Look at the factor and gamma stuff, that changes how quickly the force ramps up. Also look at AntiDeadForce, try lowering it.
Posts made by ikt
-
RE: Steering wheel "wiggle"posted in Installation Help & Troubleshooting
-
RE: Way to activate and desactivate modsposted in Installation Help & Troubleshooting
It is in the pinned guide thing:
Disabling all mods
Moving or renaming dinput8.dll will stop ScriptHookV, ScriptHookVDotNet and OpenIV from loading. If you properly used OpenIV's mod folder, this disables all mods > and you should be able to play the unmodded game and even join a GTA:O session.
Just nobody reads it 🥲
-
RE: Where do i find GTAV_root file?!posted in Installation Help & Troubleshooting
Clarified this in the guide. Do the Rockstar Games launcher and Epic Games launcher installations have convenient ways to locate the folder?
-
RE: Steering wheel "wiggle"posted in Installation Help & Troubleshooting
The handling mods only apply to specific sets of vehicles, make sure the vehicle you're using is included in them. Specifically Realistic Driving V covers most vehicles except for newer DLCs (look at the last update date to figure out which that is).
Also, fiddle around with the force feedback settings. The default settings are what I use for my G27, with the handling mods I linked.
There is no all-encompassing handling "fix" for steering wheels.
-
RE: I Need my name changed to either Strike-Modifications or Strike-Modsposted in Site-Related Questions & Feedback
Try shooting in a request through the contact form.
-
RE: Please point somebody to the Map Editor source code so that it can be updatedposted in General Modding Discussion
There's just very little interest in it from the scripting people, seemingly.
These days there are better tools to get map mods working, so I doubt anybody will seriously look at it these days.
-
RE: Rejected Mod, and Banned Accountposted in Site-Related Questions & Feedback
Looks like it concerns this upload.
Any reason you're running multiple accounts, though?
-
RE: Naturalvision Remastered problemposted in Requests
The ReShade and ENB binaries can be downloaded from their official websites.
ReShade: reshade.me
ENB: enbdev.com
-
RE: Game Controls for Control Pedestrians and Animals 1.0 modsposted in General Modding Discussion
Description says it's F3.
There's no further keys in the mod, so it's probably all just from the game itself.
-
RE: AMD RX 5700 XT + Natural Vision Evolved MSAA issuesposted in Installation Help & Troubleshooting
You should ask these specifics in the NVE Discord.
Providing a screenshot also helps too illustrate the issue.
Best guess is that some shader just doesn't like MSAA.
-
RE: When I spawn a new car, it won't start accelerating until it's nearly stoppedposted in General Modding Discussion
Try using the native to start the engine (and enable the start directly argument, if it exists.)
-
RE: Why does Native UI cause Vertigo?posted in General Modding Discussion
I never used NativeUI nor LemonUI, maybe the author could help you?
I think you need to remove the string argument - but then again, never used it.
-
RE: finitialdriveforceposted in General Modding Discussion
So far it doesn't seem like there's a direct horse power or torque to fInitialDriveForce conversion. From messing around I found it to behave more (most?) like torque, but I couldn't figure out the units. The torque "curve" (basically just a ramp up and a constant torque) also doesn't really follow the "real" torque curves. (Correct me if I'm wrong).
Add to that the 0.2RPM to 1.0RPM values of the game and the default fixed gear ratios (with a "final drive" that depends on your fInitialDriveMaxFlatVel) , and it's pretty hard to translate real data into game data.
Your best bet is to measure acceleration times (0-50, 50-100, etc) and tune fInitialDriveForce and fInitialDragCoeff to match a cars' acceleration data. Also take in account wheel slip and things like that, as those might negatively impact acceleration times.
-
RE: Why does Native UI cause Vertigo?posted in General Modding Discussion
NativeUI has a cursor, which spins the camera in the direction you hit the screen border.
This seems to be a non-configurable feature of NativeUI. I saw a commit last year that allows disabling NativeUI's cursor feature, but the released NativeUI version doesn't have that yet.
Might I suggest switching to LemonUI? It's a replacement for NativeUI, and from what I've heard, switching over is pretty easy since they're similar. It's also actively maintained, which is always nice for feature requests and bug reports.
-
RE: Access modded rpf online?posted in General Modding Discussion
Sorry, we don't support GTA:O related activities here.
To get online again, verify your game files. A tip for separating GTA:O and a modded install: Use the mods folder (guide), so your installation doesn't get touched when installing mods. Disable the asi loader,
dinput8.dll, when you want to play online. Just rename the file to something else, likedinput8.dll.x. -
RE: vehicle categoryposted in General Modding Discussion
vehicleClassinvehicles.metaYour options are
- VC_SPORT
- VC_COUPE
- VC_EMERGENCY
- VC_INDUSTRIAL
- VC_COMMERCIAL
- VC_SEDAN
- VC_PLANE
- VC_UTILITY
- VC_SUV
- VC_SUPER
- VC_MUSCLE
- VC_COMPACT
- VC_VAN
- VC_SPORT_CLASSIC
- VC_OFF_ROAD
- VC_MILITARY
- VC_SERVICE
- VC_CYCLE
- VC_MOTORCYCLE
- VC_HELICOPTER
- VC_BOAT
- VC_RAIL
- VC_OPEN_WHEEL
-
RE: Game crashes absolutely randomly with 3 Mods and NVE.posted in Installation Help & Troubleshooting
Just delete the files in the mods folder that Vegetation Overhauled has touched.
-
RE: Complete Mystery. Car Spawn causes Player to Parachute?posted in General Modding Discussion
Just never trust trainers or any other scripts than your own, while testing.
-
RE: Fined-Tuned Felony Response mod is no longer in gta5-mods?posted in Site-Related Questions & Feedback
From the file statuses, looks like the author removed it. You could ask the author what happened to it.
-
RE: Complete Mystery. Car Spawn causes Player to Parachute?posted in General Modding Discussion
Disable trainers and try again with just your script.
Could be the trainers or other mods have had a cheeky update.