My gang war mod has a money system where:
-Player and enemy will invest money in advance, and enemy's investment will be slightly affected by the player's.
-Player's investment should be higher than the minimum money of the selected gang (set in the .ini)
-Calling soldiers cost money, and killing earns money. This applies to both player and enemy.
-When one team is out of money, that team loses.
But it turned out to be not exactly what i expected. There are problems like:
-Crazy enemy investment(extreme low or high)
-Winner doesn't actually win money from losers but from kill counts.
-Hard to figure out a system to make enemy's investment be affected by player's but also fair & realistic at the same time.
I'm looking for an intact money system to improve my mod, anyone can help? Thanks in advance.