Is ScriptSettings a ScriptHookVdotNET thing?
I made my own crappy class using GetPrivateProfileInt/String for ScriptHookV.
Woohoo, I added wheel-level detailed force feedback. Meaning if you drive on an uneven dirt road, even with a very smooth suspension system you will still feel the suspension being compressed. It's sort of a very detailed precise rumble.
There's a multiplier to change how much this effect affects you, too.
Eh, I had an idea to make force feedback even more direct, but I'll need to see if I can pull the correct data from the vehicle.
Oooh yes. Do you do vague scripting mods?
I've been planning to make something for my Manual Transmission & Steering Wheel Support 4.0 release. As you can see I just used an image of a very early prototype Proof-of-Concept from a YouTube video, eons ago, before I properly ported it to C++.
Problem is, I've got no idea how to show it. I played with the thought of pasting a G27 image on there with a shifter or something. Got any ideas?
I plan for a GoPro-first person video, but that isn't an image of course.
Try it out if you like
Wooh, the latest build actually works in conjunction with other mods. The previous build only pressed keys which GTA can see, but a simple change allowed system-level inputs, meaning you can toggle other mods with your steering wheel buttons - like turning on the windscreen wipers in @ImNotMentaL's mod, or lowering the car from inside the car.
Of course not, it's barely a week old and I'm hard at work developing it. Try getting Joystick.exe to work and configure the axes yourself. If I could I would've put a few presets for common wheels already but nobody seems to know
Eh, it happens. Small mistakes are okay
It starts to get worrisome when you make changes that outright crash the game. Not even make your own mod crash and ScriptHookV catches the error/exception, but just outright crash it. ^^'
So I changed the OP to a more generic thing. I've also made some changes after the last beta, they can be downloaded from AppVeyor immediately. The full release will probably come soon, but I do want to make some sort of overview video from first person perspective with the wheel and all.
The changes I made are mostly force feedback related. I think the input side is pretty complete now, save from supporting multiple different inputs. That'd be a damn headache getting it squeezed into the settings, so I'll leave it as it is for now. Most sets should plug separate things into the base anyway. If anybody can come up with a way to use 2 parameters for .ini files, you're damn welcome.
There's a few other tweaks too. Mostly oversights. Electric vehicles got their engine damaged, for example. I'll also need to take a look at how to deal with the clutch and automatic transmission.
Anyway that's it. I'm probably just writing it down here because I can't keep track of where I keep all my todos and stuff. Word documents for version keeping suck.
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