it wont make the police any more aggressive, but it will make it easier for them to keep up as their top speed should be higher if you've done it correctly.
Posts made by ItsJustCurtis
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RE: Handling.meta explanationsposted in General Modding Discussion
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RE: OpenIV Error dlclist.xmlposted in Installation Help & Troubleshooting
You've got more dlcpacks than the base game can handle. You need to add the Heap limit and Packfile Limit adjusters.
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RE: dlclist edit still causing crashesposted in Installation Help & Troubleshooting
@flappymeatflaps I'm not sure you understood the point of my comment. Simply editing the DLC list is not enough to cause a crash. What mods are actually being activated when you modify the list? As one or more of those mods are likely the cause of your problem.
Instead of modifying the list in one go to reactivate all of your mods together, have you tried adding and launching one line at a time as that will very quickly point to the issue.
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RE: dlclist edit still causing crashesposted in Installation Help & Troubleshooting
depends what you've edited. Its unlikely that the dlclist itself is the issue, its more likely the mod that you're activating is the cause of the crash. You need to provide a lot more detail as to what you've changed in order to get reliable help.
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RE: Addon Vehicle Texture Glitchposted in Installation Help & Troubleshooting
You'll often see glitched body textures when the ytd is missing a blank.png. add a small 2x2 px transparent image called blank.png and that should fix it. I know it will on the Penumbra Retro as I had the same issue. I'm not sure about wibs 4x4 as I don't recall that having an issue.
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RE: Installing beat in the trunk aka subsposted in General Modding Discussion
that level of detail simply doesn't exist in the game. The only way you'd get a trunk to rattle is if you were to rebuild the model to separate the trunk from the existing hinge bone, and create a new one to make it rattle. You'd need to write a script to have it rattle on that bone specifically when your music is on, and this would need to be done for every individual vehicle that you want this to affect.
TL;DR you need 3D modelling, scripting and porting experience to stand a chance of making this work. It would take days of work for what is ultimately a very small, un-noticable detail.
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RE: Fatal Error when installing Natural Vision with OpenIVposted in General Modding Discussion
@starmode283232832 dude this thread is 3 years old. Pretty sure his issue is resolved now.
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RE: GTA5 COPYposted in General Modding Discussion
its always a good idea to keep a backup of your game, as its very easy to do something game breaking when modding. Its a lot easier to copy your mods folder from your backup than it is trying to work out what you did wrong and how to fix it. Personally I have 3 copies of GTA; The main game I use and play with modded SP. A backup of the last reliably working mods and associated game files, and a completely unmodified vanilla game, just in case things go really wrong.
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RE: Replace sign ''Vinewood'' by other letterposted in General Modding Discussion
The Vinewood sign is a map prop consisting of around 30 different models. You'd need to create equivalents for all of these models and import them to replace the original prop.
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RE: Traffic popgroups.ymt Problem Please Help.posted in General Modding Discussion
the way you are modifying the popgroups is correct, and shouldn't cause any issues, particularly if you are using other Rockstar Vehicles. I would suggest that your issue lies elsewhere in the game. The texture flickering is usually a sign of the game struggling for memory, usually caused by excessively loading assets, either vehicle models without LODs, or multiple MLO interiors loaded in.
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RE: Game is lagging and doesn't have the fps it had before, I hate this error and want to get it fixed.posted in General Modding Discussion
I believe your problems extend beyond the game. I doubt anyone here will be able to help you, it sounds like a problem with your computer, and not the game.
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RE: Handling.meta explanationsposted in General Modding Discussion
A very quick google will direct you to this thread on 5mods which you will find very useful.
To answer your questions:
- Yes, you can place a handling.meta in update.rpf to control all vehicles, however, a dlcpack would be more desirable. I would suggest downloading Eddlm's old Lore Friendly Handling Pack and modifying the handling.meta within to suit your purposes.
- There is an additional flag that defines if a vehicle has no handbrake in strhandlingflags, as seen in the thread linked above.
- Initialdragcoeff is the baseline Drag force that the car experiences at speed, i.e. how much air resistance the vehicle experiences, larger/boxier vehicles will have a higher value. initialdriveforce is the baseline power the vehicle has, higher number, more power. Both work in tandem to help calculate the top speed of the vehicle.
- lowspeedtractionloss is a multiplier that changes the amount of traction the driven wheels have at low speed. a value of 0 means the traction wont be changed, a value of 1 will cause a large amount of traction loss at low speed, meaning bigger burnouts.
- steeringlockvalue is exactly what it sounds like, the angle of maximum steering lock. Larger lock means tighter turning circle.
- See the above link, it contains everything you need to know.
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RE: add-on cars and replace carsposted in General Modding Discussion
if you want it to appear naturally then just change the popgroups file. Beware though, excessive use of mods that don't have LODs will cause instability.
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RE: Cant buy stuffposted in Installation Help & Troubleshooting
First off, this is Site-Related Questions, you want to post a thread in installation help and troubleshooting.
Secondly, if you want anyone to help, you need a lot more detail. What shops are you trying to access, is it all shops or only specific ones, what mods do you have installed, what mod did you install when it stopped working etc....
Without this information no-one can help you reliably.
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RE: GTA crashes in title with add onsposted in Installation Help & Troubleshooting
its in the root folder of your game. Just look for openiv.log. The search function in openiv is also very powerful
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RE: Change car replacedposted in General Modding Discussion
x64e is rarely used for vehicle files any more, most of the day one vehicles have since been updated in a patchday dlcpack, in the Comets case, Patchday13ng. The game is pulling the files from there and not x64e, which is why you're not seeing your new model. Put the yft and ytd files in the equivalent patchday folder to make it work.
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RE: GTA crashes in title with add onsposted in Installation Help & Troubleshooting
crashing during launch indicates either a problem with the gameconfig, or the content.xml of a given file. OpenIV has a log that lists everything as it is loaded. If there is a problem with a specific vehicle, then that mod will be the last thing listed in the log. If the last item in the log is a seemingly random item unrelated to any of your mods, its more likely a bad gameconfig, or you have reached the memory limits of the game, and need to use the packfile and heap limit adjusters.
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RE: Engine power without leaving the game. Help.posted in Installation Help & Troubleshooting
Depending on what you want to acheive, Menyoo allows you to increase the power and torque of the vehicle being driven as a tuning option. Ikt's Real Time Handling Editor allows you to modify and save engine power changes to all instances of that vehicle on the fly.
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RE: search option problemposted in Site-Related Questions & Feedback
There isn't one on the forums. You can search using google
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RE: Uppercase and lowercase in modding?posted in General Modding Discussion
It depends on the file, some parts are case sensitive and will break if mixed up, others don't care. It is best practice to match the keyword and case being used across files to ensure that the file will be read correctly.
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RE: Dynamic Addon Vehicle Traffic Injection vs Popcycle Addon Vehiclesposted in General Modding Discussion
Adding traffic via poproups is infinitely more reliable, as all you're doing is adding more data to select from during a process that the game is already doing. Traffic injectors like added traffic work in parallel to the existing traffic, and require additional resource to read and spawn the vehicle data when the script requests it. On highly strung machines or heavily modded games this can result in noticeable lag spikes as resources are directed towards the un-natural vehicle spawn.
Both methods can result in crashes if used incorrectly. The most common mistake (and one that I made myself for a while) is adding vehicles that do not have (or have unsuitable) LODs included. If you get multiple vehicles with no LODs spawn in game then you can get a memory overflow which will result in a (seemingly random) instant crash.
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RE: Vanilla Cars - Drift Handling Understeerposted in General Modding Discussion
Sounds like you need inverse torque and surface traction overhaul.
Modifying the handling only gets you so far. The car suddenly gripping is because the game cuts power whilst you are in a slide, in order to help players maintain control, inverse torque reverses that effect. The surface traction overhaul is optional, but it changes the inherent friction levels of various surfaces to give a more realistic driving experience when traction is broken.
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RE: Can't upload cover photo on forum profileposted in Site-Related Questions & Feedback
common problem, the site is pretty badly broken, no-one can change their profile pictures. You're one of the lucky ones that got to create a picture before it all broke. I would have suggested a quick search of the forum to show that you're not the only one with this issue, but that's broken too...