@Zeiko
Ah, I'll focus on that then. Thanks.
Posts made by ikt
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RE: Showcase : Ask for release Screenshotsposted in General Modding Discussion
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RE: Uploading new versions with the same version number.posted in Site-Related Questions & Feedback
A nice addendum for people would be something like
(no version change)
- Minor fix #1
- Minor fix #2
Also saves you from wasting time updating docs and stuff.
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RE: People putting paywalls on copyrighted contentposted in General Modding Discussion
Can't you report those pages to the companies? Pretty sure it can be taken down by that DMCA thingy, selling copyrighted material for profit.
Also lmao I got a G27 only because people kept begging for proper wheel support, if anything modding is a money sink in addition to already being a timesink.
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RE: (Question) Modding .dll scriptsposted in General Modding Discussion
Is ScriptSettings a ScriptHookVdotNET thing?
I made my own crappy class using GetPrivateProfileInt/String for ScriptHookV.
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RE: [SCRIPT][REL]Manual Transmission & Steering Wheel Supportposted in Releases & Works in Progress
Woohoo, I added wheel-level detailed force feedback. Meaning if you drive on an uneven dirt road, even with a very smooth suspension system you will still feel the suspension being compressed. It's sort of a very detailed precise rumble.
There's a multiplier to change how much this effect affects you, too.
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RE: [SCRIPT][REL]Manual Transmission & Steering Wheel Supportposted in Releases & Works in Progress
Eh, I had an idea to make force feedback even more direct, but I'll need to see if I can pull the correct data from the vehicle.
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RE: Showcase : Ask for release Screenshotsposted in General Modding Discussion
Oooh yes. Do you do vague scripting mods?
I've been planning to make something for my Manual Transmission & Steering Wheel Support 4.0 release. As you can see I just used an image of a very early prototype Proof-of-Concept from a YouTube video, eons ago, before I properly ported it to C++.
Problem is, I've got no idea how to show it. I played with the thought of pasting a G27 image on there with a shifter or something. Got any ideas?
I plan for a GoPro-first person video, but that isn't an image of course.
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RE: [SCRIPT][REL]Manual Transmission & Steering Wheel Supportposted in Releases & Works in Progress
@Frazzlee
Try it out if you like -
RE: [SCRIPT][REL]Manual Transmission & Steering Wheel Supportposted in Releases & Works in Progress
Wooh, the latest build actually works in conjunction with other mods. The previous build only pressed keys which GTA can see, but a simple change allowed system-level inputs, meaning you can toggle other mods with your steering wheel buttons - like turning on the windscreen wipers in @ImNotMentaL's mod, or lowering the car from inside the car.
@totte1015
Of course not, it's barely a week old and I'm hard at work developing it. Try getting Joystick.exe to work and configure the axes yourself. If I could I would've put a few presets for common wheels already but nobody seems to know -
RE: [SCRIPT] [RELEASED] On-Foot Cinematic Camposted in Releases & Works in Progress
@LeeC2202
Eh, it happens. Small mistakes are okayIt starts to get worrisome when you make changes that outright crash the game. Not even make your own mod crash and ScriptHookV catches the error/exception, but just outright crash it. ^^'
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[VEHICLE] Peugeot 205 T16posted in Requests
I'd love it if there was a more accurate Peugeot 205 T16 (or a 205 GTi, but that's less exciting). The current mod is wrongly sized and lacks a moving steering wheel.
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RE: [SCRIPT][REL]Manual Transmission & Steering Wheel Supportposted in Releases & Works in Progress
So I changed the OP to a more generic thing. I've also made some changes after the last beta, they can be downloaded from AppVeyor immediately. The full release will probably come soon, but I do want to make some sort of overview video from first person perspective with the wheel and all.
The changes I made are mostly force feedback related. I think the input side is pretty complete now, save from supporting multiple different inputs. That'd be a damn headache getting it squeezed into the settings, so I'll leave it as it is for now. Most sets should plug separate things into the base anyway. If anybody can come up with a way to use 2 parameters for .ini files, you're damn welcome.
There's a few other tweaks too. Mostly oversights. Electric vehicles got their engine damaged, for example. I'll also need to take a look at how to deal with the clutch and automatic transmission.
Anyway that's it. I'm probably just writing it down here because I can't keep track of where I keep all my todos and stuff. Word documents for version keeping suck.
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Markdown for mod descriptions (and OP posts)posted in Site-Related Questions & Feedback
I'm spoiled by Markdown, and HTML-ified BBcode (or castrated HTML, depends how you look at it) just isn't as nice to use. Are there any plans to add support for markdown on the main website?
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RE: [SCRIPT][REL]Manual Transmission & Steering Wheel Supportposted in Releases & Works in Progress
O shit, I actually tried playing it and the force feedback seems to be much more direct. Anybody else noticed it with the latest build?
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RE: [SCRIPT][REL]Manual Transmission & Steering Wheel Supportposted in Releases & Works in Progress
@BoniK
Thanks for the info!I made a typo reading out that setting. Try again now.
ClutchDisable = 1should be set under[WHEELAXIS]. -
RE: [SCRIPT][REL]Manual Transmission & Steering Wheel Supportposted in Releases & Works in Progress
@rastakilla
I'll look into changing how engine braking works later.- That is already possible, if I recall correctly. I think I bound it to the POV hat in the Logitech-versions. I'll probably implement that at some later time once all wheels work and force feedback is implemented.
- That's already possible, turn off clutch catching and clutch shifting
- Sound is out of scope.
D-pad
That's the POV hat. Will be implemented some time later in 4.0.
Like I said, I'm in process of rewriting everything I used from the Logitech library and DirectInput is not as nice to program with as XInput or Logitechs library.
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RE: [SCRIPT][REL]Manual Transmission & Steering Wheel Supportposted in Releases & Works in Progress
@rastakilla
What handling are you using? I do see a significant slowdown when downshifting, though timing is a bit weird. I'll investigate it when DirectInput features matches 3.0 features.For automatic I'm thinking of just mapping the selected gears to things like Park, Reverse, Neutral, Drive. Park will just apply handbrake, reverse is normal reverse, neutral is normal neutral and drive is just automatic shifting 1 to N and letting the game shift.
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RE: [SCRIPT][REL]Manual Transmission & Steering Wheel Supportposted in Releases & Works in Progress
Update:
The thing stopped crashing.
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RE: Safe Modsposted in Installation Help & Troubleshooting
@LeeC2202 You can never prevent that from happening unless you only allow people to submit source code, get it built by GTA5-Mods and let the users download the binaries from the compiled source files. I keep all my work on GitHub and for Manual Transmission I have AppVeyor build the binary on every commit I do, so I can at least guarantee that version is completely user-proof.
Otherwise anybody malicious could just set some random date in the future for their mod to start contacting some server for malicious purposes. It's just a risk/reward thing, and the risk is generally pretty low. Still, you can't always be sure 100%, as it's computer security we're talking about. All we know there's some backdoor Intel put in CPUs themselves or Intel sneaked sneaky stuff into their compiler.
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RE: Multiple forum links in mod pageposted in Site-Related Questions & Feedback
@rappo Yes, one GTAForums link and one 5mods link.
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Multiple forum links in mod pageposted in Site-Related Questions & Feedback
So now with the addition of this forum, I have two places where there's a thread for the mod. Could this option be expanded to two slots?
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[SCRIPT][REL]Manual Transmission & Steering Wheel Supportposted in Releases & Works in Progress
Manual Transmission & Steering Wheel Support
Download: Manual Transmission
- Stable release: main mod page
- Old releases: GitHub releases
- Nightly: AppVeyor artifacts
Manual Transmission for GTA V
This mod will enable manual transmission for vehicles, using the games' real gear box! There also are plenty of features to emulate a manual transmission car.
Steering Wheel Support for GTA V
This mod adds support for steering wheels since version 4.0! All steering wheels properly compatible with DirectInput should work. Force feedback is fully supported.
Features
- Friendly in-game menu for configuration
- Supports keyboard, controller and wheel input
- Supports for all land-based engine-powered vehicles
- Loads of options for every aspect of the mod!
- Choose between transmission systems - On the fly!:
- Sequential gearbox
- H-pattern gearbox
- Custom automatic gearbox
- Engine and transmission mechanics:
- Engine braking
- Engine damage
- Engine stalling
- Clutch support
Bugs
- Crashes with a Logitech G920 and ScriptHookVDotNet. If you have knowledge of DirectInput, please do take a look
- Wheel sticks to one side and/or brake/throttle stuck. Try switching the mod off and on again. (Usually happens if V isn't in focus when mod initializes)
Installation
Put Gears.asi and the folder ManualTransmission in your GTA V folder (overwrite when asked)
Requirements
Grand Theft Auto V v1.0.877.1 - v1.0.1365.1
The latest ScriptHookVRecommended mods
Speedometer by @LeFix
NFS Gauge by @XMODThank you to everybody who helped in some way or another
Source code available on Github.