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ikt
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Posts made by ikt
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RE: People putting paywalls on copyrighted contentposted in General Modding Discussion
@tk0wnz
I'd be pissed off if somebody just re-hosted my mod, claimed it was their work and got widespread attention from it, or even something of monetary value.If they decide to put it in a paid product, if they just credit me as rightful author of that part, I'd have no complaints.
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RE: [SCRIPT][REL]Manual Transmission & Steering Wheel Supportposted in Releases & Works in Progress
Hahaha oh shit
ScriptHookV readme.txt
Keyboard hook:
You must use keyboard hook instead of GetKeyState/GetAsyncKeyState WIN API funcs,
because it guarantees that all key presses will be handled correctly. Keyboard
handler must be registered/unregistered in DllMain of your plugin using SDK funcs
keyboardHandlerRegister/keyboardHandlerUnregister, see NativeTrainer\main.cpp for
more details.
Example of using keyboard hook can be found in NativeTrainer\keyboard.cpp, the
trainer script is using keyboard.cpp provided functions, your projects should do
the same.Oh man, I did the thing I hate other people do.
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RE: [SCRIPT] [RELEASED] On-Foot Cinematic Camposted in Releases & Works in Progress
@ashishcw
Been there, done that.Uh, late-night code doesn't turn out nice most of the time, but if it's a working POC it does help you take some load off your mind. And you can make the dirty hack nice again the next day, anyway.
You know what sucks
When you have an idea but are nowhere near your computer and really want to test it
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RE: People putting paywalls on copyrighted contentposted in General Modding Discussion
Might as well consider setting up a Patreon to get funds to purchase all these wheels and controllers people want me to support
jk, things somehow work and the feedback from people is really good and usable.
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RE: [COLLECTION][REL] Realism Dispatch Enhanced (RDE) 3.1posted in Releases & Works in Progress
I suppose it'll be unfeasable to make the cops box you in like they do in NFS:MW?
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RE: [SCRIPT] [RELEASED] On-Foot Cinematic Camposted in Releases & Works in Progress
@LeeC2202
I don't know how it's done now, but if I look in the SHVDN source, they use this?int MemoryAccess::CreateTexture(System::String ^filename) { return createTexture(static_cast<const char *>(ScriptDomain::CurrentDomain->PinString(filename).ToPointer())); } void MemoryAccess::DrawTexture(int id, int index, int level, int time, float sizeX, float sizeY, float centerX, float centerY, float posX, float posY, float rotation, float scaleFactor, Drawing::Color color) { drawTexture(id, index, level, time, sizeX, sizeY, centerX, centerY, posX, posY, rotation, scaleFactor, color.R / 255.0f, color.G / 255.0f, color.B / 255.0f, color.A / 255.0f); }Which, from there, just seems to call SHV's implementation.
Then again I never really worked with SHV.Net. Most I know of is abusing the MemoryAccess class and uncleanly access memory
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RE: [SCRIPT][REL]Manual Transmission & Steering Wheel Supportposted in Releases & Works in Progress
Not sure if I should average out several samples of the detail thing to prevent excessive knocking when driving over a dirt road at 200MPH or leaving it like that. Never experienced that and my 1995 Peugeot doesn't really go that fast.
I'll gladly take up any offers for driving a Group B monster
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RE: [SCRIPT] [RELEASED] On-Foot Cinematic Camposted in Releases & Works in Progress
That new camera frame makes it look like Manhunt!
Psst, would it be possible to overlay a gif for VHS effects?
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RE: Handling.meta won't changeposted in Installation Help & Troubleshooting
Are you in the correct folder? (mods).
Try an oiv package and see if it works for that.