would be really complex.
When I referred to the question so as to watch, I imagined something more dynamic where I could follow the drag cameras through different cameras and not just not enter the circle.
You can bet and enter the driver's car.
I don't have experience changing the gameplay camera, but I'll add this mode If I manage something decent.About not accepting the drag I mean when I do not want to run with someone from the circle, I do not get automatically placed on the starting line.
Oh, refusing to race. Hmmm, it is possible to do but I need to figure a way to implement it. Maybe a timer?
Is it possible to change the manual gear? And any warning on the screen for the exchange? If there is a mistake the car breaks or something like that?
Change to manual gear? I don't know how to do it, but there's a mod that allows that.
On the way to the meeting it would be nice if I could invite someone with a beacon signal or some other way.
Cool idea. Maybe have the script see what peds accompany you and make them independent Racers?
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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
These are exactly the kind of posts I need!
@l8ty3187 said in [SCRIPT] [WIP] - Drag Meets 2.0:
First off Eddlm, thanks for the many hours I've spent using/messing with this awesome script.
You're welcome! I'm happy to see people enjoy it.
I did have two suggestions one of which was cars leaving and joining a meet in progress (which you've included in 2.0 anyway).
It's already working in the rework, however needs finetuning. Only broken down cars leave, and "new" cars join because they spawn far away and take time to come to the meet.
The other suggestion would be if meets started at a preset location like e.g a car park where the cars meet up like they do at the start of a normal meet (the car park works like the waiting area in the drag meet within the circle area). The drivers arrive and get out and walk around/do animations (again like in the main meet) the defined area.
If you hang around for long enough the drivers get back into there cars and then drive to the actual drag meet waiting area and then obviously the meet acts the same has it has done in previous versions. I guess each drag meet could have (an optional) initial meet area/car park - then they cruise to the actual meet. Also maybe if the police get involved with one of the cars cruising to the meet maybe that could cancel/disband the cruise meet.
I don't know how easy/difficult it would be to implement but if doable I think it adds a little more realism/life to the whole meet.
It is possible to do, but hard and tedious for me, because it means handling not only the meet but the events before it. I'll see.
@tmvbr said in [SCRIPT] [WIP] - Drag Meets 2.0:
Some suggestions.
Create a better waiting area.
What do you mean?
Increase the intelligence of competitors.
Hard. it's GTA V AI we're dealing with. If you mean they get stuck every time, I'm working on it.
Create a mode just to watch.
Already done in the old and new Drag Meets. Just don't drive your car inside the Waiting Zone.
Create more classes of vehicles besides Country, Gang, Super and Street, with that we could create within meet.xml some exclusive events
Like for example: trucks, low riders, pickups.Good idea.
Are you working on braking the vehicles?
Yeah, thanks to @JulioNIB && @CamxxCore I've figured a way to force them to brake after finishing.
It could improve the scenarios by using something from the map editor.
I've been avoiding this because of how tedious it would be for me to set up. Regardless, I'll try to have some props around, at least a proper starting and finish line.
Give the option that I can choose who will compete with whom.
You can challenge other drivers already, but can't decide who races against who if you're not participating.
And let me not accept it when I do not want it to be my turn.
Again, don't drive into it. Its fixed anyway, as the next version requires that you actually join the Meet to be picked for the races.
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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
what about race against add-on cars?
What about it? Do you have some cars you would like in there? If so give me a list of them, I'll add them.
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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
@Think_Tank Man, keep the requests to requests threads. Or private chat.
I'm trying to have a discussion about Drag Meets here, get suggestions about this mod. Create a request thread or talk me in private, but don't steal the thread for your requests, damn.
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RE: Help Making the World More Aliveposted in Requests
@JoeDin2056 Yep, you want Realism Dispatch Enhanced and World of Variety. Go get them.
You're right, there isn't a mod that does it all, but there are multiple mods that specialize in some of the concepts. For example RDE is what you're looking foor regarding police variety and behavior, and World of Variety, while it doesn't touch the cops, adds the general variety you're looking for.
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RE: [SCRIPT] [WIP] - Drag Meets 2.0posted in Releases & Works in Progress
@ReNNie You can, already. Check the description of the scripts' page.
Is not pretty but for now, can be helpful.
@aboodilatif It shouldn't happen in the latest released version, as it gets the mods from the cars themselves, not the vehicle file.
Check the config.ini inside /Scripts/DragMeets, there's an option for this random tuning thing.