@Reyser Nah, you're not the only one with this said issue. I myself, have about ~21 add-on vehicles with fully working tuning parts, but once I add one more vehicle to the mix other vehicles begin to lose their parts. Can't even upgrade the engine or suspension of the affected vehicle(s). I already maintain a modkit ID list, so there's no conflict there. Even changing the IDs to something truly unique doesn't work. Sooo, I don't know exactly what's up.
Posts made by GrandCannon
RE: Tuning Parts Limit/Problem