Hello,
why is it that using many blips ( https://ibb.co/h0Sq0b) results in light-flickering while driving?
What is the maximum amount of blips?
I try to create polygonal blips, it works _:
but the whole world is flickering... why?
Thanks
Hello,
why is it that using many blips ( https://ibb.co/h0Sq0b) results in light-flickering while driving?
What is the maximum amount of blips?
I try to create polygonal blips, it works _:
but the whole world is flickering... why?
Thanks
-1-
Got it _ !
http://gtaforums.com/topic/817922-c-draw-an-icon-on-the-mini-map/
var blimp = World.CreateBlip(_circles[_circles.Count - 1].Start, _circles[_circles.Count - 1].Radius);
blimp.Color = BlipColor.Green;
blimp.Alpha = 75;
Can be closed.
Hello dear guys,
is it possible with ScriptHookDotNetV to draw a circle/rectangle with specific colours/radius to mark an area on the map?
I searched pretty much the whole static classes World and Game, but could not find something like this.
I just found "DrawMarker" in World-Class, but I assumed this has nothing to do with the map because the arguments requested are 3-dimensional, the map is 2-d.
Thanks in advance!!
@futurestoryteller https://steamcommunity.com/app/271590/discussions/0/613957600536542120/
It seems like you never destroyed a bunch of cars and turned around.
@futurestoryteller Where do you read out "infinite"?
Probably I should specifiy "objects don't disappear" to "objects don't disappear so quickly after turning around for a second" .
Now clear dear friend?
Hello dear guys,
is it possible to modify the game files to the effect, that bodies and other destroyed objects don't disappear?
It would be a very great fun.
Imagine you could provoke a traffic jam and throw a grenade: A long event of bummm haha DX
Best regards,
a gta player.