Im having problem about these stupid virtual metal parts for 2 days,but problems are changing,that means Im progressing,or the opposite doing things worse.I don't know but I will try every way probably,until the solution.I ll try this ID thing now,how do I do it?Should I only change the Ids on the carcols or Is there other ID s to change? and also how do I edit carcols.ymt files (for some other cars,I don't know If I need to edit them or not)And btw,I didn't touched the vehicles.meta in the dlc folder,but I changed 2 of them in the gunrunning dlc (for torero) and 1 in the common data levels(for ford GT)
gamerpro023
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Posts made by gamerpro023
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RE: [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer'sposted in Tutorials
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RE: [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer'sposted in Tutorials
so they were 220 ish in the vanilla torero I guess,lets say 221, but mod was 964,should I change the modkit Id and the other 964's to 221 then? Also yeah,I even copy pasted your example twice with that content thing,one for gt and one for countach(used torero instead of bullet in it,ofc :D)
And when I search via open ıv tool,my game doesn't seem to have bullet_mods. -
RE: [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer'sposted in Tutorials
I downloaded your exapmle file to compare and I guess I did something wrong again.I downloaded a countach addon(for torero)as well as the ford gt but when I try to mod them their parts doesn't show up,and with torero crash suddenly when I try to mod it.I ve been struggling with the mods 19-20 hours in 2 days,can you help me?The problem was different before but now,They arent showing up,I don't have a problem withcars spawning,but the tuning parts are,ooof.
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RE: How to convert Add-on cars to Replace without losing tuning parts?posted in Installation Help & Troubleshooting
So,After soo many attepms and fails,I THOUGHT I solved my problem.When I tried only with countach,It worked and I was so happy.After driving a bit,I went to try with gtr 2017 so Installed it aswell,so there was 2 replaced cars in game now (and DIDNT tried with ford gt,since there is no bullet_mods folder and I don't want to replace ford gt with another car)But after doing the same thing with it,the modifications didn't appear,again.They were like 0 and 0.What s It could be about?If Its the game limit I don't think It will be exceed just with two goddamn cars.Btw I didn't edited the vehicles.meta,when trying these two vehicles because when countach worked,I thought I don't need to edit it.What s the use of it ?
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RE: How to convert Add-on cars to Replace without losing tuning parts?posted in Installation Help & Troubleshooting
I swear I spend %2 of my total life time to mod this game,but It's worth so that's why I'm not giving up*.Yeah I will definitely fix that problem,your help won't go for nothing
EDIT:I Fixed it,I think It was a vehicle persistence mod that caused the problem.I saved a countach somewhere with that mod but after I delete it and I guess It screwed my game so after I delete some vehicles from persistence folder(not the mod itself,only the vehicles that are not in the game at the moment)It worked.Anyway here's the link to that painful moments
Now It't time for replacements
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RE: How to convert Add-on cars to Replace without losing tuning parts?posted in Installation Help & Troubleshooting
Allright I wont use Emf neither,The nightmare still continues and my game is screwed and that motherfu*king piece of parts are not spawning I've been wasted a day on this useless shit and I wont die without spawning these fukin virtual piece of metals!!
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RE: How to convert Add-on cars to Replace without losing tuning parts?posted in Installation Help & Troubleshooting
@ArmaniAdnr I plan to change nearly all vehicles in game but according to something I read.After some cars(70 80 cars I guess)game start to show flickering textures and lag,and It is inevitable even If you have heap adjuster,a good gamecoınfig etc. Is it true?Cuz If not,I will probably aswell do fully manual,without emf or any other single dlc making things.How do I find the files more easier btw?I mean there is like 15 20 carcols meta and I don't want to look inside them one by one,like this modding thing not a time consuming thing already.I got some weird experience btw,more like nightmare,there was red enemy vehicle blips on the map but they were showing traffic vehicles and the game was going full nuts,everything was flickering and popping up,It was like the end of the world.
And thanks for the info btw,I thought I was hacked for some moment,normally I don't care for such things but this was a bit weird.
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RE: How to convert Add-on cars to Replace without losing tuning parts?posted in Installation Help & Troubleshooting
@ArmaniAdnr Okay,Thanks for your explanation.I will try it and write what I experienced.
Btw,I tried to use Reyser's add on replacer dlc pack mod(Which lets you create a dlcpack for not to lose fps and not to replace vanilla files)but It was like nightmare to me,At first the cars worked but making the tuning parts working is the thing that I ve been struggling on till morning now and It was so hard for me(Im not very good at modding,maybe that's why)So,
I installed EMF now and will try with that,I know I still need to change carvariations.The mods I m gonna be testing will be GT-R by Yca y97 Ford GT by Aige and Lambo Countach by dover05.All of them are add-on s,But I want to see them,instead of some vanilla cars(I wont say they are shit because they aren't,I was in love lore friendly mods but now I want more real-life vehicles in my game)Btw,a bit of out of context but I guess that Corona shit also infected MY GTA5-MODS ACCOUNT,IT CHANGED INTO 2 DIFFERENT ACCOUNTS THIS DAY! and I dunno what's happening If somebody s hacking me,don't do it my PC don't got any nude pics or bank accounts,pure game and google chrome tabs filled with quality vids. -
RE: [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer'sposted in Tutorials
@Reyser I have a problem that I think you can help.Your tutorial looks very helpful and thanks to you,I learn the use of some files.So,my problem is that I'm installing 2 add-on cars as replacer(In this case these are countach mod by dover5 and the ford gt mod in your tutorial,replacing the Torero and Bullet ),they spawn and function properly(works great with a general handling mod),HOWEVER,the tuning parts are not working.When I try to modify Countach,I get vanilla parts Instead of modded ones and they spawn in weird points(Sorry for my bad English there)and when It comes to Ford GT,I think the game doesn't see the parts,because in simple trainer It writes 0 0 (I looked benny s mod aswell).Also The countach comes with 2 variations,I Installed count5 as replacer and count6 as an add on but the game doesn't see count6.I think I Installed everything like you said.I didn't changed the names of tuning parts though,only (from fgt_mods.rpf to bullet_mods.rpf)
I hope you can help me,my game version is 1737 and I'm using a bypass cuz Im sick of reinstalling my game and my mods when a fearsome update comes.Thanks in advance
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How to convert Add-on cars to Replace without losing tuning parts?posted in Installation Help & Troubleshooting
Hey everybody, it's me again, with some new problems and questions
So,I converted an add-on vehicle to replace elegy2(except the .meta files)by changing some names,but I got some problems.The driver is badly positioned now.Also,I renamed and replaced the tuning parts as well,to be able to use them(And deleted the excess files from RH8,including interior.ytd and some tuning parts)But now,It looks weird when I change them.How can I fix them?What do you people recommend alternatively?
Thanks.