EDIT:Also the game is using 3.5 gbs of ram but I have 16 GB,so how can I make the game use more ram and how should I adjust gameconfig?Any pro tips?
gamerpro023
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Posts made by gamerpro023
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Game crashes after using a car pack.so I tried to Install this car pack manually,by dragging the dlc packs of it,in to my ''dlcpacks'' folder.But It crashed.So,there is 6 big dlc packs(ranging between 3gb to 4.1 GB)and some other smaller packs,but It only works when I Install the 3gb one.I think the heap adjuster could be the problem,since I don't know how to adjust it.Can anybody tell me how to fix it and how to adjust heap?I don't want need 1465 cars,400 500 would be enough.Thanks for now.posted in Installation Help & Troubleshooting
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RE: [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer'sposted in Tutorials
So I think It will work If I replace the lines of elegy in the game's carcols.ymt but there has been a change of plan.I realized that I will need to waste soo much time while replacing the cars in game one by one,so I decided to look for a replacer car pack(but I don't need 800 900 cars 150 200 in traffic and around 200 add on is more than enough for me at least for now,but I want them to be in a decent quality and I m also searching for a realistic traffic,I know Its la but I dont wanna see 6 7 lambos in one street,except its a meeting encounter,like the chopper group in freeways)So anybody willing to recommend me some good car packs or some tips?
EDIT:Thank you guys so much again
@Reyser @ArmaniAdnr
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RE: [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer'sposted in Tutorials
I didnt installed any replacer with no tuning parts yet,just an rs7 replaced with exemplar(but exemplar doesn't have a tuning parts file neither)I will try it If I install a car without _mods file to replace a car with one,but my problem is,I can't modify elegy neither and It has 2 _mods files
@ArmaniAdnr said in [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer's:
Replacing just one located in patchday would be enought to make it work
I will revert one of them back to original after you said this.
I replaced 2 elegy2_mods file in game but I think my problem is with the ID's,I read your reply on my topic
Like I said ,I replaced elegy2 with gtr and the mods are being detected by simple trainer but they arent visible and I guess this is because wrong ID's in the normal carcols.meta the ID's would be the same,like:
<kitName>320_schlagen_modkit</kitName>
<id value="320" />
<kitType>MKT_SPECIAL</kitType>
the numbers are same ''320''
and when they are like this and same as vanilla,they worked for meBut, when I try to get the ID of elegy2 from carcols.ymt like you said I saw something like this
<kitName>31_elegy2_modkit</kitName>
<id value="37"/>
<kitType>MKT_SPORT</kitType>the numbers are different like I mentioned in the previous post,and I didn't knew which one should I use
@ArmaniAdnr said in [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer's:
From the carcols.ymt copy inside of the first line '<kitName>' in this case you would copy exactly '6_buffalo_modkit'. During replacing you don't care about ID value.
until reading this,so now I should use ''31_elegy2_modkit'' and dont care about ID right?
@ArmaniAdnr said in [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer's:
if there would be update
I won't update the game anymore (Its in 1737.0) I don't want to reinstall all my mods again anymore.
And since I'm using custom dlc rpf,I didn't changed carcols.meta and carvariatons.meta in game(Only added lines to the ones at my dlc.rpf) I only changed the _mods files,vehicles.meta and handling.meta in game and the previous cars I mentioned worked this way(schlagen(amggtr),torero(countach) is now working with tuning parts bullet(ford gt)isn't working but I dont care that much,since It doesnt got so much tuning parts,and Im trying to make elegy2 work with tuning parts,and I didn't touched .ymt files(just searching inside for Id but like I said I guess Im finding the wrong ID's=-)so that's the situation now.
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RE: [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer'sposted in Tutorials
@ArmaniAdnr
I read it,and after you say like that I read It again,I thought It doesn't have any line that includes mod kit,bc bullet has no bullet_mods file and a modkit.but in the carcols.ymt,their ID values are different than modkit values for example
<kitName>31_elegy2_modkit</kitName>
<id value="37"/>
<kitType>MKT_SPORT</kitType> 31 and 37,which one should I use? -
RE: How to convert Add-on cars to Replace without losing tuning parts?posted in Installation Help & Troubleshooting
@ArmaniAdnr
I just saw this comment,yeah I use trainer,and mechanic hates me for not buying parts from him@ArmaniAdnr said in How to convert Add-on cars to Replace without losing tuning parts?:
Only thing can be if you have a lot of mods in your game, you can experience lossing textures, not only buldings but tuning parts aswell.
Is it inevitable?Or is there some ways or estimately after how much cars It starts to show up?
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RE: [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer'sposted in Tutorials
@Reyser said in [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer's:
There's a section called "<wheels>" in carcols.meta to be able to put additional wheels in the game, but if you do so you'll need a trainer that allows you to change the wheels with added ones. Not every trainer does have that feature.
Okay I will put it then,I have simple trainer,guess It has that feature.
@ArmaniAdnr said in [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer's:
it's most important meta for vehicles, it specific names, sounds, effects, sitting positions, camera positions, extras, textures, spawning, peds reactions etc. Your car may work without it but once you replace more vehicles without editing vehicles.meta, these small mistakes crash or really slowdown your game and can make a lot not nice bugs aswell
Oh,okay then I won't be lazy and change it then
I ve got a problem finding vehicle Id's from ymt files.How can I find bullet's and elegy2's (RH8) ID ? They don't got any line in carcols.meta I guess(probably bc they are not dlc vehicles like the ones from mp''dlcname'' or patchdays)and I dunno where to look
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RE: [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer'sposted in Tutorials
Thank you soo much,for the mod and especially for your help :100
You really saved my time by sacrificing yours
It looks like It's working now,The tuning parts spawn when I change them manually(along with putting it to the vehiclemods folder of the addon replace file)I have 3 question left:
1-The amg addon had ydr files and I guess they were additional wheels and also in carcols.meta,there was a section called wheels but I didn't copied it on purpose.
2-What happens If I don't change the vehicles meta?It looks like a useless file,I may definitely be wrongbut there is no problem as I see,except Franklin becomes 2.5 meters long when sitting in amg gtr and I can't see my front
3-Is there any discord group or anything you recommend in order to receive help faster and help people faster?Because forums seem to be slower than the groups. -
RE: [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer'sposted in Tutorials
@Reyser said in [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer's:
I can do to help you without doing it for you (and I won't do that, you wouldn't learn if I do that)
I appreciate your thoughtfulness:) If you don't get bored to help me ,I would be happy to learn what my problem is,of course.I m sure that It ll be useful for me in this game.
@Reyser said in [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer's:
Also, try replacing the files names from "fgt_mods.rpf" to "bullet_mods.rpf" (don't forget about doing the same in the content.xml file)
I m already doing these,and I was even replacing the names of the tuning parts until this morning I realized that I don't need to do so.
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RE: [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer'sposted in Tutorials
@Reyser so, The countach In my garage is saved with tuning parts before I installed this 4 th addon folder(It was number 2 before) and some of the body parts were missing.
after changing the ID's,the body parts were restored but still the tuning parts arent visible and when I try to change bumper for example It doesn't show the bumper aswell(the stock bumper is disappearing when I try to change it)
Like I said I ve been struggling for 2 days straight or maybe a little more and I want it so bad,so I hope you can help me,I'm not experienced at modding but probably my mistake Is a not an hard thing to fix but I just can't see it due to my inexperience at modding.EDIT Again:I changed one of 2 torero_mods.rpf with the custom modded one(3,If we include the one in the custom add on replacer folder)and It fixed the torero(parts are named as to found but they show up like they meant to be),However,ford s part arent showing up,I think that's because my game doesn't have bullet_mods.rpf(or openiv tool couldn't find it)so Ill try to replace addon gtr with elegy now.
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RE: [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer'sposted in Tutorials
Im using your add on folder(folder 4),I copy pasted carcols and carvariations of the cars that I wanted into the ones in the add on folder but It didn't worked but I will try to change the ID's now It was 964 and now I will make it 224 like in the vanilla,and get back to you