@a63nt-5m1th sorry for the late reply. I managed to do this by adding the two combattweaks files from the Ved Mod. But then also Swat Guys spawn with 4 people in it
ImLelNin
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Posts made by ImLelNin
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RE: Help needed: Adding additional zonetype to dispatch.meta
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RE: Help needed: Adding additional zonetype to dispatch.meta
@a63nt-5m1th I set it up and it worked, thanks again for your awesome support
The game now is so much more fun with the reworked dispatch system -
RE: Help needed: Adding additional zonetype to dispatch.meta
@a63nt-5m1th well I added the Tru Granger car model into the Swat_Jeep section in my dispatch.meta for the Sahp Swat (sadly there's no SAHP Granger) to use; but when at 4* the car doesnt dispatch with any peds, had this issue some time ago too. I think its this ghost car bug thingy and the fix doesnt work too. Its just a minor thing not working, the Sahp Swat rn uses the fbi2 and this car model works perfectly fine.
Some time ago I read online that its hardcoded into the game so that only the fbi2/sheriff2 can make use of the swat_automobile section and the hanging swatties from the sides. Do you know if this is correct ?
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RE: Help needed: Adding additional zonetype to dispatch.meta
@a63nt-5m1th btw I installed this mod via addon but the s_m_y_swat_01 dont hang off the sides. Does it have something to do with only the fbi2/sheriff2 being hardcoded for this feature ?
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RE: Help needed: Adding additional zonetype to dispatch.meta
@a63nt-5m1th Sorry for the late response, work was long and I had to do some testing until now. It's acutally working now. Turned out that the fix was simple lol: I just forgot to add one line to my dlclist.xml for my Sheriff Alamo; thats why the sheriff cars didnt spawn. Weird since it was only one car that i forgot but for some reason the other cars which spawned at 1* and 2* didnt spawn at 3* and 4* when not adding that one line for the Sheriff Alamo to the dlclist.xml. Never had such a bug before, I thought if the game cant locate the car model it just wouldnt spawn.
I cant f*cking believe that the fix was so simple, I checked everything a lot of times but I guess I simply overlooked it. Thanks for your help !! I guess without you I would still be searching for a solution.
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RE: Help needed: Adding additional zonetype to dispatch.meta
@a63nt-5m1th So if I saw it correctly you just adjusted the car models ? Does this mean I can't use my own few models ? The models I'm using are for example from 11John11, Jacobmaate, etc.
Using the zonebind.ymt from the VED mod dint't work either. This is so strange lol. However I will try your suggestion tomorrow but for now I should definitly go to sleep.
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RE: Help needed: Adding additional zonetype to dispatch.meta
All LSPD & SAHP wanted levels work as intended except the countryside. On 3* and 4* no sheriff cars will spawn to pursuit the player, only some Blocks/Strips and the Heli. The total number of different car models spawning to chase you would be 3 and I don’t think 3 would be to much for the game to handle. I tried reducing it to even only one car but still nothing.
So maybe it has something to do with the countryside_zone not getting recognised correctly or whatever by the game ? Strange since it just occurs on wanted level 3* and 4*. As we say in Germany: Ich bin mit meinem Latein an Ende.
edit: not even lspd or sahp cars spawn in the countyside
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RE: Help needed: Adding additional zonetype to dispatch.meta
I'm trying to add a new dispatch zone to my game. I want that dispatch zone to be for the SAHP so on all Freeways when having a wanted level the Highway Patrol should pursuit the player like in this mod: https://www.gta5-mods.com/misc/vanilla-expanded-dispatch-beta-1-0
That mod does basically the same thing but for North Yankton dispatch: https://www.gta5-mods.com/misc/north-yankton-dispatchTo achieve my goal I added a new zonetype like in these mods to my dispatch.meta and changed the zonetype for all Highway Zones in zonebind.ymt to the new SAHP one. To my knowledge the zonetype I added to both files is an unused one in the game.
These mods work, I tried them out but well I want to add my own car and ped models to the dispatch system. I dont want to change much of the values in the dispatch.meta file, I also dont want any changes to combat behavior/etc. and I dont want/need any scripts so yeah thats why I'm trying to create my own "mod". To my knowledge to achieve this the only files I would have to edit is the dispatch.meta and the zonebind.ymt.
My problem now is that for some to me unknown reason in the countryside no cop cars will spawn at 3* and 4*. At 1* and 2* however they will spawn, but as soon as I get to Level 3 only some Road Blocks/Strips and a Heli will dispatch. At 4* Swat will spawn normally and at 5* the FIB and Army will spawn too. As you can see when you have a look into my dispatch.meta no more cops will spawn at 5* but thats because I like it that way. Everything works just fine for the LSPD and SAHP tho. Since these two linked mods above work I'm trying to figure out why mine does not work as intended.
I only use lore friendly car and ped models and as already mentioned not that much too. Many of them are even replacement mods for like the sheriff cruiser, police3 and so on. My only other edited files are the gameconfig, handling, vehicles, popgroups and frontend for the HUD because I'm using a 21:9 monitor. I also installed Simple Trainer, HeapLimitAdjuster, PackfileLimitAdjuster, SirensettingLimitAdjuster and ScriptHookV/ScriptHookVDotNet.
Here is a link to my dispatch.meta + zonebind.ymt -> https://www.mediafire.com/file/evw4mxqcmmgsf90/zonetype_files.zip/file#
Any help/suggestions would be awesome, thanks in advance
edit: btw I already tried it with a new Gta V installation in addition to a completely new mods folder still the same bug/problem occurs
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Help needed: Adding additional zonetype to dispatch.meta
Hello,
I could need some help with editing the dispatch.meta, I'm trying to add an additional zonetype for the Highway Patrol. There is already a mod which does this called Vanilla Expanded Dispatch but I'd like to use my own few car and ped mods. For some reason this mod works perfectly with dispatching the right cars but if I try to do it it wont work as intended.
So if I edit the zonebind and dispatch file the same way as for example this mod does, in the countryside no more cars exept roadblocks will spawn. Weirdly mainly when getting 3 stars, Highway and LSPD works with no problems.
For each Region 3 different cars would spawn so its not like I'm trying to spawn to much modded vehicles; the cars are lore friendly ones so the files arent that big neither.I read on some other forum posts that it isnt possible to do such an edit cause of game limitations or some thing but well there has to be a way since there is the VED mod and a North Yankton one with a custom dispatch zone too lol
Here is an example how the dispatch.meta looks like:
edit: deleted - files with mediafire link below
Any help would be very appreciated
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Always spawn campaign hat (prop) on ped
Can somebody please explain to me how to make the campaign hat for my State Patrol Officer to always spawn ? It‘s just this one prop (the hat) no additional glasses, etc.
I installed the ped as an addon but the hat only has a spawn rate like 50%. If I replace the ped with the hwaycop_01 the hat only spawns when the officer is on a motorcycle. Help would be very appreciated, I’m lost lol ..