@Marco_italy Yeah! I have actually searched for "Bh1" (alongside "proc, ng_proc, csx, des, metro, prop, sacks, weed, etc), and you're right when it comes to the lack of collision-included houses! Otherwise, they're quite nice... I never knew about spawning in Michael's house and moving the objects! I'll check that out today. When I manage to save the object that would otherwise be invalid, where I want it, and reload the file, do you know if they'll still be there? Can I seriously just spawn entities in Michael's house and move them to the desired location, save the game and that's it?
@gta5testya Thanks to @OmegaKingMods, I can spawn a lot more... Having said that, many are invalid in my desired locations. As said by @Marco_italy, all one needs to do is spawn them inside Michael's mansion. The best items I have, I have created a written list for (on a notebook, with each object having a very short description - red wall, cash stack, etc). All in all, in most areas I spawn around 10.000 objects.
@OmegaKingMods From day one I support your every step. Do please keep it up! Try and find (rather than blocks) slabs with textures you can replace. They, as one could imagine, much easier to work with. In fact, those giant blocks are useless in buildings with many floors. I do however know this is hard for you to fix, but still, I though it would be good to point it out to you.
@Gamoholik That would take nearly forever, jsut saying.... Remeber: 55.000 Objects. 
@Carrythxd Nice setup! Have you seen mine? Check out my "About me!". Also, I couldn't fit in due to the lack of character quantity available to me (only 1.000 max characters), I have a secondary triple monitor rig with a 5930K, a GTX 1080,
Thanks again, bruvs!
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