@Sabrina2001 Thank you so much!
Posts made by JDOD420
Editing the TV/Theater files / In Game Time question
So I'm replacing the files for the TV shows and movies you watch in game, but in the tvplaylist.xml (located in x64d.rpf > movies) it gives the length of each clip under fDurationValue. However, I'm unable to find a correlation between the numbers and the actual length of the video. It's not in seconds, it's not in frames, the only thing I could think of would be in game time, but I don't know how to convert real time to in game time.
Is there a formula to convert real time to in game time? Or am I barking up the wrong tree here?
I need it because it tells the game how long to play each clip. That way I don't have dead air, or videos getting cut in the middle.
RE: Texture LODS load default textures at first
Sometimes, the models do pop in. My pc was built to run Skyrim, not GTA V. Thankfully my graphics card is more than capable to do ultra settings, but my CPU is very sad.
Do you think the models are hardcoded with the textures?
[WIP] [MISC] The GTA V Furry Mod
"The end of the fucking world" - New York Times
"Goddamn degenerate scum" - /pol/
"Cleanse this heresy!" - The Emperor
"The absolute worst thing to happen to humanity since Ebola" - CDC
"God is dead and JDOD420 has killed him" - Friedrich Wilhelm Nietzsche
"We're reaching levels of autism that should not be possible in this plane of existence" - Niel Degrasse Tyson
"At least it's not a pony mod" - Grandma
Yes, yes, it's the Furry Mod. Inspired by sergiusz005's Zootopia Billboard Mod and the work of TsukasaHiiragi, I am furrifying as much as I can in Los Santos. So hide yo kids, hide yo dogs, cuz they yiffin errybody up in here!
What there is now:
- Texture swaps in South Central and the Vanilla Unicorn.
What I am working towards:
Spreading the furry to the rest of Los Santos, and eventually all of San Andreas
Replacing hooman peds with anthros
Creating new clothing to fit the new models
Eventual radio mod
Loading Screen mod
Right now, for some reason it insists on loading the original textures on several billboards (and likely other smaller textures, but the signs are the most noticable) first before loading the new textures. I've edited the lod files as well, but so far no dice.
The geometry on the Vegan Market, The Silpheed Billboard and the Vanilla Unicorn signs clash with the new textures. I'm trying to mod it, but GIMS Evo is being uncooperative.
I do have a working build right now, but I don't feel it's complete enough to upload to the main site, unless people say otherwise.
Here's a link if you're interested: https://mega.nz/#!AXIARTrY!IntVi6fHn1uc2v7XqVVrLDvP7i5bA9ACbNWrKmb9HLY
Be sure to backup x64h.rpf and x64k.rpf before trying it out!