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Iamamazingthxlol2
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I am new hi
Posts made by Iamamazingthxlol2
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RE: What are the exact differences between 3, 4 and 5 stars? are there any other files besides dispatch.meta that determinate difficulty between each star?posted in General Modding Discussion
3 stars = No NOOSE, Police is armoured.
4 stars = NOOSE First arrival
5 stars = Aggressive AI at its finest (you be lucky to experience this as i cant survive 3 stars without dying)There is dispatchtuning.ymt but its decrypted.
Also, if you are in pursuit mode then you will see roadblocks, riot vans and other stuff but for a rampage player or simply interior combat situations, wanted level cops are pretty weak. Rare NOOSE, No Snipers and special units, its how Rockstar designed their wanted levels and Police AI.
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Security Guards fleeingposted in General Modding Discussion
Hi, i want to know if i can prevent ambient security guards from fleeing (also merryweather). I hate how Rockstar made the security guards and merryweather flee from the player if wanted level is too high, i tried editing peds.ymt (decrypted) but the closest thing i prevent them from fleeing is setting their PedType (which is AI Type) to either COP, SWAT or ARMY. Civilian pedtype makes them flee even if their combat ai is BF_AlwaysFight. Can someone explain how i can prevent Guards from fleeing?
Thanks.