I wish someone would make a mod that let's you store money anywhere you want, in a prop/model of our choosing, a bag, a pile of cash, or a big crate. That way we can come back to our hidden stash and take some money out of it and make use of it. So basically a mod just like "Dirty Money System" but without the hussle to convert it from dirty money to regular money.
A mod like that would add a whole new fun approach to the game.
Itzhak880
View profile on GTA5-Mods.com »
Posts made by Itzhak880
-
Store your money in a bag, on a roof, anywhere on the map!
-
GTA Remake 0.1 - Remove dirt from vehicles
Hi everyone
I discovered this amazing mod (GTA Remake 0.1), I like it, but I just don't want the dirt textures/patterns on the vehicles (they appear on almost all cars in traffic). The thing is the mod's files consist only weather xml files and a few texture files, and I tried but I have no idea what creates this effect on the cars. Can you please help me?
If we're already here, I also would like to make the nights a bit darker, but it's less urgent.Update: not copying the 'vehshare.ytd' file will greatly reduce the dirt level but not completely.
-
Lose ammo on death
Hello
How do I make a mod that you only lose your ammo on death, and guns stay, similar to losing your ammo when you're arrested.
Maybe there's a mod like this that I missed? I'm sure many people will find it useful.
Thanks! -
Lose ammo on death
Hi can someone please make the simplest mod that you only lose your ammo on death, and guns stay, similar to losing your ammo when you're arrested.
This would mean the world to me, and I'm sure many people will find it useful.
Thanks! -
RE: Let's end the blip limit problem!!
FYI, some mods, their blips don't count towards the blip limit, as if they don't use blips at all! For example 'LeFix Simple Fuel' which adds fuel stations blips, and 'AccountInBank' which adds ATM blips. Also 'GTA Online Survivals' adds over 20 blips. I currently have 80 blips in-game (almost 100 with Player Zero) with all vanilla and mission blips working correctly. However when adding mods such as 'Safehouses Reloaded' and 'Street Races', they do use blip count.
What I'm saying is how is this possible? And second - we need more mods to be like this -
Let's end the blip limit problem!!
I tried to use several mods together that require a lot of blips: Global Invest, Safehouses Reloaded, Street Races. With all installed together story mode blips and many vanilla blips (Tattoo, Flight School, Ammu-Nation, Stripclub) are completely gone from the map, BUT HERE'S THE CATCH - in gameconfig.xml the max is set to a few thousands, so..
How can we overcome this? There must be a way. NoMoreMissingBlips obviously not helping.
Can we remove vanilla blips like barber to free up space? Or is it hard-coded no way possible?Edit: Quick Idea. If someone would be so kind to use the ''Custom Blips' mod and replicate all vanilla blips, we could solve this forever. I think that's brilliant. But who whould be our hero?
-
RE: Mod that detects all key binds you have on all your mods(and compiles it in one simple UI)
@JohnFromGWN Can't you just make a menu with a custom text of your choosing and telling it which key to press? Like for ex: Option 1 in the menu will be called 'Enter vehicle as passenger', and choosing it will be equal to pressing "G" on the keyboard, which ultimately will act as what OP asked for.
-
RE: Why can't we have all loading screens in story mode?
Thank you for replying. I know about 'loadingscreen_startup.ytd'.
As for the progress suggestion I was really hoping you're right, it sounded promising, but unfortunately it didn't work.
Indeed I was on a 12% save, so I downloaded a 100% save, and loaded the game 15 times or so, but the loading screens didn't change. I also saved it in-game so that the game will start with that save when first loading the game, still same loading screens. I tried replaying a few missions, that also didn't work. Basically every time the game is loading [a save, mission. progress, whatever] with the loading screens in the background, it's the same ones.
Really want this to work but it doesn't seem to have an easy solution, maybe something's fucked up in my game files idk. -
RE: Why can't we have all loading screens in story mode?
Hey bro! I searched "loadingscreennew" in OpenIV, no results. I haven't replaced any files (and even if I did it doesn't matter).
The path to the loading screens is: "update.rpf\x64\data\cdimages\scaleform_platform_pc.rpf". In this image you can see all loading screens named "loadingscreen0.ytd --> loadingscreen35.ytd". I never see all of them being played when loading up the game, to refine it let's say I'm only getting main characters, ladies, and other male characters loading screens.
I never saw: loadingscreen10 - chinese dude, loadingscreen13 - Maude, loadingscreen15 - yoga pose, loadingscreen20 - Lazlow. I think 'loadingscreen24' and above are online loading screens.
So here's what we have - all the loading screens with same numbered names, but only some are showing, as if there's some sort of limit, or a list file telling the game which loading screens to load. Now I could just replace some of the online loading screens with the one's I'm getting (like copying 'loadingscreen24', naming it 'loadingscreen5', replacing it with the original, and then it'll show, but that's not the point, the point is to get al least those 35-36 loading screens all together (if not, eventually I'll see again the same 10 or so loading screens and I'll get used to them as well)
So for the love of god, why isn't the game loading all loading screens? -
RE: How to disable the automatic ammo reload? ing
There's a mod called 'Realistic Reload', works perfectly, I can't play without it.
You're welcome!