It was Simple Trainer.
In the ini file it had a key biding AlarmKey=35.
Also, where do I install carvariations?
The file specifies update/x64/dlcpacks/mpchristmas2/dlc.rpf/common/data , but I think this was the last dlc at the time of release.
I'm not sure this is right anyway because the model files were not in the place where the file specified.
I am trying to replace the default police with this mod: https://www.gta5-mods.com/vehicles/els-1986-chevy-caprice-9c1-los-angeles-police-dept#comments_tab
The mod has an carcols.ymt which is suposed to replace the original one, but it's the entire file. If I want to add another mod with carcols it will replace the entire thing again and loose the one which was replaced previousley.
How can I identify what specific lines have been replaced or added so I can manually add them to the original file?
I have a few questions regarding addon and dlc vehicle auto spawning (in sp):
How can large boats (aircraft carriers) auto spawn at sea and not near the shore?
I did an experiment and replaced a boat, and a giant aircraft carrier spawned in the docks. Even if I replace the Tropic (which does not spawn at the docks, i believe) it is still too close to the shore.
There are lots of unused helipads (excluding appartments). How can helicopters spawn there (with or without a pilot)?
If they can be spawned with a pilot, how can a route be created (like the helicopter that spawns on top of the Maze Bank, or the lifeguard helicopter)?
How can addon police cars spawn at the police station parking lots? I know they can be added to appear during pursuits, but does that mean they will also spawn parked?
What does <Name>NO_SMOKING_VEHICLES</Name> mean?
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