@FoxtrotDelta What does ptfx stand for? Particle effects? I can't find "ptfx" in any of the weapons based meta files I've used Open IV's search function on. I found a tracer value in some files, but they were all also set to 0 already. I've tried searching for what I assume are various related terms, with equally empty results. Sorry if that seems dumb, but I just can't find any of this shit, for whatever reason.
futurestoryteller
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Posts made by futurestoryteller
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RE: No "Tracer" Line on Bullets?
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RE: [VEHICLE] chevrolet - opel meriva 1.8 2008
@car-mod-fan said in [VEHICLE] chevrolet - opel meriva 1.8 2008:
@NicolasDomenic The chances of a user on here being able to do this type of work for free are very slim.
And yet you're not supposed to make money off the copyrighted content of anyone else in a fan community, copyright includes the design of automobiles btw. I understand that Zmodeler costs money or something, and I'm sure other necessary, or ideal programs do too, and it's technically legally tenuous to do any of it - even for free - and believe me, I know, people gotta eat, but let's face facts here, communities like this tread legal water as it is, without charging people $90 fucking dollars for something they should ostensibly be offering only because they love to do it. - And no, since I've heard it said, the amount of work you personally put in has no bearing on your right to distribute the IP, so there's no, "You make it yourself and it's yours" clause in copyright. If I spend time retyping a whole novel, it's not my novel is it? If someone sues, you can defend your work as transformative, sure, and hell, if I was a lawyer, I'd even represent you for it, but ultimately taking profit for fan works is not looked upon kindly in court, where that's concerned.
So I think everyone on here can and should stop emphasizing money so much. These kinds of things could be instrumental in TakeTwo wanting the whole modding network shut down. And it's possible they received some pressure from outside forces for not reining us in.
It may not feel like it is, but it's honestly no different from taking money for writing fan fiction. It's considered a slippery slope. Those communities have been self policing for a long time, but if this is such a thing here, I feel like we're behind the times on it. Maybe a private commission, through PMs, - because why not - but I've seen "pay me and I'll do it" on these forums. And that probably shouldn't be allowed.
As fucked up as this would seem in a different context, in this context, people should be expecting to do the work for free. Not demanding payment. Maybe the Vanilla Works type stuff, but not a Chevy-Whatsa-Callit. It's just not kosher.
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RE: No object limit
@GTAPlayerN If the game can't handle it the shit'll disappear right in front of you. No reason for it to wait till you turn around.
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RE: No object limit
@GTAPlayerN No, since they don't do that, that's not any clearer.
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RE: No "Tracer" Line on Bullets?
@stillhere I could make a joke about how I don't need the opposite of what I want, but I think I know what you're getting at, and for some reason I really thought I was clever enough for considering how you telling me there's a mod that does the opposite of what I want means that mod must alter the same requisite files, and thus I can kind of reverse engineer the process. - And I have done that successfully with other things, but alas... I can't figure it out. Thanks anyway, I guess.
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RE: No object limit
@GTAPlayerN Infinite anything would require infinite computer memory. That should answer your question right there.
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No "Tracer" Line on Bullets?
It's become obvious to me that there aren't necessarily a ton of modders eager to take requests, I'm hoping this one is easy enough that someone can tell me how to find/alter the files myself. In GTA V (as there is in GTA IV) a gray line follows every bullet to its destination. And it occurs to me that this looks really silly in certain situations, but I haven't found a mod yet that turns it off. Then again, I'm not really sure what to look for. There must be a graphic for this in the RPF archives, right?
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RE: Multiplayer... Add-On Ped?
@westcoastsosa Hey, if that's all there is to it, thanks for the info. A shame though. Be nice if there was a way to build the character first, in a trainer and then convert the head to be used on an add on ped. That could be a nice compromise. But from what I'm hearing I doubt that's any more plausible.
What's weird is, I already tried this "the easy way" and it sort of worked... but I figured out you couldn't change faces, (or skin color) I'm not skilled enough to understand why, so I figured I'd see if anyone knew a way to alter everything, in a more advanced way - point is, even though Menyoo said my "new" character had no overlays, when I did "apply ped clothing and attachments" all the tats appeared. Even though they "weren't supposed to have any." That really made me wonder. Thanks again guys.
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RE: [SCRIPT] "Permanently" Delete Objects/Props (For Rockstar Editor)
@Ezazeal Yeah, sounds exactly like the kind of shit I'd like to avoid. I figured I wasn't alone. Now, if only I could get someone to agree to look into it.
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Multiplayer... Add-On Ped?
This is going to sound REALLY stupid, you'll just have to trust me when I say that it isn't, but... is there a way to convert the MP freemode models into add-on peds, complete with the ability to customize their facial features, accessories, tats and so forth, using a trainer? I know you can spawn a freemode model, but that's not what I want, although I'd like all the freedom that normally entails - strange as it sounds, I am asking for a reason.