Just wondering what the limit is on the number of polygons and vertices a vehicle can have? Even if I'm only loading that one vehicle (with Script Hook V, Trainer V, a custom Gameconfig, Heap Adjuster, and Packfile Limit Adjuster). I lowered the quality to around 300k of both, and it spawns, but it looks horrible.
Posts made by gunsscorch
Vehicle Polygons and Vertices Count Limit
RE: Realistic steering
900 degrees? If I'm reading that right, you can change it for any vehicle in the handling.meta file by changing the Steering Lock line to:
<fSteeringLock value="900.000000" />
The vehicle's tires and steering wheel will now turn 900 degrees. If you meant 90 degrees, then the line would be:
<fSteeringLock value="90.000000" />
Need a vehicle model (Ringbrothers Valkyrja)
I make vehicle mods and I would love to be the one to make the Ringbrothers 1969 Chevy Camaro. If someone who builds vehicle models could build this for me, I'd really appreciate it and probably throw some cash your way. Or if anyone finds a 3d model of this vehicle and could send me the link to it.
RE: How to identify which mod caused a crash?
For me, some map mods (ymap or xml map with menyoo) caused my game to crash in specific spots on the map. Could be that the game tries to load too many entities in the world at one time and crashes as a result.
RE: BUGATTI CENTODIECI
I make vehicles and there is a model on hum3d that is good quality but it is $75. I could not find a free model or even one cheaper than the one on hum3d, so if I find a model that is free or fairly cheap (around $5-$10) I will be sure to build it. Likewise, if anyone finds a model, message me and I will begin building it asap.
How to make the right side of a vehicle the driver side?
I have a vehicle where the driver side is on the right hand side. I can't figure out how to make the animations work correctly even if the right door, handle, window, collision, ect. are labeled as the driver side. I don't know how to fix this. Any help would be greatly appreciated!
How do I make a weapon an add-on?
I have a few pistols, an assault rifle, and a couple melee weapons that I am working on converting into gtav. My only issue is that I would like to make them add-ons rather than replacements for weapons currently in the game. Any help would be appreciated!
I am trying to make a Trauma Team Warrior Helmet, but I have not made a mod of this type. It seems that I cannot make this helmet in ZModeler3. What software would i need to edit a ydd file, and how might I go about embedding textures into a model?