use map editor
I am new hi
Posts made by Iamamazingthxlol2
RE: What are the exact differences between 3, 4 and 5 stars? are there any other files besides dispatch.meta that determinate difficulty between each star?
3 stars = No NOOSE, Police is armoured.
4 stars = NOOSE First arrival
5 stars = Aggressive AI at its finest (you be lucky to experience this as i cant survive 3 stars without dying)
There is dispatchtuning.ymt but its decrypted.
Also, if you are in pursuit mode then you will see roadblocks, riot vans and other stuff but for a rampage player or simply interior combat situations, wanted level cops are pretty weak. Rare NOOSE, No Snipers and special units, its how Rockstar designed their wanted levels and Police AI.
Security Guards fleeing
Hi, i want to know if i can prevent ambient security guards from fleeing (also merryweather). I hate how Rockstar made the security guards and merryweather flee from the player if wanted level is too high, i tried editing peds.ymt (decrypted) but the closest thing i prevent them from fleeing is setting their PedType (which is AI Type) to either COP, SWAT or ARMY. Civilian pedtype makes them flee even if their combat ai is BF_AlwaysFight. Can someone explain how i can prevent Guards from fleeing?