@QBit07 https://www.gta5-mods.com/misc/custom-xbox-controller-config
What buttons would you like it to be? What mod did you install to change this?
@QBit07 https://www.gta5-mods.com/misc/custom-xbox-controller-config
What buttons would you like it to be? What mod did you install to change this?
@Shieldsver Can't give an exact answer but i'm pretty sure textures and reflections are not linked. It seems to be only controlled by timecycle files, maybe visualsettings too? Setting game texture to low will only make the textures lower resolution helping with VRam and FPS, but not much.
Not really texture loss but I was able to reduce texture pop in by switching my game directory to a faster hard drive. Without even knowing it my steam was on a hard drive that was at least 4 times slower. Also look at your settings file on your C: drive, or at the bottom of OpenIV. If you set these lines to this it helps with performance without sacrificing quality. Im running full on GTA graphics and i didnt notice a difference but my FPS counter did.
<LodScale value="0.800000" />
<PedLodBias value="0.500000" />
<VehicleLodBias value="0.500000" />
Go to your preset folder for ReShade. Take the naturalvision preset and make lots of copies like NV1 NV2 NV3 NV4 so on. In game go to your preset directory, might have to tell the settings where it is if nothing is showing up. You will see lots of presets that you made. Start with number one and change some settings then compare it to the default. Go to number two, maybe change the sharpness. See how that looks, then on number three change the HDR color and saturation. Eventually you will start combining all the right settings into the perfect Reshade made just for you. I like HDR on high and a very crisp image with high contrast. Some people might like the more greyish washed out natural look.
Point is have fun, as long as you keep the default preset you can't mess up the game. Go somewhere with a nice sunset over the water at the time where shadows are cast. Freeze the time and weather then change the numbers til your happy. I swear I have gotten my game to look like i'm sitting on the beach in real life, but i play on a very large projector.
@Shieldsver Go to GTA 5 root. Reshade.ini look for [INPUT] and change KeyMenu to KeyMenu=36,0,0,0. This will make it the HOME button. Or use whatever keyboard code you like https://css-tricks.com/snippets/javascript/javascript-keycodes/
@Shieldsver I believe it is Shift + Enter for ENB and Home for ReShade or F4 for the old version. They should be able to be changed but never needed to. Not sure, look in the ini.
@Shieldsver A folder with ENB only and one with ReShade. Go with the ReShade folder. Inside is Ultra and Normal, depending on your computer it shouldn't make a difference but your choice. Tried both, could have been faster but it averages out. Copy and past the inside of whatever folder you choose to GTA root.
Most mods are either texture or timecycle. Visual V has some textures NVR doesnt have but you want NVR for its timecycles. I don't use or even ever installed MVGA so i can't say outside of watching youtube videos but they all look the same. Redux is absolutely crap visual wise but has some great gameplay features I take advantage of.
@Shieldsver http://enbdev.com/download_mod_gta5.htm or use the one that comes with NVR. Although the website does have a newer version they both should work.
Also I just noticed that you have 3 different visual mods installed, any reason you choose to go with all three? Also how you install all three depends on how your game will look as they overwrite each others files. I'd stick with only what Natural Vision says in his readme. Install Visual V first, then NVR, then install your add ons. Blindly installing mods with installers is a bad idea.
@Shieldsver Not a problem at all. I literally have nothing else to do but go through these files and test.
Pain in the ass, but go through every timecycle file and find these lines and replace with these values. You have to do it twice in each file.
<reflection_quality> 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000</reflection_quality>
<reflection_lod_range_start> 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000</reflection_lod_range_start>
<reflection_lod_range_end> 50.0000 50.0000 50.0000 50.0000 50.0000 50.0000 50.0000 50.0000 50.0000 50.0000 50.0000 50.0000 50.0000</reflection_lod_range_end>
<reflection_slod_range_start> 150.0000 150.0000 150.0000 150.0000 150.0000 150.0000 150.0000 150.0000 150.0000 150.0000 150.0000 150.0000 150.0000</reflection_slod_range_start>
<reflection_slod_range_end> 1000.0000 1000.0000 1000.0000 1000.0000 1000.0000 1000.0000 1000.0000 1000.0000 1000.0000 1000.0000 1000.0000 1000.0000 1000.0000</reflection_slod_range_end>
<reflection_interior_range> 20.0000 20.0000 20.0000 20.0000 20.0000 20.0000 20.0000 20.0000 20.0000 20.0000 20.0000 20.0000 20.0000</reflection_interior_range>
<reflection_tweak_interior_amb> 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000</reflection_tweak_interior_amb>
<reflection_tweak_exterior_amb> 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000</reflection_tweak_exterior_amb>
<reflection_tweak_emissive> 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000</reflection_tweak_emissive>
<reflection_tweak_directional> 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000</reflection_tweak_directional>
<reflection_hdr_mult> 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000</reflection_hdr_mult>
ENB can change almost any visual setting in the game just somehow from an editor in game. Reshade can change things like color saturation, contrast, clarity, alot of outside of game visual tweaks. ENB just changes whats already in game visual tweaks like how much ambient light and saturation of clouds. Like in mine I use ENB to completely turn off street lights. The light is still there but the bright artificial glow is gone.
The difference in my game between clear and extra sunny is just color and light. If you change all weather values to have the above values then your cars will always be shiny, but you might want to reduce the numbers or avoid messing with the rain/thunder files. Shiny cars in rainy weather might not look good but to hell with realism, if my cars can be shiny then damnit crank those numbers!
@Shieldsver Testing reflections right now, but so far I can't get the matte look. Trying a few more things. Use Notepad++, extract the visual settings and timecycle files, search for bloom and use the replace in all files feature to turn all the bloom 1 to bloom 0. Fastest way, or do it manually in OpenIV search for bloom turn all values to 0.
ENB really does nothing for me, I have it installed just for testing light values and a few tweaks the game can't do. I could not live without ReShade. Really give it a try. The default natural vision Reshade is good but too blurry and washed out. I increased my HDR color, sharpness, and contrast. Highly recommended.
Seen the picture, looks like bloom. I can get that effect when I turn mine on.
Here is what my reflections look like turned on and off. Is this what you are looking for?
@Shieldsver Coronas is the added effect from looking at bright lights. The sun and most direct lights have a corona, and the effect is controlled by the graphics file. All it really is is a white blur on a black background that is placed in front of the light source. A transparent image in front of the light, so the shape of the image will determine the shape of the corona. For example, I like my sun corona to have light lines, so using photoshop i found a stock image of a corona on google then edited the file to right shape size and color. Depending on how i look at the sun makes the lines i made get bigger. I tried this effect the light corona but anything other that a faint white blur makes the light look fake. So I made the corona smaller and made the white blur smaller in game, but not all lights use this. If your billboards are too bright at night as well as lights then it is bloom. If only the lights are too bright then it is the corona.
Showing that the indoors is too bright as well that is probably bloom. Bloom can come from 4 places, timecycle weather files, timecycle mod files, visual settings, or unlikely so ENB. I have all my bloom turned off plus custom coronas so I havent had that problem in a long time, but I did before I deconstructed NVR. NVR is nice but damn once you remove all the junk all your left with is sky and light colors.
I haven't really tested if these values change car reflections as well but the timecycle files has values for HDR reflections. Maybe try increasing those values, I know they are very low in NVR but I can't say if that has a direct effect on shiny cars.
@Shieldsver Not sure if this is related but when messing around with my graphics file in the textures folder, there was two files. One was large like 52,000 kbs and the other was 5,000 kbs. So I thought let's try replacing the two because the only difference was water textures were bigger. Back in game the coronas were huge like your picture. Back in the graphics file I see one of the corona pictures was replaced with a higher quality one. So I just switched the corona back with the default one. No more glare plus my water looks better with the higher size graphics file.
There are two corona textures. One for the sun, one for lights. Not much you can do with the street lights other than making a tiny fuzz, but replacing the sun's corona is quite fun. I pasted an image of the black hole from interstellar so everytime I looked at my sun it would have a wierd fire texture that grew as a looked around.