It is ? I wasn't aware of this. Well Dilapilated config was last released 19 august 2019 so probably not.
epoqx
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Posts made by epoqx
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RE: What's the best Gameconfig to use right now?
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RE: What's the best Gameconfig to use right now?
The title of the page literally says : 'Gameconfig.xml 4.0 Diamond Casino DLC / Story Mode Fixes'
So yeah
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RE: All cars : Replace or addons ?
Seems like i'll go for the hybrid choice then ! Yeah like anyone out there i've learned the hard way to install and test after each editing of the game, so i'll be carefull with it !
It's been 5 years I haven't played the story mode, so I don't quite remember which vehicles are in it, i'll do it by feeling !
Thanks tho, as always !
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RE: What's the best Gameconfig to use right now?
Used dilapidated's one and F7YO's. Either work well.
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RE: My game always randomly crashes
Hi, all of this installed in a 'Mods' Folder ?
What the crash text says ?
Generally it doesn't crash just 'randomly', there is something that conflicts. Find the pattern to where it crashes ? At which moment ? What where you doing ?
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All cars : Replace or addons ?
So, i'm starting my car addons/replacement.
For information, i've already replaced/added 30/40 cars in my previous Mods folder.
I'm planning to 'replace' the maximum vanilla vehicles as possible, and right now I see two ways (which can be mixed) :
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Replace all the cars.
I've read a lot about issues after too many replaced cars, even with a proper modified gameconfig.xml seems like. Tho I already have all the limitless memory mods too. -
Addons only and replacing the vanilla cars in 'popgroups.ymt'.
I've did this on my last save, because it seemed like a good option without risks of corrupting/conflicting. The thing is, the whole story mod will be impacted by this method, making the npc's from missions still spawning with vanilla cars.
From your experiences, which one would be the better and why ?
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RE: Puddles : Minimum rain rate for puddles to appear ?
@a63nt-5m1th @InfiniteQuestion
Yeah that's what I thaught !
I found these little rain drop waves on puddles a little bothering when there is too much, but now i fixed it !I've got my nearly perfect rain/puddles settings !
Thanks to you all.
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RE: Puddles : Minimum rain rate for puddles to appear ?
@InfiniteQuestion @a63nt-5m1th
Yeah I realised this with the 'puddle.scale' in 'visualsettings.dat', editing to a much more positive number makes much more puddles, much thiner.
I'me quite good with my rain/puddle ratio now thanks guys ! I've made tests with the 'xxx_render_ground' splashes, but i've deleted them too, it's much cleaner after.
Thing is, there is still the ripples in the puddles that i'm trying to edit, and I can't find the density values for it ! -
RE: Puddles : Minimum rain rate for puddles to appear ?
@a63nt-5m1th @InfiniteQuestion
Ok so at the end, 'sizeMinMax' totally made the deal to control the density of the rain.
I still don't understand exaclty which from x,y,z,w affects the length and the width of puddles, or if it affects something else, but setting the values to x="0.020000"y="0.90000"z="0.00000"w="0.00" made extremely thin and extremely low density of rain. While keeping the 'Rain value' at 0.8, it makes big puddles compare to the rain.
Just need to tweak it now !Thanks guys !
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RE: Puddles : Minimum rain rate for puddles to appear ?
@InfiniteQuestion said in Puddles : Minimum rain rate for puddles to appear ?:
@epoqx set your wet to 1.0 in the weather file. Then edit the rain vaules in the drops for clearing, rain, and Thunder. You can set the rain in clearing to be barely visable
Thanks for this. So what is the actual entry in the 'emitter_blabla' files that edit the density ?
I'm trying to have much less number of rain drops in the screen.
'FadeNearFar' affect the rain from when it starts in front of the screen to when it stops far from the screen, it dosn't make the same.