@JohnFromGWN
I have fixed the problem even though I am not so sure what the problem was this is what I think.
The gameconfig I was using was not going with the game so I had to install gameconfig by dilapidated https://www.gta5-mods.com/misc/gameconfig-xml-dilapidated
I was using map mods which could save vehicles and when I deleted the addon vehicles it messed up the game while trying to load the car. I have installed all the addon cars I had installed and now the game works fine.
Inferno3248A
View profile on GTA5-Mods.com »
Posts made by Inferno3248A
-
RE: Gta 5 crashes after a random amount of gameplay time.
-
RE: Gta 5 crashes after a random amount of gameplay time.
@JohnFromGWN I was just saying that scripts error can be found in scripthookvdotnet. But here you go I don't think any of them cause any errors. Sorry I don't see any option to attach any files
[11:25:05] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[11:25:05] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[11:25:05] [DEBUG] Loading scripts from G:\GTA\gta 5\Grand Theft Auto V\scripts ...
[11:25:09] [DEBUG] Successfully compiled ForestShelter.cs.
[11:25:09] [INFO] Found 1 script(s) in ForestShelter.cs resolved to API 2.11.3.
[11:25:09] [DEBUG] Loading assembly AddedTraffic.dll ...
[11:25:10] [INFO] Found 1 script(s) in AddedTraffic.dll resolved to API 2.11.3.
[11:25:10] [DEBUG] Loading assembly AIOMenu.dll ...
[11:25:15] [INFO] Found 1 script(s) in AIOMenu.dll resolved to API 2.11.3.
[11:25:15] [DEBUG] Loading assembly AMLSNativeUI.dll ...
[11:25:15] [INFO] Found 1 script(s) in AMLSNativeUI.dll resolved to API 2.11.3.
[11:25:15] [DEBUG] Loading assembly BennysOriginalMotorworks.dll ...
[11:25:16] [INFO] Found 2 script(s) in BennysOriginalMotorworks.dll resolved to API 2.11.3.
[11:25:16] [DEBUG] Loading assembly Better Chases+.dll ...
[11:25:17] [INFO] Found 6 script(s) in Better Chases+.dll resolved to API 3.4.0.
[11:25:17] [DEBUG] Loading assembly BetterTrafficLaws.dll ...
[11:25:17] [INFO] Found 1 script(s) in BetterTrafficLaws.dll resolved to API 3.4.0.
[11:25:17] [DEBUG] Loading assembly CarCarrierTrailerMod.dll ...
[11:25:17] [INFO] Found 1 script(s) in CarCarrierTrailerMod.dll resolved to API 2.11.3.
[11:25:17] [DEBUG] Loading assembly ClearScript.dll ...
[11:25:18] [INFO] Found 0 script(s) in ClearScript.dll.
[11:25:18] [DEBUG] Loading assembly Dealien_TheMob.dll ...
[11:25:18] [INFO] Found 2 script(s) in Dealien_TheMob.dll resolved to API 3.4.0.
[11:25:18] [DEBUG] Loading assembly DMV.dll ...
[11:25:18] [INFO] Found 1 script(s) in DMV.dll resolved to API 2.11.3.
[11:25:18] [DEBUG] Loading assembly EnableAllinteriors.dll ...
[11:25:22] [INFO] Found 2 script(s) in EnableAllinteriors.dll resolved to API 2.11.3.
[11:25:22] [DEBUG] Loading assembly ExportGarage.dll ...
[11:25:23] [INFO] Found 1 script(s) in ExportGarage.dll resolved to API 3.4.0.
[11:25:23] [DEBUG] Loading assembly GarageBusiness.dll ...
[11:25:25] [INFO] Found 1 script(s) in GarageBusiness.dll resolved to API 2.11.3.
[11:25:25] [DEBUG] Loading assembly iFruitAddon2.dll ...
[11:25:25] [INFO] Found 1 script(s) in iFruitAddon2.dll resolved to API 2.11.3.
[11:25:25] [DEBUG] Loading assembly InjuredMovement.dll ...
[11:25:25] [WARNING] Resolving API version 0.0.0 referenced in InjuredMovement.dll.
[11:25:25] [INFO] Found 1 script(s) in InjuredMovement.dll resolved to API 2.11.3.
[11:25:25] [DEBUG] Loading assembly INMNativeUI.dll ...
[11:25:26] [INFO] Found 1 script(s) in INMNativeUI.dll resolved to API 2.11.3.
[11:25:26] [DEBUG] Loading assembly LemonUI.SHVDN2.dll ...
[11:25:26] [INFO] Found 0 script(s) in LemonUI.SHVDN2.dll.
[11:25:26] [DEBUG] Loading assembly LemonUI.SHVDN3.dll ...
[11:25:26] [INFO] Found 0 script(s) in LemonUI.SHVDN3.dll.
[11:25:26] [DEBUG] Loading assembly LiveryChanger.dll ...
[11:25:26] [INFO] Found 1 script(s) in LiveryChanger.dll resolved to API 2.11.3.
[11:25:26] [DEBUG] Loading assembly MadMilkman.Ini.dll ...
[11:25:26] [INFO] Found 0 script(s) in MadMilkman.Ini.dll.
[11:25:26] [DEBUG] Loading assembly MapEditor.dll ...
[11:25:27] [WARNING] Resolving API version 0.0.0 referenced in MapEditor.dll.
[11:25:27] [INFO] Found 2 script(s) in MapEditor.dll resolved to API 2.11.3.
[11:25:27] [DEBUG] Loading assembly Metadata.dll ...
[11:25:27] [INFO] Found 0 script(s) in Metadata.dll.
[11:25:27] [DEBUG] Loading assembly Mission Maker.dll ...
[11:25:28] [INFO] Found 2 script(s) in Mission Maker.dll resolved to API 2.11.3.
[11:25:28] [DEBUG] Loading assembly NativeUI.dll ...
[11:25:28] [INFO] Found 1 script(s) in NativeUI.dll resolved to API 2.11.3.
[11:25:28] [DEBUG] Loading assembly NAudio.dll ...
[11:25:29] [INFO] Found 0 script(s) in NAudio.dll.
[11:25:29] [DEBUG] Loading assembly New Street Phone Missions.dll ...
[11:25:29] [INFO] Found 3 script(s) in New Street Phone Missions.dll resolved to API 2.11.3.
[11:25:29] [DEBUG] Loading assembly NoMoreMissingBlips.dll ...
[11:25:29] [INFO] Found 1 script(s) in NoMoreMissingBlips.dll resolved to API 2.11.3.
[11:25:29] [DEBUG] Loading assembly NSPM_Contacts.dll ...
[11:25:30] [INFO] Found 1 script(s) in NSPM_Contacts.dll resolved to API 2.11.3.
[11:25:30] [DEBUG] Loading assembly NSPM_Yacht.dll ...
[11:25:30] [INFO] Found 1 script(s) in NSPM_Yacht.dll resolved to API 2.11.3.
[11:25:30] [DEBUG] Loading assembly ParkedCarReplacement.dll ...
[11:25:31] [INFO] Found 1 script(s) in ParkedCarReplacement.dll resolved to API 2.11.3.
[11:25:31] [DEBUG] Loading assembly PDMCD4.dll ...
[11:25:31] [INFO] Found 2 script(s) in PDMCD4.dll resolved to API 2.11.3.
[11:25:31] [DEBUG] Loading assembly Persistence.dll ...
[11:25:31] [INFO] Found 2 script(s) in Persistence.dll resolved to API 2.11.3.
[11:25:31] [DEBUG] Loading assembly PrisonLife.dll ...
[11:25:32] [INFO] Found 1 script(s) in PrisonLife.dll resolved to API 2.11.3.
[11:25:32] [DEBUG] Loading assembly PullYaGunzOut.dll ...
[11:25:32] [INFO] Found 1 script(s) in PullYaGunzOut.dll resolved to API 2.11.3.
[11:25:32] [DEBUG] Loading assembly Rob_Fleeca_V2.dll ...
[11:25:32] [INFO] Found 1 script(s) in Rob_Fleeca_V2.dll resolved to API 2.11.3.
[11:25:32] [DEBUG] Loading assembly SharmootaArtHeist.dll ...
[11:25:32] [INFO] Found 1 script(s) in SharmootaArtHeist.dll resolved to API 2.11.3.
[11:25:32] [DEBUG] Loading assembly SHVDN-Extender.dll ...
[11:25:32] [INFO] Found 1 script(s) in SHVDN-Extender.dll resolved to API 2.11.3.
[11:25:32] [DEBUG] Loading assembly SimeonRepoV.dll ...
[11:25:32] [INFO] Found 1 script(s) in SimeonRepoV.dll resolved to API 2.11.3.
[11:25:32] [DEBUG] Loading assembly SixStarResponse.dll ...
[11:25:33] [INFO] Found 22 script(s) in SixStarResponse.dll resolved to API 2.11.3.
[11:25:33] [DEBUG] Loading assembly StoryModeHeists.dll ...
[11:25:34] [INFO] Found 10 script(s) in StoryModeHeists.dll resolved to API 2.11.3.
[11:25:34] [DEBUG] Loading assembly DesignerApartment.dll ...
[11:25:34] [INFO] Found 1 script(s) in DesignerApartment.dll resolved to API 3.4.0.
[11:25:34] [DEBUG] Loading assembly MalibuMansion.dll ...
[11:25:34] [INFO] Found 1 script(s) in MalibuMansion.dll resolved to API 3.4.0.
[11:25:35] [DEBUG] Instantiating script AddedTraffic.Traffic ...
[11:25:43] [INFO] Started script AddedTraffic.Traffic.
[11:25:43] [DEBUG] Instantiating script AMLSNativeUI.AMLSBigMessageThread ...
[11:25:43] [INFO] Started script AMLSNativeUI.AMLSBigMessageThread.
[11:25:43] [DEBUG] Instantiating script BennysOriginalMotorworks.Bennys ...
[11:25:55] [INFO] Started script BennysOriginalMotorworks.Bennys.
[11:25:55] [DEBUG] Instantiating script BennysOriginalMotorworks.BennysMenu ...
[11:25:55] [INFO] Started script BennysOriginalMotorworks.BennysMenu.
[11:25:55] [DEBUG] Instantiating script BetterChasesPlus.ArrestWarrants ...
[11:25:56] [INFO] Started script BetterChasesPlus.ArrestWarrants.
[11:25:56] [DEBUG] Instantiating script BetterChasesPlus.BetterChases+BetterChasesActive ...
[11:25:56] [INFO] Started script BetterChasesPlus.BetterChases+BetterChasesActive.
[11:25:56] [DEBUG] Instantiating script BetterChasesPlus.BetterChases+BetterChasesPassive ...
[11:25:56] [INFO] Started script BetterChasesPlus.BetterChases+BetterChasesPassive.
[11:25:56] [DEBUG] Instantiating script BetterChasesPlus.Config ...
[11:25:58] [INFO] Started script BetterChasesPlus.Config.
[11:25:58] [DEBUG] Instantiating script BetterChasesPlus.Renderer ...
[11:25:58] [INFO] Started script BetterChasesPlus.Renderer.
[11:25:58] [DEBUG] Instantiating script BetterChasesPlus.Witnesses ...
[11:25:58] [INFO] Started script BetterChasesPlus.Witnesses.
[11:25:58] [DEBUG] Instantiating script BetterTrafficLaws.BetterTrafficLaws ...
[11:25:58] [ERROR] Failed to instantiate script BetterTrafficLaws.BetterTrafficLaws because constructor threw an exception: System.MissingMethodException: Method not found: 'System.Collections.Generic.List`1<System.Object> NativeUI.UIMenuListItem.get_Items()'.
at BetterTrafficLaws.BetterTrafficLaws..ctor()
[11:25:58] [DEBUG] Instantiating script TrailerMod.Trailer ...
[11:25:58] [INFO] Started script TrailerMod.Trailer.
[11:25:58] [DEBUG] Instantiating script CarGarage.CarGarage ...
[11:25:59] [INFO] Started script CarGarage.CarGarage.
[11:25:59] [DEBUG] Instantiating script InjuredMovement.InjuredMovement ...
[11:25:59] [INFO] Started script InjuredMovement.InjuredMovement.
[11:25:59] [DEBUG] Instantiating script PrisonLife ...
[11:25:59] [INFO] Started script PrisonLife.
[11:25:59] [DEBUG] Instantiating script DANTheMob ...
[11:25:59] [INFO] Started script DANTheMob.
[11:25:59] [DEBUG] Instantiating script DANTheMob+ScaleFormMessages ...
[11:25:59] [INFO] Started script DANTheMob+ScaleFormMessages.
[11:25:59] [DEBUG] Instantiating script DesignerApartmentV.DesignerApartment ...
[11:25:59] [INFO] Started script DesignerApartmentV.DesignerApartment.
[11:25:59] [DEBUG] Instantiating script EnableAllinteriors.Class1 ...
[11:26:00] [INFO] Started script EnableAllinteriors.Class1.
[11:26:00] [DEBUG] Instantiating script EnableAllinteriors.EAIBLip ...
[11:26:00] [INFO] Started script EnableAllinteriors.EAIBLip.
[11:26:00] [DEBUG] Instantiating script VehicleMission.VehicleExportMissions ...
[11:26:00] [INFO] Started script VehicleMission.VehicleExportMissions.
[11:26:00] [DEBUG] Instantiating script iFruitAddon2.iFruitAddon2 ...
[11:26:00] [INFO] Started script iFruitAddon2.iFruitAddon2.
[11:26:00] [DEBUG] Instantiating script INMNativeUI.BigMessageThread ...
[11:26:00] [INFO] Started script INMNativeUI.BigMessageThread.
[11:26:00] [DEBUG] Instantiating script LiveryChanger ...
[11:26:00] [INFO] Started script LiveryChanger.
[11:26:00] [DEBUG] Instantiating script MalibuMansionV.MalibuMansion ...
[11:26:01] [INFO] Started script MalibuMansionV.MalibuMansion.
[11:26:01] [DEBUG] Instantiating script MapEditor.JavascriptHook ...
[11:26:01] [INFO] Started script MapEditor.JavascriptHook.
[11:26:01] [DEBUG] Instantiating script MapEditor.MapEditor ...
[11:26:02] [INFO] Started script MapEditor.MapEditor.
[11:26:02] [DEBUG] Instantiating script Mission_Maker11_10_20171 ...
[11:26:02] [INFO] Started script Mission_Maker11_10_20171.
[11:26:02] [DEBUG] Instantiating script Mission_Maker11_10_20171+RandomSpawnThread ...
[11:26:02] [INFO] Started script Mission_Maker11_10_20171+RandomSpawnThread.
[11:26:02] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
[11:26:02] [INFO] Started script NativeUI.BigMessageThread.
[11:26:02] [DEBUG] Instantiating script New_Street_Phone_Missions.Main ...
[11:26:03] [ERROR] Failed to instantiate script New_Street_Phone_Missions.Main because constructor threw an exception: System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.__Error.EndOfFile()
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadInt32()
at New_Street_Phone_Missions.RWDatFile.LoadDat()
at New_Street_Phone_Missions.DataStore.DataStoreLoad()
at New_Street_Phone_Missions.Main..ctor()
[11:26:03] [DEBUG] Instantiating script New_Street_Phone_Missions.SearchFor ...
[11:26:03] [INFO] Started script New_Street_Phone_Missions.SearchFor.
[11:26:03] [DEBUG] Instantiating script New_Street_Phone_Missions.UiDisplay ...
[11:26:03] [INFO] Started script New_Street_Phone_Missions.UiDisplay.
[11:26:03] [DEBUG] Instantiating script DMV.DMV ...
[11:26:03] [INFO] Started script DMV.DMV.
[11:26:03] [DEBUG] Instantiating script Main ...
[11:26:03] [INFO] Started script Main.
[11:26:03] [DEBUG] Instantiating script NSPM_Contacts.Contacts ...
[11:26:03] [ERROR] Failed to instantiate script NSPM_Contacts.Contacts because constructor threw an exception: System.InvalidOperationException: Illegal call to 'Script.Wait()' outside main loop!
at GTA.Script.Wait(Int32 ms)
at NSPM_Contacts.Contacts..ctor()
[11:26:03] [DEBUG] Instantiating script NSPM_Yacht.Yacht ...
[11:26:03] [ERROR] Failed to instantiate script NSPM_Yacht.Yacht because constructor threw an exception: System.InvalidOperationException: Illegal call to 'Script.Wait()' outside main loop!
at GTA.Script.Wait(Int32 ms)
at NSPM_Yacht.Yacht..ctor()
[11:26:03] [DEBUG] Instantiating script Gestures.Gestures ...
[11:26:03] [INFO] Started script Gestures.Gestures.
[11:26:03] [DEBUG] Instantiating script ParkedCarReplacement ...
[11:26:03] [INFO] Started script ParkedCarReplacement.
[11:26:03] [DEBUG] Instantiating script PDMCD4.PDM ...
[11:26:04] [INFO] Started script PDMCD4.PDM.
[11:26:04] [DEBUG] Instantiating script PDMCD4.PDMeX ...
[11:26:04] [INFO] Started script PDMCD4.PDMeX.
[11:26:04] [DEBUG] Instantiating script Persistence.Indicator ...
[11:26:04] [INFO] Started script Persistence.Indicator.
[11:26:04] [DEBUG] Instantiating script Persistence.Persistence ...
[11:26:04] [INFO] Started script Persistence.Persistence.
[11:26:04] [DEBUG] Instantiating script PullYaGunzOut.Pull ...
[11:26:04] [INFO] Started script PullYaGunzOut.Pull.
[11:26:04] [DEBUG] Instantiating script ForestShelter.Main ...
[11:26:04] [INFO] Started script ForestShelter.Main.
[11:26:04] [DEBUG] Instantiating script RobFleeca ...
[11:26:04] [INFO] Started script RobFleeca.
[11:26:04] [DEBUG] Instantiating script SharmootaArtHeist.Main ...
[11:26:04] [INFO] Started script SharmootaArtHeist.Main.
[11:26:04] [DEBUG] Instantiating script SE.Extender ...
[11:26:04] [INFO] Started script SE.Extender.
[11:26:04] [DEBUG] Instantiating script SimeonRepoV ...
[11:26:04] [INFO] Started script SimeonRepoV.
[11:26:04] [DEBUG] Instantiating script BetterChases ...
[11:26:05] [INFO] Started script BetterChases.
[11:26:05] [DEBUG] Instantiating script BetterChasesMessageQueue ...
[11:26:05] [INFO] Started script BetterChasesMessageQueue.
[11:26:05] [DEBUG] Instantiating script BetterChasesUI ...
[11:26:05] [INFO] Started script BetterChasesUI.
[11:26:05] [DEBUG] Instantiating script BetterChasesWantedLevelInstantCopHandler ...
[11:26:05] [INFO] Started script BetterChasesWantedLevelInstantCopHandler.
[11:26:05] [DEBUG] Instantiating script EntityGetter ...
[11:26:05] [INFO] Started script EntityGetter.
[11:26:05] [DEBUG] Instantiating script IncidentManager ...
[11:26:05] [INFO] Started script IncidentManager.
[11:26:05] [DEBUG] Instantiating script SixStar_AI_Buzzard ...
[11:26:05] [INFO] Started script SixStar_AI_Buzzard.
[11:26:05] [DEBUG] Instantiating script SixStar_AI_Generic_Chopper ...
[11:26:05] [INFO] Started script SixStar_AI_Generic_Chopper.
[11:26:05] [DEBUG] Instantiating script SixStar_AI_Generic_Ground ...
[11:26:05] [INFO] Started script SixStar_AI_Generic_Ground.
[11:26:05] [DEBUG] Instantiating script SixStar_AI_Generic_Jet ...
[11:26:05] [INFO] Started script SixStar_AI_Generic_Jet.
[11:26:05] [DEBUG] Instantiating script SixStar_AI_Hydra ...
[11:26:05] [INFO] Started script SixStar_AI_Hydra.
[11:26:05] [DEBUG] Instantiating script SixStar_AI_Lazer ...
[11:26:05] [INFO] Started script SixStar_AI_Lazer.
[11:26:05] [DEBUG] Instantiating script SixStar_AI_Lewd ...
[11:26:05] [INFO] Started script SixStar_AI_Lewd.
[11:26:05] [DEBUG] Instantiating script SixStar_AI_Lewdad ...
[11:26:05] [INFO] Started script SixStar_AI_Lewdad.
[11:26:05] [DEBUG] Instantiating script SixStar_AI_MountedGunners ...
[11:26:05] [INFO] Started script SixStar_AI_MountedGunners.
[11:26:05] [DEBUG] Instantiating script SixStar_AI_Rhino ...
[11:26:05] [INFO] Started script SixStar_AI_Rhino.
[11:26:05] [DEBUG] Instantiating script SixStar_AI_Submarine ...
[11:26:05] [INFO] Started script SixStar_AI_Submarine.
[11:26:05] [DEBUG] Instantiating script SixStar_AI_Valkyrie ...
[11:26:05] [INFO] Started script SixStar_AI_Valkyrie.
[11:26:05] [DEBUG] Instantiating script SixStar_DeleteQueue ...
[11:26:05] [INFO] Started script SixStar_DeleteQueue.
[11:26:05] [DEBUG] Instantiating script SixStar_EntityMonitor ...
[11:26:05] [INFO] Started script SixStar_EntityMonitor.
[11:26:05] [DEBUG] Instantiating script SixStar_SpawnQueue ...
[11:26:05] [INFO] Started script SixStar_SpawnQueue.
[11:26:05] [DEBUG] Instantiating script SixStarResponse ...
[11:26:06] [INFO] Started script SixStarResponse.
[11:26:06] [DEBUG] Instantiating script DaddysLittleGirl_Finale ...
[11:26:06] [INFO] Started script DaddysLittleGirl_Finale.
[11:26:06] [DEBUG] Instantiating script DaddysLittleGirl_S1 ...
[11:26:06] [INFO] Started script DaddysLittleGirl_S1.
[11:26:06] [DEBUG] Instantiating script DaddysLittleGirl_S2 ...
[11:26:06] [INFO] Started script DaddysLittleGirl_S2.
[11:26:06] [DEBUG] Instantiating script DaddysLittleGirl_S3 ...
[11:26:06] [INFO] Started script DaddysLittleGirl_S3.
[11:26:06] [DEBUG] Instantiating script DaddysLittleGirl_S4 ...
[11:26:06] [INFO] Started script DaddysLittleGirl_S4.
[11:26:06] [DEBUG] Instantiating script LocaleHandler ...
[11:26:06] [INFO] Started script LocaleHandler.
[11:26:06] [DEBUG] Instantiating script MissionHandler ...
[11:26:06] [INFO] Started script MissionHandler.
[11:26:06] [DEBUG] Instantiating script MoreHeists ...
[11:26:06] [INFO] Started script MoreHeists.
[11:26:06] [DEBUG] Instantiating script RespawnHandler ...
[11:26:06] [INFO] Started script RespawnHandler.
[11:26:06] [DEBUG] Instantiating script Utils ...
[11:26:06] [INFO] Started script Utils.
[11:26:41] [ERROR] Script 'SE.Extender' is not responding! Aborting ...
[11:26:41] [WARNING] Aborted script SE.Extender. -
RE: Gta 5 crashes after a random amount of gameplay time.
@MegaTBull said in Gta 5 crashes after a random amount of gameplay time.:
Are there no tools that can tell us exactly what caused the game to crash?
Some of the logs files show some errors but errors in mods folder I don't know about those. Scripts error can be seen in scripthookvdotnet logs.
-
RE: Gta 5 crashes after a random amount of gameplay time.
@JohnFromGWN Didn't work, I absolutely can't figure out what the problem is. The game stops crashing once I disable the mods folder.
-
RE: Gta 5 crashes after a random amount of gameplay time.
@JohnFromGWN I have used the mods before and they seem to work without any errors but I'll try again.
-
RE: Gta 5 crashes after a random amount of gameplay time.
@JohnFromGWN I'll inform you about something that I have a second copy of gta 5 in which I have lspdfr installed and the same mods except the 2 map mods in modded gta 5. The lspdfr copy doesn't crash at all.
-
RE: Gta 5 crashes after a random amount of gameplay time.
@JohnFromGWN Sure I'll try, thank you so much for the tips.
-
RE: Gta 5 crashes after a random amount of gameplay time.
@izveni21 I did edit it to 10000 but now after a long time the game says out of game memory. I
-
RE: Gta 5 crashes after a random amount of gameplay time.
@JohnFromGWN I have uninstalled the heapadjuster 600 mb of heap and installed the other one (had it installed) but the game still crashed I have the heap at 750 mb do I increase it. I don't see any kinds of error in the scripthookv or scripthookvdotnet logs so I am sure none of the scripts cause the crash.
-
RE: Gta 5 crashes after a random amount of gameplay time.
@izveni21
https://www.gta5-mods.com/tools/heap-limit-adjuster-600-mb-of-heap
https://www.gta5-mods.com/tools/heapadjuster
I have installed the both them and I haven't ever edited anything in the file because I don't know much about it and before I never needed it. I am wondering now if installing both of them at once cause any issue.