It'd probably/likely entice more script developers if you included some information regarding what you're seeking; many will click and view from the title, and many will turn back around and head back out when they see how vague this is, especially when you consider the amount of requests that people have that no one really wants to do or be bothered with, and the vague ones tend to almost always be a waste of time and never be worth it.
JayMontana36
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Posts made by JayMontana36
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RE: Script developer wanted
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RE: Homing Feature
Coincidentally I've had that same idea for awhile now, most recently for a police script that I've developed, but originally just for fun or for a cool game mode or so. Anyways, you need to pioneer (script) your own targeting system, unless you modify vehicle handlings or whatever.
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RE: help with coding
@djeroc said in help with coding:
im better at lua
Well, you do have Lua as an option for scripting in singleplayer, unless you're trying to learn C# or something
@djeroc said in help with coding:
I learn faster thru examples
With that in mind, you can write your script in Lua, and then if you're trying to learn C# or so, work on porting/rewriting it afterwards until it works; doing it that way gives you a working representation of the code and a reference of what you're wanting/trying to achieve (how it should kinda look or be structured) and may make it easier for you.
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RE: Can we change tag of the mod? If yes, how?
I remember uploading JM36 Lua Plugin and selecting all of the correct/accurate tags, only to later on discover that for some reason it ended up having the wrong tags (though someone ended up fixing it I guess); I've also discovered some (at least one) scripts that show up whenever people search for Lua, that have nothing whatsoever to do with Lua, such as that asi blinker script that has no download or anything pertaining to Lua, it's a bit annoying
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RE: Make ped go to a location, guard the location, and stay there...
@nightmareexe You forgot to task combat hated, and/or supplied invalid (no) params to guard current position, so there is nothing for the ped to do besides the 1 valid thing that it's told/scripted to, which is to go/run to a specific set of coordinates
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RE: how to turn off this LUA plugin CMD pop up Menu?
@trivo Delete Lua Plugin and migrate over to the latest "ForUsers" version of JM36 Lua Plugin to get rid of that.
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RE: Menyoo and Persistance
In that case just make a script that will (somewhat dynamically) spawn random vehicles out of sight, either parked or in traffic with a driver, optionally with arrays of vehicles per area.
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RE: Questsion about hacking game in gtav .
@avivr said in Questsion about hacking game in gtav .:
Hi , im trying to make a hacking game , what that means ? i have a a mini pad object for the hacking game, but im curious how can i make the hacking game ? What function i need to call for it ? im new at modding btw
Scaleforms are used for the ones that you see in GTA Online heists; search around for the game's decompiled scripts to figure out how it's done, and/or maybe search around the FiveM space for versions/conversions (that you can then port).
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RE: Menyoo and Persistance
Any entity that is marked/set as a mission entity will be persistent, no matter where in the map (or out) you are; any entity that is not marked/set as a mission entity (or is marked as no longer needed) will despawn after some distance (and/or looking) away, depending upon the overall population of the game world or entity pools.
The exception to this however is that in online or FiveM, entities may be culled after some distance (unless you change or prevent this by calling certain natives), but will reappear/respawn once you get back within "range" of the entity.
Now, you can create a persistence script that is (somewhat) based upon that same distance logic, whereas if you get far enough away and you have no line of sight, you mark the entity as being no longer needed, or you just straight up delete it. Then, whenever you get back to the area again, you can recreate it. Just try to be smart with your implementation, as having tons of "persistent" vehicles with bad logic/implementation defeats the purpose (focus on optimizing distance checks, maybe having and using caches, etc.).
Obviously this would need to be your own custom script of course, working independently of menyoo or anything else; you'd also need to know/have complete lists of all the vehicle details to preserve and restore, I already started on something similar awhile ago but I stalled it as I don't like releasing unfinished or unpolished things.
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RE: Wait() alternatives?
@Niziul said in Wait() alternatives?:
Is multiple threads something like that in C#? Can you tell me?
I have no idea, I know pretty much nothing about C# (or really any others) besides somewhat reading and very basic/minimalist comprehension of it; I can only really say to look into possibly creating multiple tick handlers or multiple on tick stuff, if not into coroutines (likely with your own management/execution system); beyond that, before coroutines or threads, I did the "if statement and time comparison" method, though that was such a huge/major pain for larger scripts of mine that did multiple things (and needed to have several if/comparison shoved in all over the place which was/is messy in comparison to now)