@Retinacream dope! thanks my guy. gotta get me some just in case i ever get acne since i recently started going through puberty
gtavjamal
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Posts made by gtavjamal
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RE: Tretinoin Cream
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RE: Need Help Finding "Gauntlet" in Vehicles.meta
@JohnFromGWN Dawg just say the word and I can put a request for a polygon upscale 4K mod in the request section haha.
Actually naw go 7K...
"7’s the key number here. Think about it. 7-Elevens. 7 dwarves. 7, man, that’s the number. 7 chipmunks twirlin’ on a branch, eatin’ lots of sunflowers on my uncle’s ranch. You know that old children’s tale from the sea. It’s like you’re dreamin’ about Gorgonzola cheese when it’s clearly Brie time, baby. Step into my office."
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RE: What is the file that controls race events?
@JohnFromGWN Ahhh that makes sense thanks and yes always strive for quality. Everyone single one of the mods I have in my game are all carefully hand picked based on a combination of quality and necessity but never at the expense of stability and performance.
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RE: What is the file that controls race events?
@JohnFromGWN Nice!! The only graphics mod I use is Darker Nights to make the lights pop and the main thing the sky darker. Enabled / disabled via a key press.
https://www.gta5-mods.com/misc/darker-nights-gta-vThe vanilla cars are not bad, serve their purpose but pale in comparison to the HQ real life mod cars. If I wanted vanilla I would just stick to console.
Generally my GTA V is lore friendly but occasionally I might have Homer Simpson, Beavis and Butthead etc running around lol. There was one Simpsons episode where Homer entered into our dimension.
Btw. I only recently learned what lore friendly meant. Still unsure what MLO stands for lol
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RE: What is the file that controls race events?
@Sata Realistic race track games for me are too repetitive, easy and I get bored quick. Some look real real flashy and I understand the appeal but all you got to do is maintain focus that's simple. I need more randomness, intense driving in racing games to make it fun so you never know what will happen even if you do perfect laps you can easily still get wiped out at any moment so there is an element of luck involved.
Cant help with vanilla cars as I never use them. Some look okay from the outside but the interiors are not great which kill the effect for me.
That's good Streetracer is working for you now. To make it harder you can give your opponents faster and better handling, allow them to use nitrous but don't use it yourself, race against a ton of opponents with only a few laps to get ahead even use surface traction mods etc.
As for the gaming industry. Real talk. I couldn't care less if the gaming industry as we know it died overnite. I have enough games to last me a lifetime and then some lol.
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RE: What is the file that controls race events?
@JohnFromGWN
Naw naw I was talking about getting vanilla cars working from latest updates in 2372. If I remember correct you keep your 2372 game updated with all the latest dlc?Thanks yeah i'm more into street racing with traffic, nos etc. I like more danger, explosions, drifting, powersliding, ramming other cars, jumps, driving dirty rather than keeping it crispy clean on a flat safe track, never losing traction etc.
There is an old game on XB360 called Split Second also on PC. That game is dope!! The track changes in some way every lap due to hazards, explosions, crazy opponents. Like racing in a war zone!
PS. I hope you aint talking Steam. I HATE Steam, I removed it from all my computers long ago. I HATE that business model and refuse to support it. They aint getting a penny from me. I fk with EG only coz I got GTAV free lol. Plus I'm old school cash only don't have a bank account so online purchases are not an option for me.
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RE: What is the file that controls race events?
@Sata Sounds like you want those missing vanilla cars pretty bad. Yeah i would check in with JohnFromGWN he really knows his GTAV stuff.
For Manual Transmission don't worry about all those extra suggested mods. Imo the critical one in addition to Manual Transmission is Inverse Power. I would even rate Inverse Power over Manual Transmission and both these 2 mods I cant do without. I always like to drift and power slide and without Inverse Power (or a similar alternative mod) your car craps out when it gets that sideway action goin on.
Good everything is stable for you and Streetracers works. Those Streetracer recommended mods are important like better AI drivers etc or it's too easy. Also when you create race classes ensure your handling for each vehicle is on point and balanced. It's a bit to setup but well worth the time and effort!
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RE: Possible to use (2x) dial scripts in the same car mod? [SOLVED]
Figured out a perfect workaround. Simple. Use the same dial script, each set of dials has its own .yft and change the .yft dial needles to different colors in codewalker. MURICA!!