Did you just make a model in another program and import it or what did you do exactly?
HughJanus
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Posts made by HughJanus
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RE: Bugs in my mod, if anyone can help me tell me what to do, I would really appreciate it
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RE: Problem with Object not falling down on ground
Nevermind. I thought you created your own mod and spawned a cigarette but it is not interacting with anything. I wanted so check your code for missing commands or errors
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RE: Problem with Object not falling down on ground
Could you post your code, so we can check?
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How to make ragdolls on ground react "euphoria-like"?
Hello brothers and sisters,
I would like to know if there is a way to make NPCs still react to being shot while ragdolling on the ground.
Does anyone know?BR
HJ -
RE: Certain Ped Bones not working with native function..?
@Jitnaught said in Certain Ped Bones not working with native function..?:
I'm not certain, but the IDs on that list might already be bone indexes. Try using the number without the GET_PED_BONE_INDEX
Thanks for replying - I already tried that, but to no avail, unfortunately
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Certain Ped Bones not working with native function..?
Hey guys, I am trying to port the Ped Damage Overhaul mod from RDR 2 to GTA 5, but I get errors with the bone IDs.
E.g. when I call the following, it works:
ENTITY::APPLY_FORCE_TO_ENTITY(peds[i], 1, x, y, z, 1, 1, 1, PED::GET_PED_BONE_INDEX(peds[i], 63931), 1, 1, 0, 0, 0);But with this bone, I get an error:
ENTITY::APPLY_FORCE_TO_ENTITY(peds[i], 1, x, y, z, 1, 1, 1, PED::GET_PED_BONE_INDEX(peds[i], 61163), 1, 1, 0, 0, 0);I took the IDs from this list: https://wiki.gtanet.work/index.php?title=Bones
Is this list not correct?
Does anyone have a clue why my script crashes with the one line but not with the other?