@RedEye-Osama "Honestly i want to scrap Addon Pack because there's a lot of issues with that, main problem is limits that are not patched in singleplayer (some of them are patched for fivem, but i don't want to work with fivem neither make the mod fivem exclusive as that would be dumb as hell) I already released improved replace versions of some weapons from this post, i'm still working on others from time to time and each will be released when it's time"

HeySlickThatsMe
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Posts made by HeySlickThatsMe
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RE: [WIP] Weaponworks - Lore Weapon Pack
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RE: Textures quality dropping.
Proper solution would probably be messing around with the brightness and the tone of the texture, also save the texture as dds and then import that to make it less noticable
Another way is to import as A8R8G8B8 but that can also have impact on the game (like performance or stability) -
RE: Alexander Blade is a Badass
The problem with scripthook not working during small updates is sometimes not rockstar's cause but Alexander Blade's, the scripthook checks for version which is set inside the .dll, if the game version is bigger then scripthook throws an error, so this could be avoided if there was no such check, but of course there could be issues with trying to run it on bigger updates that actually need changes inside the hook instead of just changing a version number
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RE: [OpenIV] Alternative textures in Model Viewer is not loading properly
Not a bug, if you want it working then open jbib_diff_001_j_uni and rename the texture inside to jbib_diff_001_a_uni
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RE: [PROGRAM] Animation Editor
@AlteredCarbonate You can't do it with gims evo either, there is no tool that can import new animations to GTA V, technically there is - codewalker, but you can only export to xml and import xml, so yes, you could create an animation but it would take few months for one
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RE: [PROGRAM] Animation Editor
@AlteredCarbonate Sure you can create them but you won't be able to put them ingame
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RE: [PROGRAM] Animation Editor
@AlteredCarbonate zmodeler doesn't allow to edit animations
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RE: [WIP] Weaponworks - Lore Weapon Pack
@ComunistaCZ I have never messed with gfx but i know that you would need to understand hex editing and so on, it's a painful process and this is another issue (not a big one though, i don't really care about icons but would be nice to have them)
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RE: Double action revolver
@Lol-Bro224 Posting vanilla files is against the site rules tbh (obviously unless modified in some way)