@five-oh I have got the same problem man, i've deleted each mod folder and archive one by one untill i've figured out that the problem was in custom dls add-ons ,i've changed dlc.xml to original file and animation came back to normal for modded weapons, But i dont think that a right solution. Have you figured out for another one?
Posts made by Hunk
RE: Problem with weapon mod animations
[SCRIPT] If "no armed" the big weapons will get dropped on the ground mod (For realism in main story missions)
The Pickup mod doesnt work properly in SP Story missions due cutscenes(there are a lot of bugs,like clonning weapon and so on), so i'd like some would make a mod for me ,so the big weapons would get dropped if player changes "no armed" mod even by the scipt (Not just pressing the button,but condition like : iF "No armed" then check if there are big weapons then drop them )
Few simple mods request
[VEHICLE][CHARACTER] Can someone create a mod that will put on earpiece on main characters by pressing some button ( "I" key for example) and an addition for Manual Transmission mod so that after you switch gear(shift up or shift down) the character would play some animation( i guess radio turn on/off animation will be ok,at least i cant see any other that would be better),please?Or at least make character play this animation if he is sitting on the drivers sit and keyboard buttons combo ( E + any of numpad) are pressed.