@DanaTheBigBoss It's one of the ysc files but not the ones you've shown, and you can't edit them so it's useless to know the exact one, if I knew then I'd say it though

HeySlickThatsMe
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Posts made by HeySlickThatsMe
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RE: Personal Vehicles Data Files
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RE: Personal Vehicles Data Files
@DanaTheBigBoss said in Personal Vehicles Data Files:
Update: I have found this [https://ibb.co/NpBxBcb], do you guys think it is the one that controls Personal Vehicles spawning locations xyz. If it is then it is possible to edit those scripts? does anyone knows how?
Thank you.The script examples you've shown are not the ones controlling personal vehicles without a doubt, but yes they're stored in .ysc scripts which you cannot edit
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RE: Many modders use the green color for the shine... but why?
@death7991 Blue is used to set detail maps and in MP player case if skin texture is enabled on part of the texture, also if you use skin detail map then it enables subsurface scattering, alpha controls the detail intensity (if detail tilling is enabled in the material) and can affect SSS as well
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RE: [Weapon Model Replace] Sweeper Shotgun with stock down
I was looking into it but honestly with the way rockstar modelled it, i don't think they even expected someone to unfold the stock, it looked pretty bad last time i simply looked at the model however i don't know how it would look like ingame
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RE: How hard it can be???
People to this day don't know the basics, you didn't even mention vertex paint and such, imagine supplying a modded weather.xml because your model shakes in wind which is a second long fix
However there's no need for texture/normal/spec names to match r* ones, there's no difference in-game unless it's a specific scenario (like using my MPClothes mod where for some reason using a wrong specular or normal name on lowr slot, makes them not show up in-game), sure it doesn't show the texture in OIV anymore but you could aswell rename the model and texture and it wouldn't show again unless you export it to open formats and rename the texture used to match
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RE: Where's the notification sound located in OpenIV?
Fairly sure it's a generated sound created inside .rel files meaning you can't replace it as it's not an audio file
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RE: QuantV Malware
@godWHYme It was never discovered until someone who "cracked" the mod had their drives wiped and notified everybody else, saying QuantV is the cause, that's when people started investigating the internals of the mod
There was no point to investigate before that because nobody thought it would contain something malicious, the code was there for a month and as I said, since nobody got their drives wiped, no one was aware of such things being inside the files
Similarly how Angry Planes & Noclip mods back then contained a virus but nobody knew about it, until a fuck ton of people downloaded it
That is, unless you're talking about QuantV himself "not noticing it" then that's just bullshit as he's trying to protect his rep, and protect himself against leakers by implementing this shit in the first place which is a horrible way of doing it
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RE: Anyone know this icon?
@MissySnowie said in Anyone know this icon?:
I would like to know the name and if possible the location of this icon. It shows up with Menyoo but I believe this exist in game as a vanilla icon and Menyoo is just utilizing it.
The icon is in update\update.rpf\x64\textures\script_txds.rpf\commonmenutu.ytd named "last_team_standing"
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RE: QuantV Malware
@OmegAlex10 romanian.txt doesn't exist by default, although i'm not sure why he picked that name for it in particular, it could be any language so it doesn't look suspicious