Cass you are probably the most knowledgeable about what's hardcoded and what's possible for us in gta V.
And Eshenk you're oldschool...
So, I've got a big issue that stands infront of us all finally having brilliantly visual traffic. Speed is the key characteristic and I've achieved a lovely effect already, as seen in the covered roads in my second Re-Roading Alpha.
But, no matter what I do or where I look, including vehicles meta, flags, handling flags, all the handling regular and sub lines, flag testing via my AI node programming project, vehicleAItasks, animations, I've even looked into popgroups but I still can't break a stupid feature of R*'s. If a vehicle is nice looking, I can get them up to 88 MPH (my desired effect, alternatively 77). If it's a truck, so haulage, an old car like an emporer, an SUV of any sort, even expensive, and most other cars lock to 55, sometimes 40 MPH. I've looked everywhere, made a 24 file OIV meta reinstaller for every vehicle and DLC, changing every flag from POOR and AVERGAE to God forsaken RICH! Still, only sports cars and a handful of expensive looking cars allow max speed!
Is it in the peds driving the car's clothes? Is it a hardcoded featur to each hash of vehicle models? Will people have to install WOV as to include their DLC vehicles in SP as desired, and then hack my mod into working if it is a meta file issue?
I really need some help here guys. A good 2 weeks since my first alpha, every evening I've had the chance I've been hard at work.
Opions very much needed... hands killing me