I got this Utools building that has been sitting idle for a year now and want to get it finished.
I am trying to figure out if its possible to map my own lod textures to the model?
Thanks
I got this Utools building that has been sitting idle for a year now and want to get it finished.
I am trying to figure out if its possible to map my own lod textures to the model?
Thanks
I am currently working on a masterpiece replica U-Haul truck that features the truck bed which I actually got from Sketchup and and UV mapped it as well as the dashboard adding warning stickers etc to add to the realism.
I plan to continue working on UV mapping the interior of truck bed and add some extras like a dolly
Let me know what ya think so far, plan on releasing it this week hopefully
In Zmod. I swapped out the steering wheel from a different model and loaded up the game and apparently the animation is incorrect as shown in the image here.
I wonder what I need to do to fix this?
Thanks
UPDATE
I fixed it, problem was found with the axes box in zmodeler that I had to click to recenter it with the steering wheel so now it works fine.
I imported this emissive ydr file for the dashound station which I modified and tried to export and got the missing shader config 134 error
I have tried upon researching by selecting normal or normal_spec for them but that won't work since it erases the emissive profiles that were attached to them.
How do I adapt a shader config without wiping out the emissive profile?
// edit ReN : moved
Thx guys I got it working. Only problem is that OpenIV would not take the edditable carcaols file I downloaded for some reason so I instead just replaced the North Yankton plate and set the Speedo to show that plate.
Anyways here is how the plate and Uhaul van looks, I am going to upload it this weekend once I finish tweaking the template.
I am creating another U-haul van off the Chevy Express and I want to possibly assign it to a Arizona license plate by downloading one , and my question is can it be done without it affecting all the vehicles in the game except the one I want to assign it to?
I followed a Tut. on editing vehicle glass textures in Zmodeler in which I had to make a transparent glass image in Gimp then go into the materials browser and create a new material to adapt the Vehicle_vehglass profile and import the created texture into it which shows up fine when I UV map the glass but when I export it and open it in OpenIV or the game, the glass is all white. I need some guidance of what went wrong to fix it to do it the right way, thanks
I'm sorry man, I didn't think none of it when I made the post lol. On the positive side, I got the vehicle persistence mod working, turns out that the scripthookDOTnet that I downloaded off this site was outdated and had to get the latest version off the authors site.
The other mod crashed game too. I think it was mainly bc I was still on release day patch 1.3.501 lol I had the CD version with the crack with no way of updating lol So I bought the steam version and now I am up to date, transferred save files, mods etc over. Altho those two scripts wont load, that the authors of those mod probably has to make it comparable with latest scripthook. But I found out how to save vehicles through Menyo and it locks the vehicle in place just fine which is good enough for me. Thank you for the help.
Chunkie that mod is not working for me, my game crashes when hitting the save vehicle key. Error can't find native 0x7d1464d472d32136