@Benyamin Holy Fng St.....Are you saying that the cause of the OpenIV throwing that Access Violation error has to do with the RivaTuner? I've being wrecking my brains out trying to figure out what the hell happened to OpenIV since it's always worked well. Now recently, for the past few weeks, I've being getting this error: "Access violation at address 6347E86F in module 'd3d9.dll'. Read of address 00000008". I've being trying to figure out what's causing that error to no avail. I got the 4.0.1 (1452 build) version of OpenIV which is supposed to be the most recent one and lately I've being having issues with it specially when I wanna add multiple mods in one session, while OpenIV is opened. I can make an initial change in the gta5 archive when I first open OpenIV but, if I attempt to do a second change it doesn't work, for some reason the window goes blank and once I close it that's when I get that access violation error. The one I've being getting is this one: "Access violation at address 6347E86F in module 'd3d9.dll'. Read of address 00000008". I don't know what the hell is going on but, I've never had that problem before with OpenIV. If you're saying RivaTuner is the problem, what exactly do you suggest? Do you suggest exitiing RivaTuner while I got OpneIV opened? And if that's the case, why is that happening now? I used to add mods to this game using OpenIV before while Riva was active in the background.
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Posts made by JAM102970
RE: EAccessVoilation: Access Violation at address
DETAILS OF MKII WEAPONS DON'T SHOW UP ON THE WEAPONS WHEEL
For some reason all the "MKII" weapons in the weapons wheel in my game show up blank. no details at all, only the outline of the weapons show up in the wheel, like a cookie cutter. All the other regular weapons' details show up on the wheel except the "MKII" ones. I checked all the hud.ytd files and none are missing any png files.
This is how the MKII weapons show up on the wheel:
If you know what's possibly causing that issue I would like to know the fix for that. Thanks!
RE: How can i fix the problem in zmodeler3 ¨unable to locate texture¨?
When you import vehicles to zmodeler3 you have to add the ytd files to that same folder as well, where you're importing the vehicle's yft files from otherwise it will give you a "missing textures" error. On the "Import" window, make sure at the bottom where it says: Preload packs, the "All*.ytd in current folder" is selected. zmodler applies the vehicle's textures automatically once it loads whatever ytd files belong to that specific vehicle. If it is your own personal vehicle, one that you created yourself then you're gonna have to also create textures for it but, if it's a game vehicle you want to edit then it should already have its own ytd files.
RE: Zmodeler3 issue: The "delete" button is greyed out in the Scene nodes browser
@death7991 After trial and error trying to solve the problem, I managed to delete the vehicle I wanted to get rid of by using the "Delete" tab under the "Modify" tab. It still didn't turn on the "delete" tab in the Scene nodes browser, which is more convenient but, to my surprise now the "delete" option magically shows up when I mouse right-click on the object. Before I was only getting one single option,"Reference", but now I get other options when I right-click on the vehicle I want to delete, now I get Copy, delete and flip in the "Edit" sub-category. Thanks for your suggestion anyways.
Zmodeler3 issue: The "delete" button is greyed out in the Scene nodes browser
The "delete" button is greyed out in the Selection structure states section in the Scene nodes browser of zmodeler3. I imported a vehicle from gta 5, the "asia2", because I wanted to do something to it but, once I exported it now I can't get rid of it. It's just sitting there and I have no way to get rid of it or delete it because the option is not available. The delete button in the Scene nodes browser is greyed out. I tried to right-click on the mouse but, the "delete" option does not show, it only shows "Reference" (e.g. Select > Reference). As it matter of fact, there's no way to delete anything once I import it to zmodeler. Check pic below to give you a better idea of what I"m talking about. I need help with this because if I want to import more cars in there and then I can't delete them afterwards they're just gonna be stuck in zmodeler, piling up. How do I get the "delete" option??