You just need help altogether.
Posts made by eshenk
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RE: Installing beat in the trunk aka subsposted in General Modding Discussion
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RE: Vehicles Appearing and Disappering at LONG DISTANCEs (Linked VIDEO)posted in General Modding Discussion
@jrchaves In your gameconfig, go to these lines and edit to 0
<VehicleMaxCreationDistance_Base value="225"/>
<VehicleMaxCreationDistance value="255"/>
<VehicleMaxCreationDistanceOffscreen_Base value="50"/>
<VehicleMaxCreationDistanceOffscreen value="50"/>I believe these parameters control the lowest LOD vehicles, so it should NOT effect vehicles within your near vicinity. If I am wrong on that, then just keep lowering these values until you find the "sweet spot".
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RE: Liveries: different methods regarding spawning ambiently in trafficposted in General Modding Discussion
It's controlled by a flag in vehicles.meta. With vehicles released per DLC, you have to find said vehicles in their respective vehicle.meta files in their DLC folders.
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RE: inastakkationposted in Installation Help & Troubleshooting
@LORD-OF-HENTAI Just curious, but what is a "inastakkation"?
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RE: Set Ped Walk to a Distance Coordposted in General Modding Discussion
@Madan-Mohan You are responding to someone who was last online three years ago, LOL
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RE: Problems with any story/online interiors modsposted in General Modding Discussion
@dropped04chevy You need to install these AFTER you complete the story-line.
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RE: New to modding, question about "The mods folder" notification message in OpenIVposted in Installation Help & Troubleshooting
@peppergomez You are way off. First, NEVER edit vanilla rpfs....it will BREAK your game.
In your root directory - were gta5.exe is, create a folder, naming it "mods" WITHOUT the quotes, and all lower-case letters.
In the mods folder, you "mirror" the archives, so you will COPY the update folder and ALL rpfs - x64a.rpf through x64w.rpf to your mods folder. Anytime you are modding, all mods will go to whatever rpf the readmes tell you it goes. So if a said mod goes to x64a.rpf, then it would actually go to /mods/x64a.rpf.
There is something else.That mod you mentioned is a bit dated. Any texture edits should now go to mods/update/update.rpf/textures
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Mariusz Pudzianowskiposted in Requests
One of the all-around greatest athletes, deserves a tribute. Can someone give this guy some love?
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RE: vehicles.meta questionposted in General Modding Discussion
That value is used in conjunction with <identicalModelSpawnDistance value="20" />. So if max num is 1, it means only 1 will spawn within 20 meters of each other. Usually low values like this are reserved for rare/super cars. This only applies with vehicles in motion. Parked cars are either scenario parked vehicles or done by cargens.
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RE: Gta 5 modsposted in Installation Help & Troubleshooting
@tommy1234 Click the "Download" button.
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RE: my game crashesposted in Installation Help & Troubleshooting
@ReNNie Patience Ren, obviously the guy has a low-end PC!
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RE: Re AI pathing the entirety of San Andreasposted in General Modding Discussion
@eleventwentytooo Find me on discord, and friend me so we can talk. User - eshenk
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RE: Game Is Lagging Like Crazy After Latest Updateposted in Installation Help & Troubleshooting
@marshy2 Yeah....that was happening to me too, but found out that reshade was spamming the log with errors, so I renamed dxgi.dll to d3d11.dll, and then updated my graphics card driver, and FPS returned to normal.
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RE: Game broken since update? Vanishing textures etcposted in General Modding Discussion
@VoxR Do these following steps -
1.) Make this edit to your gameconfig
<ConfigStreamingEngine>
<ArchiveCount value="3160"/>
<PhysicalStreamingBuffer value="756"/>
<VirtualStreamingBuffer value="3000"/>
</ConfigStreamingEngine>2.) Make this edit to visualsettings.dat -
lod fade distances
lod.fadedist.orphanhd 30.0
lod.fadedist.hd 30.0
lod.fadedist.lod 30.0
lod.fadedist.slod1 30.0
lod.fadedist.slod2 35.0
lod.fadedist.slod3 35.0
lod.fadedist.slod4 35.03.) DL this, and run it -
https://www.gta5-mods.com/tools/cache-cleaner-for-gta-v-batch-script
Finally, get a new save file - this one, I recommend -
https://www.gta5-mods.com/misc/100-game-save-for-1-7
Now fire up your game, and try again
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RE: What are the fake LOD traffic vehicles, anyone, please?posted in General Modding Discussion
@VoxR I thought I recognized your name. You modded Skyrim? I was there with you, if so.
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RE: What are the fake LOD traffic vehicles, anyone, please?posted in General Modding Discussion
@VoxR Long ago I tested these out....when you pulls those values in, you will see these same LOD vehicles up real close to your position....they are just mirages without collisions or even wheels, they just float in mid-air. So you might have to push out even more so than 500, but if you go to far with it, you won't see any simulated traffic when flying a Heli etc
Also max creation distance is for REAL models, so you only want to do that if you are trying to get more vehicle spawns in....course other values will need to be tweaked as well....I did a tutorial on this a couple years back.
Some of what I said in there needs editing, LOL But most of it still is intact.
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RE: What are the fake LOD traffic vehicles, anyone, please?posted in General Modding Discussion
@VoxR In your gameconfig, push the below values WAY out -
<VehicleKeyholeShapeOuterRadius_Base value="150"/>
<VehicleKeyholeShapeOuterRadius value="175"/>try raising both to like 500 or something