@iRideIndependent I also agree. But it doesn't surprise me in the slightest, that's how I expected online to work. Any new released vehicle must be better than the last so people buy it.
Kuruma > Insurgent > Ruiner 2000 > APC
@iRideIndependent I also agree. But it doesn't surprise me in the slightest, that's how I expected online to work. Any new released vehicle must be better than the last so people buy it.
Kuruma > Insurgent > Ruiner 2000 > APC
Well, a simple way to set it up would be setting a hunger variable to 100, then substracting X each Y seconds.
Then you would have the base hunger, you would then just need to increase the variable's value when you eat.
Voilá
I've been thinking about scripting something like this for a long time, happy to see someone actually doing it!
And I'm liking the feature list.
What issues do you have with the Addons, do they crash your game, prevent it from loading...?
These tampas look like Menyoo mods
But I'm interested in the APC and Halftrack. The bunkers may be interesting too
Fixed
Improved
LivelyWorld.iniAdded
LivelyWorld.xml and add them to the blacklist.I've defined a few vehicles to make sure it works, so you'll find all kinds of vehicles in your game now. Be sure to finetune, add or remove whatever you like in the LivelyWorld.xml file.
Before releasing it to the main site, I'd like to set up some sort of guide for configuring the traffic replacer & traffic injector, but meanwhile you guys can enjoy it.
I don't have plans for the next update yet, as I should park this project for a week or so to focus on other, more important things. But I guess it should tackle mainly the pedestrians, as this one has tackled mainly the vehicles.
@Stryfaar said in [SCRIPT] [WIP] - Lively World:
@Eddlm Thought so lel. It happens irl so why not here
This mod here has found decent animations, as well as for pooping.
Can you add people using umbrellas on rainy weather too?
I could.
@ShakeZone I've set up a list of planned events in the first post. You'll see some of your suggestions are there, even if worded diferently.
That list contains all the events I currently plan on including, anything not in that list just means i'm not sure i'll include it, but I still might.
I'm giving the final touches to the custom traffic spawner, its still pretty basic but is enough for people to enjoy it. When that's done I'll update.
So you'll be able to eat it anywhere instead of just onsite? Nice!
@ikt said in [SCRIPT] [WIP] - Lively World:
@Eddlm
The redneck area would be a good place for these events to happen
Right, they'd fit there better.
I did notice cars and peds spawning on the middle of the road btw, which can be immersion breaking sometimes. I'm aware a native for putting cars and peds on the correct sidewalks/lanes doesn't exist yet, though this getting fixed would be neat.
I do think there's a native to get that placement right, but I need to do some research.
Meanwhile i'm still working on making stuff spawn out of view but still make it likely that the player stumbles into it, its a hard contradiction to try and make work!