Backup the following
- GTA5.exe
- GTAVLauncher.exe
- ./update/update.rpf
- ./Installers
Restore them after Steam updates your game to stay on the old version.
Do backup the new version in case you want to update.
Backup the following
Restore them after Steam updates your game to stay on the old version.
Do backup the new version in case you want to update.
SHV is updated.
RTHandlingEditor is updated.
Likely mod authors are busy updating their mods for the biker DLC now.
Almost all of mine broke, so at least wait until my new ones are up.
You do need to keep in mind that all native names starting with an underscore are community-named. If in the future the real internal R* naming is found, the name will be changed to that. So, depending on how many native calls you make to community-named natives you need to update your usage of natives.h every so often.
If you let things build online for whatever reason you can/should just use your current natives.h and update it every so often when people complains it won't build for them
You can't properly import maps to GTA V just jet. There's a tool in the making for this. Only alternative is FiveReborn.
There is no Mad Max world model available, so if it's made, it's need to be made from scratch. This can take a very long time, depending on available resources (human, computer models).
Would this be possible? Sometimes I like a comment but figure it's a bit overkill to just reply "Thanks!" or something.
@SerranitaMods
Hey, I managed to make a driving box without wheels for GTA IV once upon a time!
Some script mods relying on memory editing might not work.
In particular, for my interests, my scripts...
@GTAVModder4Life
The VisualV author used some non-functional self-made values for exactly this kind of thing. These entries appeared as-is in Redux.
http://gtaforums.com/topic/868752-gta-v-redux-discussion/
Edit - It was custom weathers that gave it away.
@rappo
I can understand that, thanks for considering!
@tk0wnz
I'd be pissed off if somebody just re-hosted my mod, claimed it was their work and got widespread attention from it, or even something of monetary value.
If they decide to put it in a paid product, if they just credit me as rightful author of that part, I'd have no complaints.
Hahaha oh shit
ScriptHookV readme.txt
Keyboard hook:
You must use keyboard hook instead of GetKeyState/GetAsyncKeyState WIN API funcs,
because it guarantees that all key presses will be handled correctly. Keyboard
handler must be registered/unregistered in DllMain of your plugin using SDK funcs
keyboardHandlerRegister/keyboardHandlerUnregister, see NativeTrainer\main.cpp for
more details.
Example of using keyboard hook can be found in NativeTrainer\keyboard.cpp, the
trainer script is using keyboard.cpp provided functions, your projects should do
the same.
Oh man, I did the thing I hate other people do.
@ashishcw
Been there, done that.
Uh, late-night code doesn't turn out nice most of the time, but if it's a working POC it does help you take some load off your mind. And you can make the dirty hack nice again the next day, anyway.
You know what sucks
When you have an idea but are nowhere near your computer and really want to test it
Might as well consider setting up a Patreon to get funds to purchase all these wheels and controllers people want me to support
jk, things somehow work and the feedback from people is really good and usable.
I suppose it'll be unfeasable to make the cops box you in like they do in NFS:MW?
@LeeC2202
I don't know how it's done now, but if I look in the SHVDN source, they use this?
int MemoryAccess::CreateTexture(System::String ^filename)
{
return createTexture(static_cast<const char *>(ScriptDomain::CurrentDomain->PinString(filename).ToPointer()));
}
void MemoryAccess::DrawTexture(int id, int index, int level, int time, float sizeX, float sizeY, float centerX, float centerY, float posX, float posY, float rotation, float scaleFactor, Drawing::Color color)
{
drawTexture(id, index, level, time, sizeX, sizeY, centerX, centerY, posX, posY, rotation, scaleFactor, color.R / 255.0f, color.G / 255.0f, color.B / 255.0f, color.A / 255.0f);
}
Which, from there, just seems to call SHV's implementation.
Then again I never really worked with SHV.Net. Most I know of is abusing the MemoryAccess class and uncleanly access memory
Not sure if I should average out several samples of the detail thing to prevent excessive knocking when driving over a dirt road at 200MPH or leaving it like that. Never experienced that and my 1995 Peugeot doesn't really go that fast.
I'll gladly take up any offers for driving a Group B monster
That new camera frame makes it look like Manhunt!
Psst, would it be possible to overlay a gif for VHS effects?
Are you in the correct folder? (mods).
Try an oiv package and see if it works for that.
Woop, 4.0.1 released, fixes a few things, makes things a bit better, etc etc.
SimpleBike is turned offN0 display to RGlad I finally got that jerky clutch-powered reverse animation gone - never thought of playing with the clutch instead of feathering (well, hard on/off) the reverse.
Also glad I finally got the DirectInput initialization less wrong. Turned out I needed to call Update() right after getting the device and Update() once again to get the real HW values. No more jerking on toggle and Dpad up triggering.
Also - getting featured! Might be a reasonably big part of it.
That being said, how do you even get your mod (re)-featured?
A lot less people seem to play GTA V now.
.oiv packages spoil people.
For visual projects, VisualV is the benchmark.
For vehicle models, there are a massive amount of those already.
For scripts, there's also a lot of scripts.
Also the audience you're trying to reach. For example I can imagine my Manual Transmission mod not being popular for people who prefer arcade gameplay, and there are even less people who have a steering wheel.
The approval thing hasn't changed anything as it now only takes hours before an upload is approved. Faster if they are updates with proper documentation.
Make Rockstar file a DMCA against that guy.
Pfft, bullying pioneers like NTA, but not taking down scum of the modding scene.
@ImNotMentaL
A simple transmission override mod if you're using a keyboard or controller, much akin to other racing games.
An entirely new way to experience GTA V if you have a wheel with force feedback