@Kwebbl Yup! That's the one I installed and it works like a charm...was wondering if there were any others
forter4
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Posts made by forter4
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RE: Having Problems Installing Convertible Car (Replace)
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RE: Having Problems Installing Convertible Car (Replace)
Wanted to bump this
Have there been any new convertible cars with working roofs?
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RE: How to Stop or Limit a Car From Spawning
@AHK1221 @meimeiriver Ahh thanks for the correction!
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Fix for Rear Lights Either Not Working or Constantly On?
Have a problem that I want to see if I can fix in the vehicles.meta (or another file) or if it's just a problem with the model
One car model's rear lights do not turn on when I turn on the headlights and one car model's rear lights look like they're on in perpetuity. Is there a fix for this?
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RE: How to Stop or Limit a Car From Spawning
@ReNNie So I actually found out a fix by trying this in the vehicles.meta file! I made the changes below and it seems to be working! When I spawn the tailgater (now RS6) and drive around, I don't see Tailgaters anywhere!
Basically, I just changed the following values:
<frequency value="100" /> - This is the percentage of chance that the car will spawn within traffic. The Tailgater was set at 100 for some reason, so I changed it to 1 (Didn't want to try zero)
<maxNum value="999" /> And this number is the maximum number of this particular car that is allowed to spawn in the same area. For some reason, the Tailgater's value was set at 999. Changed it to 1
<swankness>SWANKNESS_1</swankness> - Anyone know what Swankness is? lol...I'm thinking the lower this value (1 being the highest), the better the response elicited from pedestrians? For example, when a pedestrian says "Your car is so hot!" or when a pedestrian pulls out their phone to take a picture of your car
edit: I think I may lower the 'maxNum value' for almost every car...If I understand this correctly, this will lead to a more diverse traffic mix. I'll let you guys know what I find
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RE: How to Stop or Limit a Car From Spawning
So I actually want to bump this a bit because I realized that no one really answered my question lol
How do I stop a car from spawning or at least lower the frequency of spawning?
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RE: How to Stop or Limit a Car From Spawning
@AHK1221 Oh yea, I tried that mod, but I found that it interfered with the persistence script I was using. And I'd rather have more cars that I can save than use that mod to replace just one car, albeit the character car
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RE: How to Stop or Limit a Car From Spawning
haha yea, I've already been experiencing frustration..I managed to also replace all police vehicles, including firetruck and ambulance, with HQ models, and replaced a good 20 cars so far without too many hiccups.
Thank you for the insight into the issue being coding and game engine. I definitely thought it was more of a hardware issue. blah
Modding is definitely frustrating, but honestly, that's part of the fun. Definitely looking to stop the RS6 replacement from spawning; just not sure what values to adjust. I'm thinking the carvariations file, but I don't know if I can access the stock file in x64a. Though I remember reading that the new version of OpenIV should now allow you to do so, just haven't tried yet
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How to Stop or Limit a Car From Spawning
Hi everyone! Apologies if this was already discussed, but I did a fairly deep search and I couldn't find an answer
I was wondering what do I need to edit to stop or limit a car from spawning. I replaced Michael's car with an Audi RS6 (yaaaaaa), but now when I drive it, I see it all over the damn place; I don't recall this happening with the stock Obey Tailgater
Basically, what I'm planning to do:
- Replace ALL cars with their real life counterparts (or as many as I can without too much of an FPS drop or crashing my game); for about 95% of the cars, I plan to use car files that a relatively lower in file size since I just want to replace them more for immersive purposes and don't really intend to drive them
- Replace the character cars and cars that I plan to keep with HQ cars (possibly limit the spawning). Already replaced Michael's car and Franklin's car (Charger Hellcat). Having a bit of trouble with Franklin's Bagger no matter what bike I use; will keep at it though. Also, any ideas on what to replace Trevor's car with?
As a reference, I'm currently playing on 1080p with max settings on everything except AA (I think I only have MSAA at 4x) and average anywhere between 80 - 125 FPS except on Grass where I'm averaging around 55 (geez, grass really eats up your FPS lol). I'm currently overclocking my 1080 to 2050mhz and my 7700k to only 4800mhz
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Replacing 2-door Cars For 4-door Cars
I'm wondering, when replacing a car, do I have to do anything to change anything in the vehicle.meta to make sure more than 1 passenger is able to enter the car?
I saw something in the vehicle.meta labeled " <numSeatsOverride value="2" />
Do I change that to 4 if I were to replace that 2-door car with a 4-door car?
Lastly, what if I delete that line completely? There's a Traffic Variety mod that is completely deleting those lines for all cars: https://www.gta5-mods.com/misc/traffic-variety
Just want to know what would happen if I did that