I sent him a copy of mine but he didn't even say thanks
Best posts made by ikt
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RE: Can someone share previous GTA5.exe ?posted in General Modding Discussion
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RE: Menyooposted in Installation Help & Troubleshooting
@MAFINS indicated he wouldn't be able to update it for a while. For v1.0.1290.1 don't use Menyoo, or downgrade to keep using it.
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RE: Is there a script for thisposted in General Modding Discussion
@jordy1690
You can add the flag-scOfflineOnlytocommandline.txtin the GTA V folder, to use GTA in offline-only mode. -
RE: gameconfig??help meposted in Installation Help & Troubleshooting
Dilapidated's config still works afaik, as I can run IVPack + Vanillaworks Extended and a handful of other mods.
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RE: Need help....posted in Installation Help & Troubleshooting
- Think of why this could happen. Did you install some mods before this behavior happened?
- Try checking your hunch by disabling mods that you think could cause them.
- If it doesn't work, eliminate mods by checking for separately OpenIV mods and script mods, and keep narrowing down.
- If that doesn't work, provide examples and what mods you are using.
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RE: What is really going on with mod kits and lights not working with add ons (with no ID conflicts) explainedposted in General Modding Discussion
@meimeiriver
They should work fine. Just check their newcarcols.meta:
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RE: SCRIPTHOOKV ERRORS !!!!!posted in Installation Help & Troubleshooting
As usual, just wait until Alexander Blade updates ScriptHookV to 1290. For now just get in the line and wait, like everybody else.
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RE: Game will not start up since updateposted in Installation Help & Troubleshooting
I made a simple guide about all this that's pinned: https://forums.gta5-mods.com/topic/14693/quick-start-guide-to-modding-grand-theft-auto-v/
Specifically, just disabling dinput8.dll will stop all mods from working (well, aside from enbseries but that's not a problem) so the game should launch fine. You can also disable openiv.asi so archive mods are not loaded (if you used the mods folder method). Disabling ScriptHookV.dll just disables all SHV-based scripts.
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RE: How to revert GTA 5 back to 1.0.1180.2 with mods intact?posted in General Modding Discussion
@Sputn1k
@ikt said in WHAT FILES YOU SHOULD BACKUP TO KEEP PLAYING BEFORE THE NEXT UPDATE??:Consider reading existing topics about this.
Updating game
Rockstar releases new DLC from time to time. Some mods keep working, other break. Here's a basic guide of steps to take to prevent this, or to get back up and running quickly!
Disabling all mods
Moving or renaming
dinput8.dllwill stop ScriptHookV, ScriptHookVDotNet and OpenIV from loading. If you properly >used OpenIV's mod folder, this disables all mods and you should be able to play the unmodded game and even join a GTA:O session.Reverting the update (downgrade game)
BEFORE a new DLC update drops, Rockstar hypes it up. Once a new DLC is announced, ensure you have a backup of the following files
GTAV_root/update/update.rpfGTAV_root/GTA5.exeGTAV_root/GTAVLauncher.exesteam_api64.dll
It's smart to label these. I put them in a folder with the executable version. For Smuggler's Run, this is
v1.0.1180.2. When the next update drops and you want to revert, back up the new files and replace them with your old backups.By the way, where'd he say this? Neither he or Good-NTS have posted about this afaik.
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RE: How can I compile the sourcecodes into script file?posted in General Modding Discussion
I just pointed you to it.
The ScriptHookV page has a SDK download link. Get it and check out the samples. Basically just open a sample and replace the code in
script.cppwith whatever you have. Linker options should haveScriptHookV.libalready. -
RE: How can I compile the sourcecodes into script file?posted in General Modding Discussion
I have a source code
Good for you.
and know a little language of scripthookv
So you know C++?
But I do not know how to compile my sourcecode into new script file(asi)
Set the project settings to compile the file as a dynamic library and use the .asi extension. Also point to the folder where you have your includes and add the scripthookv library to the linker.
I have a visual studio 2017 and my script is in C++ format
Yeah the C++ thing is implied with ScriptHookV.
please help! I have been struggling with this for almost a month
A basic step would be to borrow AB's SDK examples and replace the main script.cpp with whatever script you got your hands on.
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RE: [C#] LAST_DAMAGE_BONEposted in General Modding Discussion
Please use code tags so your code doesn't become all mangled. It's three backticks before and after the code.
Also take a look at the Native DB to see what the function does. It (probably) returns true if that ped is damaged and puts the damaged bone in the second argument.
http://www.dev-c.com/nativedb/func/info/d75960f6bd9ea49cSomething like this might work.
// Unknown Modder made a neat list: https://pastebin.com/3pz17QGd // SKEL_Head = 0x796e Ped[] nearPeds = World.GetAllPeds(); foreach(Ped p in nearPeds) { if (p != player) { OutputArgument outBone = new OutputArgument(); if (Function.Call<bool>(Hash.GET_PED_LAST_DAMAGE_BONE, p, outBone)) { if (outBone.GetResult<int>() == SKEL_Head) UI.ShowSubtitle("HeadShot"); } } } -
RE: Just installed everything from the Quick Start Guide. Now game crashes. Please helpposted in Installation Help & Troubleshooting
Can you post asiloader.log, ScriptHookV.log and ScriptHookVDotNet2.log? They're in the games' main folder.
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RE: GTA 5 Version for modding: Steam vs. Social Clubposted in General Modding Discussion
Also Steam should be more lenient on using older game versions, if you restore them after a R* update.
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RE: Need help installing a mod.posted in Installation Help & Troubleshooting
Sounds alright. Trailing slash shouldn't matter much, but try adding a \ anyway:
<Item>dlcpacks:\silv86\</Item>Also you did use the mods folder, right?
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RE: GTA V Crashes [HELP]posted in Installation Help & Troubleshooting
@Trevor777 are you also incapable of reading?
- Intel Core i5 650 @ 3.2GHz
- 8 GB RAM
- Integrated graphics
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RE: Quick fix if you see this error corrupt game data. please reboot or reinstall the gameposted in Installation Help & Troubleshooting
What @ReNNie said.
@Grand-Old-Gen-Devs said in Quick fix if you see this error corrupt game data. please reboot or reinstall the game:
=======================About this error======================
This error can come when you delete or replace some important files via openvi.===========For safe replacement without doing backup===========
Go to GTA 5 main directory and create folder name "mods" folder.If your post stopped here it'd not be misleading.
====Fix for corrupt game data. please reboot or reinstall the game====
If you want to fix your game by removing mod then do this:- Go GTA 5 main directory and locate mods folder and completely remove it from GTA 5 folder.
Or just disable OpenIV.asi instead of throwing away everything. Or adjust dlclist.xml until the offending add-on is found.
If you still facing the problem then:
2.Go to openvi click on tools, then ASI Manager, then select ASI Loader, OpenVI. and that's it now just start the game and check.This only installs dinput8.dll (asi loader and scripthook thing) and OpenIV.asi.
If you want to fix your game by not removing mods then do this:
- Go to GTA 5 and delete other plug-ins except Script hookV and openvi's plug-ins. Note: if you are using Script hookV and Script hookV.net at the same time, your game will drop 3 fps and will crash and it will make the to face the corrupt game data commonly.
The problems you're describing at the start have nothing to do with scripts. ScriptHookV and ScriptHookVDotNet are NOT incompatible. In fact, ScriptHookVDotNet depends on ScriptHookV. Neither of these have the capability of corrupting game data. Only OpenIV allows you to mess up.
2.Make sure that you have put the dinput.dll from openvi"s plug-ins. if you think number 2 tip is confusing then do this plug-ins installation: Go to Openvi, click on tools, then ASI Manager, then select ASI Loader. Now go to Script hookV folder and only copy the Script hookV.dll don't put dinput.dll from Script hookV archive. Done now run the game and check.
This is confusing because you're confused and giving inaccurate information. Both asi loaders are the same file.
==================For crack version==================
Do all of them but note that your game version needs to be 8.77.
If all these didn't work then note this:
1.Your game version need to be 8.77 to be stable with Script hookV
2.Note many plug-Ins are not supported with new game versions so I recommend you to downgrade it.
3.Make sure that you have the latest version of Script hookV.
4 Make sure that you turn of all antivirus before downloading, and extracting from the archive. There is no virus in the files, this is just a stupid automatic thing that deletes files that are harmless.If you have question please tell me in the comments.
I hope if any administrator or moderator going to pin this topic.
Discussion about pirated versions is against the community guidelines.
- It's not 8.77. It's
build 1.0.877.1or 1.36 if you prefer the GTA:O version. - Build 1.0.1180.2 has been cracked and even for pirates there's no reason to use an old version.
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RE: [HELP] Draw Texture on screenposted in Installation Help & Troubleshooting
ScriptHookV: createTexture(...) and drawTexture(...) (from main.h)
ScriptHookVDotNet: UI.CreateTexture(...) and UI.DrawTexture(...) -
RE: Blurposted in Installation Help & Troubleshooting
Read the file named
ReadMe.txtfrom the VisualV download.Excerpt from ReadMe.txt:
=================OPTIONALS======================== VisualV has introduced several optional changes to improve your game experience, here is the list of them: - Advanced motion blur - enables motion blur, effect is stronger adequately to vehicle's speed. - Better positioning of pause menu - slightly changed Options tab, added First Person menu, Graphics and Advanced Graphics tabs are sorted better. - Earth's Atmosphere - script, which changes a sky behaviour when flying on high altitude, sky is getting darker. - Enabled blur during weapons radiostations switching - self explained. - ENB settings - ENB config, more informations above. - Grass improvement - removes grass dithering, especially visible in Los Santos. - No coronas - removes vehicles coronas. - No lens flares - removes lens flares from the game. - Original coronas lights - restores vanilla settings of lights like strength, intensity of distant lights etc. - Procedural shadows - enables shadows casted by small objects like cans, rubbish on the tarmac etc. (may cause reduced game performance). - RadianceV compatibility - adds compatibility to RadianceV mod. - ReShade preset - ReShade settings exclusive to VisualV, with MXAO shading technique, ambient light and heat haze effect.There's an optionals folder with Advanced Motion Blur.
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RE: Titanic Mod questionposted in Installation Help & Troubleshooting
why not install it and see for yourself
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RE: Add on cars,ped grow up gta 5 hardware requirements ?posted in Installation Help & Troubleshooting
Use some punctuation please. If you don't know what these are, here's a bunch: ........,,,,,,,,,,,,,,,,,
mercedes c63 amg fps down to 30 fps
Probably a bad model without LODs and way too many polys. Give feedback on this on the author's mod page.
i have in my game 120 add on cars and 2 add on peds
That's a lot, but if these non-optimized models aren't loaded it shouldn't impact stuff too much.
Los Santos map is not loading
Try using a custom gameconfig like Dilapidated's gameconfig.
its hard to play like that i trying open the game on hight process but its not work file fps incersers and
texture bug and map loader fixWell maybe try to fix one problem at once, and not use scamware "fixes".
First prioritize your problems. LS not loading is more badder than a shit model eating your FPS. Try that gameconfig to get all resources loaded and without loading your ridiculously over-polied cars, test if things generally work.
Then find out which cars delete performance and delete the cars themselves. Find other alternatives or give "constructive feedback" on the mod pages.