Hey man appreciate the offers a lot. Gotta take you up on the image design, I even posted about that! Amazing
Just to vent, the current problems I'm facing is this really annoying hard-coded vehicle class thing. Poor, average and rich. I've asked around, -unappy face, and alas only Eshenk could advise me of a work around which looks great, but stops the spawning of any vehicle other than basically Adder, and urm, maybe a Comet. Lol. But that's the main issue - if I could just find where R* has forced an either sort of driver skill level, or perhaps just a different incarfuckingnation of AiHandlingType - which trust me, they've all be replaced, I could finalize my design process. Currently every Alphas so far is a quite upsetting thing to release and watch grow. The cars with the weird rule of course slow down the whole road. Therefor you got sports cars capable of 77 or 88 (engine presets), being slowed to 55 sometimes 40 by a stupid truck! Really need help with this. Any textual scripty doo da people out there, ring me. 5-5-5 Re-Roading
But yeah, your offer of the image. Ah man is it needed. I certainly can't do it myself because it's mind numbing enough to go around, birds-eye view all streets, covering all nodes. I don't want to even have to drop colour into sections, save a massive image and upload a preview with the PDF documentation including the fullsize image. So we need to think of a work around.
Max upload on this site, for mod page images is 2mb. If we could get special permission to upload a 5mb (max) picture, it might be doable. But how can we constantly update a massive map with additions if it's so large and has to be viewed via a zoomed in way to see anything worth noting. I really appreciate the offer and we need to do this! Please! @ReNNie has been involved in this mod so far, giving comments and answering my questions over PM. Maybe you can tell us if the system allows for this.
Major coincidence in the image you shared, as that's one of the area node IDs I covered last evening. Spooky as man, spooky az...
Now, I'm gonna share quite a personal image here.. the mods might wanna remove this actually, it's quite embarrasing
Yes, I've really slowed down in production... I know. And also when I've been saying "evenings" I really meant 3AM in the evening. I haven't lost enthusiasm or anything like that, well, I have, but not like that. I'm working just as hard trying to figure out why R* hard coded 2 different types of speed limits, one in the node flags and another somewhere more secret than how many war criminals are still alive and shopping in your- sorry, another passionate cause of mine.
Can we talk via some sort of as the kids say I and M? as that way we could figure out how we can inform the public more of what the mod is and what areas are affected for the next 5 or 10 Alpha itterations I release, until boom, the whole map is a lovely shade of orange dotted green layers, or whatever. And I guess then we won't even need a descriptive image. I'll just finish the map, and perhaps release like an ambient vehicles addon. As I'm in CW, I see all these paths that planes and ambient boats skimming the shore use to look cool. If I was to just edit their flags a bit, the same way I do with the road, ambient posh boats (
can't spell yachts, oh) and other things that are there to make the world look amazing.
So, hope I've walled you back enough. Hands hurting, now I gotta go type more stuff to look for this speed class thing, and edit some nodes. Thanks again let me know a platform you use.