@dedogmodz my apologies, i thought you meant the clothing of the same name.
JohnFromGWN
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Posts made by JohnFromGWN
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RE: Canada Goose add-on
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RE: I thimk scriphook needs updateing again, ony a week or so after last update
@Fabito48hd
https://support.rockstargames.com/articles/6296471559571/GTAV-Title-Update-1-60-Notes-PS4-Xbox-One-PChttps://www.dualshockers.com/grand-theft-auto-v-gta-5-update-1-42-patch-details-today-may-17/
https://gameinfinitus.com/patch-notes/gta-v-and-gta-online-update-1-42-patch-notes-may-17/
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After the Update. Read this Now or Regret it Later
After a GTA 5 update, OpenIV will generally warn you that a new version of update.rpf is available and try to scare you into believing that your game will crash and burn in agony if you don't update. It will use an in your face message that looks like this and it will persist unless you comply.
If you accept the copy, you'll get a warning message like this one.
What OpenIV should say is this: WARNING: if you don't backup certain files in update.rpf (your mods folder version) they will be overwritten. This includes any file you customized, your dlclist.xml and your gameconfig.xml.
As a result of your dlclist.xml being overwritten, none of your addons will load until you add them back to the xml file (the addons themselves aren't affected.)
As a result of gameconfig.xml being overwritten, your game will likely crash because you generally need an updated mod version for stability.
To get around this, you have options depending on whether you want to upgrade or stay reverted. Either way you should extract your customized files such as dlclist.xml from OpenIV and back them up.
If you want to update, backup your custom files from your current mods folder update.rpf, allow OpenIV to update (or update manually), and then restore your custom files back with OpenIV.
If you want to revert, just ignore the message.
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RE: OIVs suck and why you should never use them
@Suzerain001 I'm not sure what you mean by share your folders.
I use a non-standard structure that allows me to share one DLC folder with about a dozen different mod folders. I do this for many reasons:
- to avoid conflicts with map placement/location
- to avoid having maps in the sky above LS or other
- for stability
- for FPS/overall performance.
I avoid duplicating assets and everything is controlled by a Windows batch file menu which simply does renames of folders for immediate customization and play.
I don't think I get FPS drops in LC, I will however in the Forests of Chiliad for example. I've removed vsynch to allow increased FPS, thankfully without any tearing.
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RE: What you need to do for the next GTA update
Just a confirmation for the May 2022 update that GTA5.exe is the only file you need to backup before the update and restore after the update if you want to continue playing a modded gane until ScriptHookV.dll is updated.
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RE: Graffiti mod
@Fabito48hd You were right!
The Decals5 script does not load the images on startup but instead needs to be reloaded itself - I guess sort of like Menyoo which needs two hits to wake up.
The strange part is that I frequently reload my scripts , when I change my player, (my own LemonUI menu) but obviously I wasn't at the location where the images should have been - which explains why I would not have noticed them.
Thanks!
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Steam Version 2628.2 - how to revert
This is just to confirm that one file, and one file only, is required to revert from GTA5 2628.2. That file is, and remains, GTA5.exe.
I looked at Update.rpf and Update2.rpf, I mean just file dates and size and they seem unchanged as well.
Only changes, and I haven't looked in OpenIV for the new car models, seem to be the DLCpacks. Actually I think this update is just a patch, nothing else, a waste of time for SP that's for sure, but it does require a new SH5 unless you revert.
So, once more, backup GTA5.exe if you want to play while waiting for SH5 updates, or if you never want to update again.
Ofc, backup your customized mod files as wells.
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RE: Graffiti mod
@Fabito48hd That's interesting because all scripts load automatically, this one even gives a notification in the loading screen - no need to hit insert (or F11 for me), but I'll try that. Thanks.
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RE: Can't connect to Social club after installed mods
@ItsJustCurtis Could be new update even though OP doesn't mention a SH warning.