Hey man, I just have one question : I'm really not sure that the files I have downloaded are suitable to replace the mp_m_fibsec_01.yft. The files from the anti-gang units should replace the s_m_m_chemsec_01 units (with 1 ydd, 1 yft, 1 ymt and 1 ytd + the pedprops 1 ydd and 1 ytd).
So I was thinking that I could replace the chemsec files as advised and then modify the "dispatch.meta". But then I checked the "loadout.meta" to give them the appropriate loadout and I'm actually stuck coz I'm not sure which one I have to modify. Is it "LOADOUT_GUARD" or "LOADOUT_SECUR"
FryTHF
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Posts made by FryTHF
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RE: Location of FIB and CIA files to replace them (GTA5 version 1.0.0.28)
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RE: Location of FIB and CIA files to replace them (GTA5 version 1.0.0.28)
@a63nt-5m1th
Thank you man ! I appreciate your help ! I will try. -
Location of FIB and CIA files to replace them (GTA5 version 1.0.0.28)
Hello there,
I would like to replace the FIB and CIA peds by this models
- LSSD Gang Unit v1.0 (https://www.gta5-mods.com/player/lssd-gang-unit)
- Police Gang Unit v1.0 (https://www.gta5-mods.com/player/the-police-gang-unit)
I found the location to replace CIA peds :
Ped: Grand Theft Auto V\mods\x64e.rpf\models\cdimages\componentpeds_s_m_m.rpf
Pedprops: Grand Theft Auto V\mods\x64e.rpf\models\cdimages\pedprops.rpf\(Please tell me if I'm wrong)
But I couldn't find the FIB agents files location... Does someone knows where they could be located ?
Thank you for your time !
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RE: GTA 5 modded // Steam updates
@QBit07
Thanks for your feedback !
Yes I knew that - scofflineonly works for only limited time. So I will follow your advice about the executables and the update.rpf.
I appreciate your help bro, stay safe ! -
GTA 5 modded // Steam updates
Hello there,
I would like to know if there is a way to prevent any updates from R* or Steam after having a modded and functional GTA5 ?
What I'm looking for is not only prevent updates but "capture" the game as it is to be able to play anytime without internet connection, as you'd play to GTA San Andreas for example after putting the CD in your computer.
I hope I'm clear enough coz English is not my language.
Thanks in advance for any information (and could you please explain to me why if it's not possible at all?) !
And many thanks to this amazing community that keeps GTA alive !
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Carvariations.meta for police 3
Dear community,
I have the latest game version of GTA 5 (steam).
I'm having an issue trying to find the carvariations.meta file of police3 car (Interceptor).
First I went into < update/x64/dlppacks/mpluxe/dlc/common/data >, found the carvariations.meta file but no police3 inside.
So then I just checked one by one all dlc packs, every carvariations.meta I found but still nothing..Does someone know where I could find this file ?
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RE: Cops amount set up
Thanks brothers for your help. I will try that.
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Cops amount set up
Hello,
I have modded the game to have a great realism and my last step is to set up the amount of cops in streets.
With the Vanilla system, the town looks empty of cops so I've tried few mods to add cops in street but I feel the number too high (mostly because I use "Pull me over"}...
I'm aware that "popcycle.dat" and "popgroups.ymt" are the main two files to tweak but I can only open "popcycle.dat" and don't really know how to set it up.If someone can give me a tip to be able to reach an average amount of cops between the vanilla system and the mods.
Thank you in advance !
Cheers -
Sheriff's cars replacement help - ELS
Hi guys,
I finally took the time to install LSPDFR with the ELS.
Working well, no troubles.
However, I'm quite picky with cars and I would like to set up the replacement as I wish, mostly for the sheriffs cars.
For the sheriff one, I really want to replace the Sheriff Cruiser by a 2014 Dodge Charger (or older, no the new model though which is better for the city).
--> Most of packs or single models are dedicated for the police2 slot. The only models I found closed to my request are the 2015/2016 Dodge Charger into the sheriff2 slot.
However, as I said, I prefer to keep the 2015/2016 Dodge Charger in police2 slot and keep the Tahoe for the sheriff2.
And I know that simply replacing, the Sheriff Cruiser by a model not basically dedicated to this slot will be weird.
Did some of you make this kind replacement and if yes, how ?
I know that I have to tweak some meta files (vehicle.meta / carvariation.meta) but I don't know how and where exactly should I find these files to apply the right modifications.
Hope I could find some help here ! Didn't find until now with the LSPDFR website...
Thank you in advance for any advice !
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Police cars replacement
Hi guys,
I try to replace all police cars by some real models to bring more diversity and realistic effect during chases (lights pattern improved, more lights and patterns on new cars, realistic lighting : really awesome results).
First I replaced the Stanier Cruiser by the Crown vic of Bxbugs123 :
http://www.lcpdfr.com/files/file/12927-2011-crown-victoria-cvpi-18l/
--> I have only one pb : the lighting is red and blue but the reflection of the light on the environment is only blue.Then I replaced the Sheriff Stanier by the Dodge Charger Pursuit of Bxbugs123 :
http://www.lcpdfr.com/files/file/10478-lspdlssd-2014-dodge-charger-pursuit/
--> same problem, the reflection is only blue.For these two models, I didn't respect the installation adviced. I replaced only the .ytd/.ytf files.
That was for testing but surprisingly, all work very well.For the other cars, everything is working well. For example, I also replaced the buffalo by the Dodge Charger of Bxbugs123 (with different skin) and everything is perfect ! Even the lighting reflection is red and blue.
Do you know how I could do to have a correct lighting reflection (red & blue) ?
For the case Sheriff Stanier replaced by the Dodge Charger, I would understand if there is a bug since this model is not optimized to replace this car. The lights are well placed tho, I have only have the reflection pb.
Thanks in advance for any advice !