I would suggest download an already premade gameconfig, and then see what the developer has changed inside.
I'm a simple man. When I'm bored, I mod.
Posts made by Jayden585
RE: Is there a way to manually edit gameconfig.xml?
RE: Adding Components to Peds Via .YMT editing causes CTD.
@grateful_for_mods Alright, I will give it a shot. Thanks.
Adding Components to Peds Via .YMT editing causes CTD.
So while editing some peds to give them new variations such as headgear, I noticed several probelms relating to adding completely new components to such ped. Confusingly enough, I can spawn in the ped fine in-game, but when the ped spawns naturally in game whether through dispatch.meta or through anything else besides not being manually spawned in, the game instantly crashes to desktop.
For example. I have an FIB Agent Ped in development, he is missing a hat. The following component peds are as follows,
I want to add the hair component to add in a hat. But as soon as its all setup and done, the ped crashes when spawned naturally. Any help would be appreciated.
Help with enabling crouched movement for NOOSE.
Not entirely sure if this is possible, but, I know for a fact I can change the type of movement that a ped uses within peds.meta at this line.
In x64c, there is a whole bunch of animation clips inside the rpf files. Inside the clip_move rpf file, there is a ycd file called
Although this ends up crashing the ped. I know for a fact there are scripts that can make the player crouch, and theres also a setting inside the meta files that can make the player crouch as well. Im trying to find this movement animation that works for the player so I can put it to use for a ped.
Any help would be appreciated.
RE: Some Clarification for Dispatch.meta needed relating to <SingleplayerWantedLevelRadius>
Alright, thanks for the information man.
Some Clarification for Dispatch.meta needed relating to <SingleplayerWantedLevelRadius>
**<SingleplayerWantedLevelRadius> <WantedLevelClean value="0.0"/> <WantedLevel1 value="150.0"/> <WantedLevel2 value="300.0"/> <WantedLevel3 value="450.0"/> <WantedLevel4 value="600.0"/> <WantedLevel5 value="1000.0"/> </SingleplayerWantedLevelRadius>**
Exactly, what does this part of the dispatch.meta do? I have made absurd changes to it, and I see no differences at all. Im guessing if its the search radius for police, but im not entirely sure.