I just have something with license plates so I started tweaking and experimenting few months ago and I also haven´t found a way for height changing.
My understanding of the license plate "coding". This code is taken from my "mod", which corrected the Monaco license plate:
<TextureSetName>yankton plate</TextureSetName> - don't change
<DiffuseMapName>yankton_plate</DiffuseMapName> - don't change
<NormalMapName>yankton_plate_n</NormalMapName> - don't change
<FontExtents x="0.16000000" y="0.39500000" z="1.08000000" w="0.81600000"/> - needs pure experimenting(font-stretching), I achieved my needs by mostly playing(increasing) with "x", "y" and "z". Therefore, I could move the layout much more right and "fine-tune" them to match customized plate bordering...
<MaxLettersOnPlate x="7.00000000" y="1.00000000"/> - I maybe didn´t understand the effect, but keep x rather high, I think changing "y" makes nothing better...
<FontColor value="0xFF0055C4"/> - hex color code, works beautifully, take values from below(carcols.ymt). This color is blue
<FontOutlineColor value="0xFF0055C4"/> - hex color code, doesn't seem to give any effect on me...
<IsFontOutlineEnabled value="true"/> - even if to enable it by here...
<DefaultTexureIndex value="4"/> - haven´t tested, dunno
<NumericOffset value="0"/> - don´t change that, f*cks up the numeric order!!!
<AlphabeticOffset value="10"/> - don´t change that, f*cks up the alphabetic order!!!
<SpaceOffset value="60"/> - seems to work, as the name says, space offset. I increased that, because that suited me...
<RandomCharOffset value="36"/> - haven´t tested, because seems totally irrelevant...
<NumRandomChar value="4"/> - haven't tested, because seems irrelevant as well...