Does anybody think that we will ever be able to edit .fxc shader files? Assuming that there isn't already a way that is.
GTAmer4567
View profile on GTA5-Mods.com »
Posts made by GTAmer4567
-
Editing Shaders
-
RE: Interior Editing
Haha okay! I'll try to tell you if I discover anything
-
RE: Interior Editing
Hey thanks! and maybe when the portals equal 0 its the outside? From-to might mean when you enter one room from another and each room has a specified number assigned to it? idk
-
RE: Interior Editing
Thanks but that wasn't exactly what i meant, but that may help me down the road. Maybe this video (
) can show you what I mean. -
RE: Spawn Parked Vehicles (Natural)
I think you may be able to achieve this by editing scenarios by using Code walker (https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map)
-
Interior Editing
(Sorry if this post is incoherent and all over the place) I'd like to know if anybody knows when you are inside an interior, what controls when the outside world or the interior is culled? By my reference picture 3, I'm going to assume there must be some sort of culling determiner. If i'm adding a modified interior that is outside the culling determiner and the player steps into where the modified interior is, then the interior stops being visible and things outside the house become visible. By reference picture 4, I want to be able to modify the culling determiner so that when the player steps into the modified interior, it stays visible. 1 (https://imgur.com/Neb0IqO) 2 (https://imgur.com/oxN4CT1) 3 (https://imgur.com/FuZdWHC) 4 (https://imgur.com/L4Wo4X0)