I want to write a mod but I need the "disable restricted areas" function and I can't find it. Anyone know which function do it?
Posts made by edo97
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Restricted Areas Function
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RE: Game still crashing after I updated update.rpf
@Spagoot try to remove OpenIV.asi, if the game work then create a new folder on your desktop and move all your mods folder; create a new mods folder and move from the folder on the desktop one rpf by one. So you can find the corrupted rpf
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RE: restricted area
@Anonymoused281 I know but I want to add This feature inside my mod
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restricted area
Function on c# to remove restricted area such as Fort Zancudo and prison. I know that there are trainer and mod but I want to add this feature inside my mod
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Alarms Name
name of alarm using "void START_ALARM(char *alarmName, BOOL p2)" for the message when you enter in zancudo area with a plane (notice of restricted area and possible shoot down)
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RSS feed
RSS feed for chat and notification, so with an app that read RSS feed it’s possible to be notified
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Interaction menù
Is possible to add wayoint to the shortcuts list on the interaction menù? if yes how?
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Vector3 comparison
Compare the Waypoint coords (World.WaypointPosition (not sure of the name) (return a vector3)) and a vector3 (-200f , 100f ,30f) (it’s a blip). I want that the script it’s able to determinate which blip (added with the script) is the destination
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RE: Functions to get some information
@eshenk
Wich function? In the dB i can’t found nothing, there is a “GET_RANDOM_EVENT_FLAG” but I’m not sure that returns as Boolean if the player is doing a random event. I can’t found a function that provide if the Yankton map is loaded -
waypoint colour
is there a function that changes the color of the gps based on the color of the blip (set with SET_BLIP_COLOUR)? I looked in the db but I did not find it; I found SET_BLIP_ROUTE_COLOUR but creates a new gps. I could do it with this but I would need a function that gets the blip or the coordinates of the destination, in this way I could compare with those of the blip and in case activate SET_BLIP_ROUTE_COLOUR and remove the waypoint
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Functions to get some information
Function that return as boolean if player is in a mission (random event)and if player is in north yankton (for example in the first mission of gta)
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check if player in North Yankton
there is a function that return a boolean value if player is in North Yankton?
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Dynamic Variable name
is there a way in c # to create dynamic variable names or dependent on a file name? I want to update my mod AddBlips so that it is enough to create an xml file with coordinates, sprite, color and name in a specific folder. the problem is that to create it we must also create a variable so I can not create only one variable if then there are 20 xml (then blip) in the folder. I wonder if there is a way to make the variable name be the name of the xml file or to dynamically change it
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Working ps4 controller
There is a mod or a program to use a real ps4 controller for gta? I have a working ps4 controller but the light don’t working during wanted level and speaker don’t working during the call. There is a solution?
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RE: MK2 Weapons
Any mod/trainer that can do this? (spawn the same mk2 multiple times each with different clips
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RE: MK2 Weapons
@skelepap I try but I can’t spawnthe same weapon multiple times. I would like to have multiple mk2 of the same weapon each with different clip.
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MK2 Weapons
Mod to have all the mk2 weapons at the same time (each with different projectiles)
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RE: Give me simple ideas for some mods.
Online map on the offline map. Online radar it’s more accurate, has fort zancudo map and other street