@ReNNie Alright, if I'm able to get more help in the Discord then I might as well try there instead. Do you happen to have a link to the server?

Ethical
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Posts made by Ethical
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RE: Anyone think they can find out exactly why one (custom made) dlcpack is crashing my game?
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RE: Anyone think they can find out exactly why one (custom made) dlcpack is crashing my game?
@ReNNie My apologies, the one topic was meant to be a broad semi-related question just in case if file size was the problem and as a question for potential future usage.
Regarding the dlcpack itself, am I allowed to post a link onto here for others to download the dlcpack and see if they can find the problem? I don't want to post a link without confirmation on it being cool.
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Anyone think they can find out exactly why one (custom made) dlcpack is crashing my game?
I've been working on a custom made dlcpack for a good year now and it has started to crash ever since a few changes I have made to it (and the recent update) came out.
If anyone who is willing to spend a few hours or so finding out what the problem is I would be extremely grateful as I've lost the time to test every possible issue out and search through every file to find out what it could be.
Is anyone interested with taking on such a task?
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RE: Addon cars not spawning in SP
@Grgoor Does the trainer let you spawn GTAO vehicles? If not then try out a different trainer that bypasses the block to prevent non SP vehicles from being in SP. (Rampage is one of them)
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RE: How to make a towable vehicle
@NicholasPTgamer Within the vehicle.meta, you'll find an entry that says <trailers> and you can put the model name of the trailer you'd like it to be able to tow here (do note that trailers in this entry will spawn in traffic on the back of the vehicle). The entry <additionalTrailers> will do the same thing as the previous entry, however the trailer will not spawn being towed by this vehicle however the vehicle will still be able to tow this trailer if the player wants to attach the trailer themself.
Flags also come into play here if you want the vehicle to be able to spawn in traffic with the trailer occasionally being towed. These flags are FLAG_ATTACH_TRAILER_ON_HIGHWAY FLAG_ATTACH_TRAILER_IN_CITY.
All of this extra information relating to your topic aside, to my knowledge any vehicle can't just start pulling trailers as I do believe that they need to have a certain dummy on their vehicle model and depending on what vehicle you're trying to allow to pull a vehicle, most don't have that dummy in place unless you add it yourself.
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RE: How to make spawn new taxis vehicles in traffic ?
@lu7582482 The dispatch.meta is the way to edit what spawns and where during a police pursuit once you gain a Wanted Level. Once you go into the dispatch.meta, you'll see a list of categories of emergency vehicles, find the model "police3" and replace the name with the model name of the other vehicle you want instead or if you don't want to replace police3 then add another entry beneath it with your desired model. You can also add more models to spawn in traffic and in scenarios through vehiclemodelsets and popgroups and the added vehicle will spawn wherever the game wants a police car outside of a pursuit to spawn. As a bit of extra information regarding the dispatch.meta, you cannot add any new models to the entries with the Crusader and FIB Granger as doing so will will cause vehicles spawned by that section to spawn without a driver due to the way the vehicles are programmed.
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Carcols custom lights and sirens not working.
Vehicles with custom lights and sirens made within the carcols don't work and the game will use the wrong lights, any way to fix this?
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RE: How to make spawn new taxis vehicles in traffic ?
@lu7582482 Any specifications on that? I'd be interested in seeing someone turn into a police car.
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RE: How to make spawn new taxis vehicles in traffic ?
@gti92 I can confirm that adding the Taxi or other vehicles to the Taxi entry in vehiclemodelsets does work. The Taxi entry and others where the Taxi model is located at in vehiclemodelsets doesn't control the entire spawn system for Taxis, if you're looking to make them spawn outside of scenarios then you'd want to edit the popgroups as that controls what vehicles spawn with VEH_TAXI whenever the game chooses the category. I'd say for the vehiclemodelsets, make an Open Wheel car like the BR8 spawn there and then go into your game, if you see a BR8 in Rockford Hills or in other locations then you'll know it's working. I have a pre-modified Dynasty in the Taxi entry for vehiclemodelsets and I can recall seeing it somewhere in Rockford Hills near Ponsonbys.