Great stuff, perhaps you could make one for sirensettings (carcols) too?
What can I say? I make mods, nothing too special but hopefully good enough for some people to enjoy!
Most of my stuff is very FIB focused, I'll admit, but I also do other things as well!
Typically speaking I do texture and vehicle mods. I'm pretty happy sticking to the lore-friendly side of things to be honest, so it won't be all that often you'll find me making/using real life stuff, with that said, it's probably not worth asking me to do so. So that's your heads up :)
I'm a collaborator for the Realism Dispatch Enhanced mod, which you can download here: https://www.gta5-mods.com/misc/realism-dispatch-enhanced
You can find all my 5mods modifications here: https://www.gta5-mods.com/users/Jacobmaate/files
You can find all my lcpdfr modifications here: http://www.lcpdfr.com/profile/315401-jacobmaate/content/?type=downloads_file
(I upload most my mods to 5mods, and only some to lcpdfr, so you're best staying here if you're looking for my stuff).
Social Media wise, you can reach me on Twitter: @Jacobmaate
Posts made by Jacobmaate
RE: Tutorial Request: Replace a .png to a .ytd file
Your image files are stored inside the .ytd file, you don't convert them to .ytd's.
To create a new .ytd file, whilst on EDIT MODE on OpenIV, you can right click in the place where you want to have your vehicle files, click new, and then select texture dictionary:
Then you can name your texture file whatever, ideally 'vehiclename.ytd'. From there you can import your textures, (the .dds, .png's etc).
To have them load in-game which your vehicle, as part of the vehicles.meta entry for your vehicle there's a tag near the top that should say:
<txdName> </txdName>. Here you'll want to put the name of the .ytd file. So in the case of my screenshot here, the .ytd file I want to load in is named "FIBPSTAN2.ytd". So I'd input: <txdName>FIBPSTAN2</txdName> (as shown here)
Once you've added your textures to the .ytd file, you can also replace the individual files inside it, so let's say you have since updated a certain texture within the .ytd file. All you need to do is open the .ytd file (whilst in Edit Mode), find the texture inside the .ytd file, and in the top right of the .ytd tab there's a button which says 'replace', click that and you can then find the updated texture you need to replace. Once you've done that, hit save in the bottom right, and your .ytd file will then save. With that said, the 'rename' and 'delete' buttons in the top right are pretty self explanatory.
Hopefully this will help you get started and in time, I'm sure you'll learn through practice and experience and come to understand more about how to do things, and which things do what within programs such as OpenIV and ZModeler etc. Wish you all the best.
Smugglers Run helmet textures
I was wondering if anyone here knows where the textures for the MP Smugglers Run Dual and Quad Lens Helmets are?
More specifically, the camo patterns for the helmets.
I've found the location of the helmets themselves:
(^ MP Male Dual Lens Helmet)
However, the accompanying texture file, only has the texturing for the lenses, not any of the actual helmet texturing, (same goes for all the other helmet variants, and the female MP counterparts). Even looking at the model file, it will only show the lenses, not the helmet, though when you turn on the 'edged faces' setting, it's clear to see this is the correct model. As seen below:
With that said, I must assume that the texturing for the helmets is being stored elsewhere. So does anyone know where the texture files for the helmet itself are?
Thanks in advance, Jay
How do you add links in descriptions?
Hey! Forgive me if I'm posting this in the wrong place, just wanted to see if someone could help me out with something. So on a few mods, I've noticed the author has made links to other pages on/off site, and was wondering how exactly you do this.
An example of what I'm talking about can be found here: https://www.gta5-mods.com/scripts/addonpeds-asi-pedselector
In the description you'll see that there are parts of text which can be clicked to redirect you elsewhere.
I imagine it's probably really simple, but I haven't a clue how to do it. (Doesn't have the formatting settings like it does here on the forums (or at least not that I can see), and I haven't a clue if its based on some sort of code, and if so, what that code is exactly).
Hopefully you know what I'm talking about, thanks in advance for any help.
RE: GTA V Streetwear Thread
@ItzWalzy Follow this tutorial:
This is how I use V without Steam updating it, so I can continue running ScripthookV etc.
If you don't want to make the 2 copies, then I suggest at least using the .bat files from here: https://www.youtube.com/redirect?q=https%3A%2F%2Fdrive.google.com%2Fopen%3Fid%3D0B0ry4EDXrbvtWnZwT3hsMjh1Yjg&v=l9xIwbB2u3Q&event=video_description&redir_token=NEAOacnKEA3agDKx8CL9PGcU9wd8MTUxMzYyMTM0N0AxNTEzNTM0OTQ3 (Make sure you've edited the .bat files so that the directories match up with yours), then you can turn Steam off from there and run GTAV.
Hope this helps.