Wheels changing will likely be because you have added a mod that adds wheels. The order will have changed in game, selecting a new wheel.
RHD cars not being enterable is a standard effect of them being rhd. Its often difficult for the game to work out that you are trying to get into the 'passenger' side to drive the car, especially when jacking peds on the street.
Posts made by ItsJustCurtis
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RE: Can't enter RHD cars and wheels keep reverting backposted in Installation Help & Troubleshooting
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RE: How edit the simple trainer (Trainerv.asi) ?posted in General Modding Discussion
@Jitnaught said in How edit the simple trainer (Trainerv.asi) ?:
@ItsJustCurtis .cs files are C# (.NET) scripts, which would become the .dll files in your scripts folder. .asi files are compiled from C++, which are .cpp files (among others).
Sure, I'm not as clued up on scripts, but the idea is there. The compiled .asi and .dll files can't be modified, which was my main point
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RE: How to spawn a car with a specific Livery?posted in General Modding Discussion
if you look at the carcols of any R* vehicle with liveries, you will see how it is done. The skin needs to be converted to a .yft to be read as a livery and then added as a tuning part. Many of the low effort skins like that will just be part of the ytd. What you could potentially do is add a blank sign_1 and change the car variations to only spawn that one?
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RE: Freezing a car in mid-airposted in General Modding Discussion
I know menyoo allows you to modify the x,y,z and rotational position of any object, and freeze it in place, I'm sure other trainers allow something similar. Menyoo's spooner mode is probably the safest bet.
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RE: How edit the simple trainer (Trainerv.asi) ?posted in General Modding Discussion
you don't, the .asi is the compiled script. Once that is created from the .cpp it cannot be opened or modified. The .ini is designed specifically to be the configuration for the mod and the only modifiable aspect of it.
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RE: How to spawn a car with a specific Livery?posted in General Modding Discussion
A car will only spawn with liveries if it is part of the sign set shown in carvariations, usually reserved for trucks and such like. Actual tuning liveries should be a part of the carcols and will not spawn with the vehicle.
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RE: Vanilla Schafter3 sound addonposted in Requests
Again, there's still no need to make it an addon. Make the S65 sound an addon and leave the schafter3 sound where it is. change the audiohashname of your c63 to SCHAFTER3 and the audiohashname under schafter3 to whatever your S65 sound is called.
Just create a dlcpack that contains the audio files for the s65, if need be, take another addon pack that has audio, rename all the references to the dlc in all files, and remove everything that isn't the audio file. -
RE: GTA V graphics mod enhancementposted in General Modding Discussion
I don't understand what you mean. All of the mods on here can be trusted, the paid patreon ones you have to use your own best judgement
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RE: GTA V graphics mod enhancementposted in General Modding Discussion
That depends on who's mod it is, some are, some aren't. If they are behind a patreon then its up to the owner to distribute it. Some have the patreon provide access to a download link, others have the creator send you the files directly. I can't tell you that you will get mods by subscribing to someones patreon.
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RE: GTA V graphics mod enhancementposted in General Modding Discussion
all graphics mods are different, and will all come with their own install instructions. Often the 'best' ones are hidden behind a patreon paywall, but there are plenty of free mods available on this site that work very well.
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RE: Help with popgroups and popcycles - want to add addon cars to trafficposted in General Modding Discussion
You can add and remove popgroups as you please, as long as both your popgroups and popcycles reference the same groups. VWE and WOV have updated popgroups and popcycles that add additional cop spawning groups, I don't believe the vanilla file only has the one cop popgroup for ambient police
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RE: I need help with my first modposted in General Modding Discussion
The list is dictated by your carcols.meta file, there will be as many (or as few) menu items as there are entries in the carcols file.
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RE: GTA V graphics mod enhancementposted in General Modding Discussion
GTA5 is not a valve game so VAC Bans won't apply. You can mod it as much as you like without issue. You will not be able to access online game modes as the game will recognise it has been modified and put you back into single player.
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RE: Vanilla Schafter3 sound addonposted in Requests
you just need to change the audionamehash in the vehicles.meta, no need to make it an addon if that's the case.
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RE: Vanilla Schafter3 sound addonposted in Requests
What do you mean make it as an addon? It already exists in the game, why do you need it again?
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RE: Lampadati Komoda problemposted in General Modding Discussion
For just that one vehicle you're better off leaving the global well alone and changing the name in the vehicles.meta. You are able to type freetext in there. For example, you can change LAMPADA to Alfa Romeo
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RE: Rejected Mod, and Banned Accountposted in Site-Related Questions & Feedback
if you want anyone to do anything about this, it would be a good idea to mention the account and mod you're referring to.
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Comments and Ratings disabled on Elegy RH6posted in Site-Related Questions & Feedback
I had some comments and criticisms to provide the author of the Elegy RH6 however it looks like Reyser has stepped in to close the comments. Please can we have them re-opened to allow those with feedback to properly advise what can be done to improve.
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RE: Popgroups modding. Ambulance and Firetruck spawn in traffic?posted in General Modding Discussion
@MARK2580 Thats simply not true. Cop cars ambiently spawn all over the map at certain times of day. You can check for yourself in the VEH_COPCAR popgroup within the base games popcycle file.
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RE: Popgroups modding. Ambulance and Firetruck spawn in traffic?posted in General Modding Discussion
you can simply create your own popgroups for the firetrucks and ambulances, just add their entries to the popcycle file. My popgroups generator has a popcycle edit tool that can do that for you. There are no special requirements for a given vehicle to drive in a given popgroup though, you can add them to any or all of the popgroups and they will spawn ambiently. They will not respond to emergencies though as those vehicles are spawned in as part of scenarios
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RE: How to shutdown a reupload?posted in General Modding Discussion
Speak to the moderators of that website? That url goes nowhere though, I'm not sure how you expect anyone here to help you.
Unless of course you mean this site, gta5-mods.com? In which case just click report on the mod page
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RE: why isnt there a category/tag for multiplayer specific mods?posted in General Modding Discussion
Because 5Mods is a primarily single player mod site. MP only mods are not permitted, and should always have an SP equivalent. That and the site is barely chugging along as is, we are unlikely to see any changes to how the site works as the way it is written makes it very easy to break the site if anything is changed.