i have this cod in freight
in digit 4th i have 8 but in you table 8 in digit 4 is nothing
and in digit 7th i have C but C is not in your table at all
Posts made by GTA-Elit
RE: [GIMS Evo] [3ds Max] How to make a custom ped!
I try to make a ped model based on Amanda Character in the game
at firs i find it in the open iv . there is not exist any ig_amandatownley.ydd in the gamd instead of that there is a folder with that name and that include Amanda's separated body parts Like Access / Berd / decal / Heir /Hand / head / lower / teeth / upper
after i make my model with 5 kind of heir / 2 kind of hands / 7 kind of lower / 8 kind of upper / head / teeth (eye - teeth - eyebrow) /and etc ...
I upload one kind of each parts screenshots you can see in here
after that i start with teeth part at first i import original teeth of Amanda with gims evo
_ convert materials to game
- move my model to original model exact place that load in 3ds max
- apply game mesh on my model modifier list
- move center to exact center of game mesh of original model
- apply skin on modifier list
- add Fake bones 77 / 81 / 82 / 85 / 86 / 95 / 100 in envelope part of skin in modifier list exactly like the original model
- set abs effect on the vertex of my mesh in envelope 77 / 81 ... exactly like the original model
Fake bone 77 :
Fake bone 81 :
Fake bone 82 :
Fake bone 85 : is other eyelash like 81
Fake bone 86 : is other eye like 82
Fake bone 95 :
Note : The red vertex set to 1.0 / orange set to 0.8 / yellow : 0.6 /brown : 0.4 / cream : 0.2 / blue : 0.1 in screenshots
- i set all value of the skin and envelop modifier like original model
when i want export that i receive this error :
1 times: Model "teef_000_u/teef_000_u" has got more than one root bone.
All of them will be grouped into a new one with default parameters and unique ID.
If you want to tweak these parameters, consider creating the root bone by yourself, and attaching your model bones to it."
- i continue exporting and i add it to game
But i see the most Terrible and Disgusting thing that i have ever seen in my life and i cant sleep for 5 days until now .
Amanda was in the living room but her left eye is in the kitchen and looking around and some meshes project from her face to her right eye
i can not see her left eye but there must be somewhere in the bedroom because some stretched flexible meshes from her face project to second floor. her lower teeth was on the ground near the TV and rotates oddly . the house was full of stretched flexible meshes and when she wants to speak all off the meshes start moving in the house and i suddenly cant stand it and turn off my laptop by detaching the battery of it.
but why tat happend ?
- after that i try to import to original teeth in to gims evo and re exporting it without any modifying on that
i receive the same error again but why ?
i continue and see that terrible Scene again but at this time with original model
Why this happened ?
i think gims evo missed some bone when importing a ydd files that designed for teeth part
or open iv can not export it in to open format correctly
how can i fix this error ?
i want to continue and make all parts but this problem prevents my work
RE: 1930 Art-Deco style House
I finally learn working with Gims evo that is very diffrent with zmodeler
i edit ybn file and do some changes like i move building more near the road and vehicles can easily go to garage .
but i can not solve the rain drop inside problem is this solve by editing collision or it is depend on model .
I re-texture the ydr file in gims evo but when i want select mash by material the software give me an error
or when i want to apply a max uvw map on editable mesh that error comes again
after editing uv maps of one some mesh that contain on material after exporting all of materials uvw maps scales will be changed and i want just edit one material uvw map
am i doing anything incorrectly ?
what should i do yes / no / hold yes
now i can not do any editing in gims evo on my model without clicking yes
i need edit some uvw maps / convert to editable mesh and remove some surplus polygons /
RE: 1930 Art-Deco style House
I haven't mp_apartment in dlc folders buf after searching i find that lands ybn and ymap file in the mphist folder and i replace them and finally your versions come in to my game
now i found some issue
1.I use vehicles textures like vehicles_dashboard_emissive or Vehicles_mesh or etc an they are not workings in buildings
to chrome textures env is missing
- when the whether is rainy Water drops inside that seems to The Roof's Waterproofing have been damaged after 80 years and need to repairing
Rain water in the house
Missing Vehicles_mesh material that use env.dds from vehshared.ytd from x64e.rpf
Missing dash_emissive material that also use env.dds
should i change material adaption in zmodeler or just add env.dds to the map ytd file can solve the problem ?
RE: 1930 Art-Deco style House
Nice place for the building thank you for working on it . this is my first map mod before this i make many car modes and i always use rhinoceros 5 for modeling and Zmodeler 3 for converting to gta file but if i want to use gims evo this is first time for me to do that and i need many helps
I use rhinoceros 5 for modeling for making the lights in 3dmax how can i do it ?
in zmodeler for example in a car when i use dummy nod with name headlight_r or another lights in the game load a point light exact at the dummy node place but in 3d max i don't know how to make lights for a building also in car we have to turn on the car to works headlights in the game but we can not turn on the building that work in game should i make layer with name interior light or headlight or what should i do for that
I model some light bulbs in rhino and export them as obj and import to 3dmax from now can you explain how can i complete that? or do you have tutorial move for making lights for gta in 3dmax i really need the learn somethings
1930 Art-Deco style House
I Finally Relase The Mode As an add-on Vehicle with Freightcar Handling and Vehicles meta Code when you load it With Enhance native trainer That look like an static building and it is undriveable by player
You no need any map editor - menyoo - Add on props and etc for loading it . the loding is simply an you can load it at any place that you like and i recommend the load it at flat places because an not flat places mey be upside-down
You can download it here :
I Need Some Help of script programmers and professional modders to do following list for next version
- Adding Interior lights
- Making Jimmy Traci And Amanda load in their own bedrooms in this house
- Make TV to show the GTA V's Movies and Advertisements on the screen
- Add Script To save car in garage and save game in master bedroom (I need Script programmers help to do this)
- Add a Replace version With one of GTA Buildings in the city (I know how to do that and that is possible, I do this before for one of fuel station in the game you can see here : https://www.gta5-mods.com/maps/1970-persian-gas-station-building-texture-fuel-pomp
But i need your help to find a Building on flat land and some help to convert the collision to .ybn File or need a software can import ybn files and edit them
How to Make GTA using more then 5.7 GB RAM
I replace my all gta Vehicles with High quality car mods. in game the Textures of buildings and roads and ... couldn't load on time and i see sky around me and after i wait the load slowly.
I have 16GB RAM but i see in Windows task manger when this happens Windows is use just 5.7Gb of RAM
1.7GB Is for windows & 4GB is for GTA But i have 10GB free surplus area in RAM
How can i Force GTA To use more RAM to solving load problem ?
My PC have
GPU : 12GB GB force NVIDIA 1080
RAM : 16GB Dual channel Gskill
CPU : Core I7
But i have load problem.
Why GTA Can't use my system performance ?