I'm just trying to peak in and see some values for explosions.ymt. I have seen some mods with more realistic explosions and they seem to come with modified explosions.ymt files, i am wondering if they are editible now?
Posts made by EternalSeekerX
What data type is damage in both weapon and explosion.
As the title says, has anyone here figured out what data type the damage value is? I can't figure out if its integer float or double? Also do they support overflow? I am trying to change the value of a railgun explosion to do near infinite damage. I can put huge numbers and it seems to be fine versus vehicles such as tanks but now it does 0 damage against peds. So I am wondering if that is due to value types.
Trying my own mod, changing the end radius seems to only affect the force not the damage?
Hey guys, so in the explosion.meta I have been playing around with the values. I wanna make the railgun able to destroy anything in a huge radius. Giving it infinite (high integer value) seems to ensure the railgun bullet kills anything. The issue here is no matter how far i increase end radius it won't destroy multiple vehicles? I know that for a set end radius all targets feel the force, but the damage isn't being applied to multiple targets?
Does anyone have any idea how I can accomplish this feat?