I got this Utools building that has been sitting idle for a year now and want to get it finished.
I am trying to figure out if its possible to map my own lod textures to the model?
I am currently working on a masterpiece replica U-Haul truck that features the truck bed which I actually got from Sketchup and and UV mapped it as well as the dashboard adding warning stickers etc to add to the realism.
I plan to continue working on UV mapping the interior of truck bed and add some extras like a dolly
Let me know what ya think so far, plan on releasing it this week hopefully
In Zmod. I swapped out the steering wheel from a different model and loaded up the game and apparently the animation is incorrect as shown in the image here.
I wonder what I need to do to fix this?
I fixed it, problem was found with the axes box in zmodeler that I had to click to recenter it with the steering wheel so now it works fine.
I imported this emissive ydr file for the dashound station which I modified and tried to export and got the missing shader config 134 error
I have tried upon researching by selecting normal or normal_spec for them but that won't work since it erases the emissive profiles that were attached to them.
How do I adapt a shader config without wiping out the emissive profile?
// edit ReN : moved
Thx guys I got it working. Only problem is that OpenIV would not take the edditable carcaols file I downloaded for some reason so I instead just replaced the North Yankton plate and set the Speedo to show that plate.
Anyways here is how the plate and Uhaul van looks, I am going to upload it this weekend once I finish tweaking the template.
I am creating another U-haul van off the Chevy Express and I want to possibly assign it to a Arizona license plate by downloading one , and my question is can it be done without it affecting all the vehicles in the game except the one I want to assign it to?
I followed a Tut. on editing vehicle glass textures in Zmodeler in which I had to make a transparent glass image in Gimp then go into the materials browser and create a new material to adapt the Vehicle_vehglass profile and import the created texture into it which shows up fine when I UV map the glass but when I export it and open it in OpenIV or the game, the glass is all white. I need some guidance of what went wrong to fix it to do it the right way, thanks
I'm sorry man, I didn't think none of it when I made the post lol. On the positive side, I got the vehicle persistence mod working, turns out that the scripthookDOTnet that I downloaded off this site was outdated and had to get the latest version off the authors site.
The other mod crashed game too. I think it was mainly bc I was still on release day patch 1.3.501 lol I had the CD version with the crack with no way of updating lol So I bought the steam version and now I am up to date, transferred save files, mods etc over. Altho those two scripts wont load, that the authors of those mod probably has to make it comparable with latest scripthook. But I found out how to save vehicles through Menyo and it locks the vehicle in place just fine which is good enough for me. Thank you for the help.
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