If you have added vehicles to your Ymap and they are not showing up, try changing the flag to this: 1879051873 <------This flag should usually (but not always) force the vehicle to appear at the location you have chosen. For the peds, I don't know of a way to do that with Ymap, but you can place peds using scenarios in CodeWalker. Look up ped scenario creation and CodeWalker or check the Codewalker discord and there is lots of info for placing peds.

Foxunitone
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Posts made by Foxunitone
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RE: Anyone know how load ped placements with game loading like YMAP
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[VEHICLE][WIP] Kitsune Trains 3
Hello everyone. If you have been waiting for the next trains update I am finally ready to release it (I hope). It is a VERY large mod that has grown much farther than I had originally thought I could do. But I don't want to release something that isn't fully tested for bugs. And because of how huge the mod has become, I worry that I may have overlooked something. So I am looking for TESTERS before the mod is released here. If you would like to get an early copy of the update for testing, please DM me and I will send you the link.
-Fox
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RE: Kitsune Planes [WIP]
The Su15 is out now, and I'm deciding which plane is next. But I am also working on the next train update, so planes may be a bit slow for the next couple of weeks.
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RE: Kitsune Planes [WIP]
What can I say? Seaplanes are difficult but its released and I did the best I could. Coming this week will be the SU15. I have had a lot of requests this week and I will try to get to them all.
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RE: Little Help
@DoppiaLG Not an actual tut, but I did this a while ago to show a friend on Discord how I do it. Maybe it can give you some direction.
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Kitsune Planes [WIP]
Hey everyone, I have been getting a ton of airplane requests. I am starting this hoping to attract other moders who may be interested in helping me out. I have 14 years of modeling experience in 3ds Max, and about 1 year now in Zmodeler3. But I really REALLY struggle with the .meta files for vehicles. So to that, I am opening this thread to try to keep track of the upcoming planes and to hopefully get some ADVICE from people who know better than I do. My current plane is the N1K1 Kyofu. A seaplane version. Next includes several more seaplanes including Kingfisher and Devastator. But I DONT KNOW how to make them float. They just flip over or the game crashes. But they work from land just fine. I dont want to release a bunch of sea planes that cant work on the sea lol.
Please contact me if you know how to write or adjust .meta info for vehicles. It would really help me to get models out faster. I can actually build a plane in just a few days. I can convert a plane in just a few hours. Thats easy for me. The problem I suffer is taking 3 hours to convert a plane, and then 5 or 6 days being frustrated with the stupid meta files to get things working correctly.
UPCOMING PLANES:
DOUGLAS D2
MIG-21
MIG-17
MIRAGE 2000
RAFALE M
F-86
F-104
MD-11
MIG-29A
VAMPIRE
VAMPIRE SEA PROTOTYPE
A6M-2
DRIFTER ULTRALITE SINGLE
T6-TEXAN
FLYING BOXCAR
BTD-1 DESTROYER
F1M-2
F4U-7
OS2U KINGFISHER
P-38J LIGHTNING
PB4Y PRIVATEER
MK SWORDFISH
ID4 INDEPENDENCE DAY ALIEN ATTACKER SHIPAnd hopefully many more as I have time. I take requests and I get to them EVENTUALLY so also let me know what you want to see. Planes that get the most requests are the ones I tend to prioritize. I know this is NOT a requests thread, but still feel free to tell me what you want to see (as long as that is okay with the moderators here).
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RE: [SCRIPT] Angry planes mod (cleaned of course) that has Smuggler's Run planes
@masterhunter Man good luck. Ive been asking people for weeks to do a similar script. With all the planes I'm doing (for free no less) you would think SOMEONE would be willing to help out. If you ever have luck with this, let me know, I could supply custom planes for it. Been wanting to do a WWII themed version for a while.
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RE: More ww2 era planes.
@kokocrunch I have a long list of them I'm slowly getting around to building.
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RE: Van Rear doors - How to fix?
@Fdarr Vehiclelayouts.meta is what controls the specific anims for how they enter. Did you place the door handle dummies where you want them to reach? The dummies for the seats in zmodeler must be rotated. Use top view and rotate tool set to axis only, with XY selected in scene mode. Rotate each dummy 90 degrees to face the other. If you hold control key while using rotate it will move in 15 degree intervals.
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RE: Open ytf files in 3ds Max?
@vraciu You cannot open YFT in 3ds max sadly. You can only export for example YDR and YDD to openformats to import with GIMS. For now you will have to use Zmodeler3 to edit YFT.